{"id":5925,"date":"2016-05-20T20:31:59","date_gmt":"2016-05-20T20:31:59","guid":{"rendered":"https:\/\/faidutti.com\/blog\/?p=5925"},"modified":"2017-01-24T19:27:24","modified_gmt":"2017-01-24T19:27:24","slug":"josh-cappel-et-kheops-josh-cappel-on-kheops","status":"publish","type":"post","link":"https:\/\/faidutti.com\/blog\/blog\/2016\/05\/20\/josh-cappel-et-kheops-josh-cappel-on-kheops\/","title":{"rendered":"Josh Cappel et Kheops <br><i>Josh Cappel on Kheops<\/i>"},"content":{"rendered":"<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/kheops-cover-1.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"5936\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2016\/05\/20\/josh-cappel-et-kheops-josh-cappel-on-kheops\/kheops-cover-2\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/kheops-cover-1.jpg\" data-orig-size=\"858,858\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}\" data-image-title=\"Cover\" data-image-description=\"&lt;p&gt;Kheops&lt;\/p&gt;\n\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/kheops-cover-1.jpg\" class=\"alignnone wp-image-5936\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/kheops-cover-1.jpg\" alt=\"kheops cover\" width=\"584\" height=\"584\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/kheops-cover-1.jpg 858w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/kheops-cover-1-150x150.jpg 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/kheops-cover-1-300x300.jpg 300w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/p>\n<p>Ces derniers mois, j\u2019ai commenc\u00e9 \u00e0 \u00e9crire des articles un peu d\u00e9taill\u00e9s non seulement sur les illustrations de mes jeux, mais surtout sur les illustrateurs eux-m\u00eames et leur travail. Je fais cela bien s\u00fbr un peu pour promouvoir les jeux, mais aussi pour d\u2019autres raisons, et notamment parce que j\u2019ai eu envie tout \u00e0 la fois de mettre un peu plus les illustrateurs en avant et d\u2019en apprendre un peu plus sur leur travail.<\/p>\n<p>Bien que la plupart des illustrateurs aient un site web consacr\u00e9 \u00e0 leur travail, la plupart de ces sites ne sont gu\u00e8re plus que des galeries pr\u00e9sentant leurs travaux, sans commentaire, sans discussion, et cela m\u2019a toujours sembl\u00e9 un peu bizarre. <strong>Joshua Cappel<\/strong>, l\u2019illustrateur de <strong>Kheops<\/strong>, dont et avec qui je voudrais parler aujourd\u2019hui, n\u2019a m\u00eame pas de site web.<\/p>\n<p>Le statut des illustrateurs de jeux est un peu ambigu, comme on peut le voir \u00e0 la mani\u00e8re dont leur travail est \u00ab\u00a0cr\u00e9dit\u00e9\u00a0\u00bb dans les jeux publi\u00e9s. Le plus souvent, leur nom ne figure pas sur le devant de la boite, mais uniquement au dos, et parfois en tous petits caract\u00e8res. Parfois n\u00e9anmoins, notamment chez les \u00e9diteurs fran\u00e7ais, leur nom figure sur la boite \u00e0 c\u00f4t\u00e9 de celui de l\u2019auteur du jeu. Les deux solutions me semblent mauvaises. La premi\u00e8re parce qu\u2019elle est injuste et parce que, dans de nombreux jeux, les illustrations sont essentielles pour l\u2019exp\u00e9rience ludique. La seconde parce qu\u2019elle laisse croire que le jeu est le r\u00e9sultat d\u2019une collaboration, un peu comme la bande dessin\u00e9e, ce qui n\u2019est pas le cas &#8211; les illustrations sont toujours r\u00e9alis\u00e9es une fois que le jeu est termin\u00e9e. J\u2019ai longuement discut\u00e9 de cela, et ai propos\u00e9 sans grand succ\u00e8s une troisi\u00e8me solution, dans <a href=\"https:\/\/faidutti.com\/blog\/?p=2622\">un article datant d&#8217;il y a quelques ann\u00e9es<\/a>.<\/p>\n<p>Beaucoup d\u2019illustrateurs de jeux &#8211; pas tous &#8211; sont aussi des joueurs. Quelques uns, comme Josh Cappel, sont aussi des auteurs de jeux. Pourtant, nous nous croisons dans les conventions, nous jouons parfois ensemble, mais nous travaillons rarement ensemble. La plupart des \u00e9diteurs, une fois le contrat sign\u00e9, pr\u00e9f\u00e8rent tenir l\u2019auteur du jeu \u00e0 l\u2019\u00e9cart des discussions avec l\u2019illustrateur, se contentant de lui montrer vaguement quelques images du travail en cours. Je fais avec, mais je pr\u00e9f\u00e8re nettement \u00eatre en copie de la plupart des mails et pouvoir suivre les discussions, et occasionnellement donner mon avis, comme cela a \u00e9t\u00e9 le cas avec Josh Cappel et White Goblin pour <strong>Kheops<\/strong>, our avec David Cochard et Sweet November pour <strong>Waka Tanka<\/strong>. Mon exp\u00e9rience est que, m\u00eame si j\u2019interviens assez rarement, cela permet d\u2019aller plus vite et d\u2019\u00e9viter quelques erreurs.<\/p>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/fallen-lands.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"5929\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2016\/05\/20\/josh-cappel-et-kheops-josh-cappel-on-kheops\/fallen-lands\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/fallen-lands.jpg\" data-orig-size=\"410,500\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"fallen lands\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/fallen-lands.jpg\" class=\"alignnone size-medium wp-image-5929\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/fallen-lands-246x300.jpg\" alt=\"fallen lands\" width=\"246\" height=\"300\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/fallen-lands-246x300.jpg 246w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/fallen-lands-123x150.jpg 123w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/fallen-lands.jpg 410w\" sizes=\"auto, (max-width: 246px) 100vw, 246px\" \/><\/a><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/belfort_box_top_2ed_pre-1.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"5931\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2016\/05\/20\/josh-cappel-et-kheops-josh-cappel-on-kheops\/belfort_box_top_2ed_pre-2\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/belfort_box_top_2ed_pre-1.jpg\" data-orig-size=\"372,502\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}\" data-image-title=\"Belfort\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/belfort_box_top_2ed_pre-1.jpg\" class=\"alignnone size-medium wp-image-5931\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/belfort_box_top_2ed_pre-1-222x300.jpg\" alt=\"belfort_box_top_2ed_pre\" width=\"222\" height=\"300\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/belfort_box_top_2ed_pre-1-222x300.jpg 222w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/belfort_box_top_2ed_pre-1-111x150.jpg 111w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/belfort_box_top_2ed_pre-1.jpg 372w\" sizes=\"auto, (max-width: 222px) 100vw, 222px\" \/><\/a><\/p>\n<p>J\u2019ai d\u00e9couvert les illustrations de Josh Cappel dans deux jeux strat\u00e9giques, auxquels je joue encore \u00e0 l\u2019occasion, <strong>Conquest of the Fallen Lands<\/strong>, d\u2019Andrei Burago, et surtout, plus r\u00e9cemment, lorsque son style \u00e9tait plus affirm\u00e9,\u00a0 <strong>Belfort<\/strong> de Jay Cormier et Sen-Fong Lim. J\u2019ai tout de suite appr\u00e9ci\u00e9 ses dessins parce qu\u2019ils \u00e9taient diff\u00e9rents, \u00e0 l\u2019\u00e9cart des styles aujourd\u2019hui dominants dans l\u2019illustration ludique, le fantastique am\u00e9ricain arch\u00e9typal, le r\u00e9alisme historique \u00e0 l\u2019allemande (fa\u00e7on Michael Menzel) et le style tr\u00e8s technique et tr\u00e8s l\u00e9ch\u00e9 (parfois trop) de beaucoup d\u2019illustrateurs fran\u00e7ais (par exemple Na\u00efade ou Mathieu Leyssenne). Josh Cappel a peut-\u00eatre moins de virtuosit\u00e9 technique, mais il a un style bien \u00e0 lui qui rend les jeux qu\u2019il illustre \u00e0 la fois clairs, \u00e9l\u00e9gants et amusants. Depuis, je voulais qu\u2019il travaille sur l\u2019un de mes jeux, et j\u2019ai donc \u00e9t\u00e9 tr\u00e8s content lorsque Jonny, de White Goblin, m\u2019a annonc\u00e9 qu\u2019il allait illustrer Kheops.<\/p>\n<p>Je n\u2019avais pas alors r\u00e9alis\u00e9 \u00e0 quel point, \u00e9tant \u00e9galement auteur de jeux, Josh avait une d\u00e9marche d\u2019illustration originale, plus pr\u00e9occup\u00e9e par la clart\u00e9 et la jouabilit\u00e9 que par le contenu artistique. C\u2019est un peu comme s\u2019il remplissait \u00e0 la fois les r\u00f4les d\u2019illustrateur et de directeur artistique.\u2028 Pour illustrer Kheops, il s\u2019est fabriqu\u00e9 un prototype et a fait plusieurs parties. C\u2019est lui qui a eu l\u2019id\u00e9e de couper les coins des tuiles pour les rendre plus faciles \u00e0 attraper, c\u2019est lui qui a d\u00e9cid\u00e9 d\u2019utiliser de.s formes diff\u00e9rentes sur les tuiles pour les effets imm\u00e9diats et pour ceux qui affectent le score, c\u2019est m\u00eame lui qui a dessin\u00e9 les punchboards. Plus encore, comme vous le verrez plus bas, lorsque je lui ai pos\u00e9 quelques questions sur son travail sur Kheops, c\u2019est autant sur ces points que sur les illustrations elles-m\u00eames qu\u2019il a insist\u00e9. Ceci me fait penser qu\u2019il y a peut-\u00eatre une certaine similarit\u00e9 entre la popularit\u00e9 de Josh aupr\u00e8s des \u00e9diteurs et la mienne.\u2028Josh est certes un bon dessinateur, mais son \u00ab\u00a0avantage comp\u00e9titif\u00a0\u00bb est dans le soin avec lequel il prend en compte la jouabilit\u00e9 et l\u2019ergonomie du mat\u00e9riel. Je ne suis sans doute pas un mauvais auteur de jeu, mais ce que les \u00e9diteurs appr\u00e9cient chez moi est la mani\u00e8re dont j\u2019\u00e9cris des r\u00e8gles courtes, compl\u00e8tes et sans ambigu\u00eft\u00e9s.<\/p>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/kheops-pharaoh-1.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"5949\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2016\/05\/20\/josh-cappel-et-kheops-josh-cappel-on-kheops\/kheops-pharaoh-2\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/kheops-pharaoh-1.jpg\" data-orig-size=\"486,233\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}\" data-image-title=\"Pharaoh\" data-image-description=\"&lt;p&gt;Kheops&lt;\/p&gt;\n\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/kheops-pharaoh-1.jpg\" class=\"alignnone wp-image-5949\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/kheops-pharaoh-1.jpg\" alt=\"kheops pharaoh\" width=\"417\" height=\"200\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/kheops-pharaoh-1.jpg 486w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/kheops-pharaoh-1-150x72.jpg 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/kheops-pharaoh-1-300x144.jpg 300w\" sizes=\"auto, (max-width: 417px) 100vw, 417px\" \/><\/a><br \/>\n<span style=\"color: #808080;\">Ces trois dessins illustrent bien l&#8217;utilit\u00e9 de maintenir l&#8217;auteur dans le circuit. Joshua avait d&#8217;abord propos\u00e9 la silhouette de gauche, plus fid\u00e8le aux repr\u00e9sentations \u00e9gyptiennes, mais j&#8217;ai fait remarquer que les genoux du pharaon pouvait porter \u00e0 confusion. C&#8217;est finalement la silhouette de droite qui a \u00e9t\u00e9 choisie, les deux parties rappelant que le pion compte pour deux.<\/span><\/p>\n<p><strong>Et maintenant, une interview de Josh Cappel<\/strong><\/p>\n<p><span style=\"color: #000000;\"><em>\u2022 Comment es-tu devenu illustrateur de jeux ? Illustres-tu seulement des jeux de soci\u00e9t\u00e9, ou travailles-tu \u00e9galement sur des bandes dessin\u00e9es, des livres, des jeux-videos ou que sais-je encore ?<\/em><\/span><\/p>\n<p><span style=\"color: #800000;\">Depuis l\u2019enfance, j\u2019ai toujours eu un temp\u00e9rament artistique et j\u2019ai toujours voulu faire mes propres jeux de soci\u00e9t\u00e9. J\u2019ai d\u2019abord entam\u00e9 une carri\u00e8re d\u2019illustrateur tout en continuant \u00e0 m\u2019int\u00e9resser aux jeux de soci\u00e9t\u00e9, avant de r\u00e9aliser que je pouvais combiner les deux. \u00c9tant un illustrateur qui comprend les jeux, j\u2019ai pu trouver quelques \u00e9diteurs pr\u00eats \u00e0 me faire confiance, et ces premiers boulots en ont entrain\u00e9 d\u2019autres. J\u2019ai appris \u00e0 am\u00e9liorer l\u2019exp\u00e9rience ludique par les illustrations, et c\u2019est toujours mon premier souci lorsque je m\u2019attaque \u00e0 un projet. Je prends aussi bien soin de cr\u00e9er les meilleurs livrets de r\u00e8gles possibles, car j\u2019ai vu trop de jeux dont c\u2019\u00e9tait le point faible. Je ne r\u00e9p\u00e8terai jamais assez que le livret de r\u00e8gles est la partie la plus importante du jeu. Au fil des ann\u00e9es, j\u2019ai fait de moins en moins d\u2019autres boulots d\u2019illustrations, et me suis mis \u00e0 travailler exclusivement sur des jeux.<\/span><\/p>\n<p><span style=\"color: #000000;\"><em>\u2022 Tu es surtout connu comme illustrateur, mais tu es aussi auteur de jeu. Peux-tu en dire un peu plus sur tes propres cr\u00e9ations.<\/em><\/span><\/p>\n<p><span style=\"color: #800000;\">Bien s\u00fbr ! J\u2019ai trois jeux disponibles aujourd\u2019hui, qui sont tous trois des collaborations (Wasabi!, avec Adam Gertzbein, chez Z-Man;\u00a0Bomb Squad Academy, avec Daniel Rocchi, chez Tasty Minstrel; et\u00a0Foodfighters from Kids Table, con\u00e7u avec ma femme Helaina). J\u2019ai d\u2019autres contrats sign\u00e9s, et si je tiens le rythme, je devrais sortir d\u00e9sormais quelques jeux chaque ann\u00e9e.\u00a0<strong>Wasabi<\/strong>\u00a0est une sorte de Scrabble dans lequel les joueurs placent des ingr\u00e9dients (saumon, riz\u2026) pour constituer des recettes de Sushi.\u00a0<strong>Bomb Squad Academy<\/strong>\u00a0est un jeu de prise de risque avec un peu de bluff et de r\u00f4les secrets, dans lequel les joueurs doivent d\u00e9samorcer des bombes. <strong>Foodfighters<\/strong> est un jeu de baston tactique pour deux joueurs, con\u00e7u pour que les enfants jouent contre les adultes. Le premier des jeux que j\u2019ai con\u00e7u seul \u00e0 \u00eatre publi\u00e9 sera <strong>Broadsides<\/strong>, pr\u00e9vu pour la Gen Con. C\u2019est un jeu de combat f\u00e9roce, au canon, entre deux navires pirates, qui sera publi\u00e9 dans la s\u00e9rie Merchants &amp; Marauders. Je ne pense pas avoir un style de cr\u00e9ation ludique bien particulier, mais en g\u00e9n\u00e9ral je pars des interactions que je souhaite que les joueurs exp\u00e9rimentent et approfondissent.<\/span><\/p>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/wasabi.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"5932\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2016\/05\/20\/josh-cappel-et-kheops-josh-cappel-on-kheops\/wasabi\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/wasabi.jpg\" data-orig-size=\"348,500\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"wasabi\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/wasabi.jpg\" class=\"alignnone size-medium wp-image-5932\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/wasabi-209x300.jpg\" alt=\"wasabi\" width=\"209\" height=\"300\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/wasabi-209x300.jpg 209w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/wasabi-104x150.jpg 104w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/wasabi.jpg 348w\" sizes=\"auto, (max-width: 209px) 100vw, 209px\" \/><\/a> <a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/foodfighters.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"5933\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2016\/05\/20\/josh-cappel-et-kheops-josh-cappel-on-kheops\/foodfighters\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/foodfighters.jpg\" data-orig-size=\"340,500\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"foodfighters\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/foodfighters.jpg\" class=\"alignnone size-medium wp-image-5933\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/foodfighters-204x300.jpg\" alt=\"foodfighters\" width=\"204\" height=\"300\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/foodfighters-204x300.jpg 204w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/foodfighters-102x150.jpg 102w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/foodfighters.jpg 340w\" sizes=\"auto, (max-width: 204px) 100vw, 204px\" \/><\/a><\/p>\n<p><span style=\"color: #000000;\"><em>\u2022 Pour la premi\u00e8re fois, un jeu que tu as con\u00e7u va \u00eatre illustr\u00e9 par quelqu\u2019un d\u2019autre. Cela ne fait-il pas un peu bizarre ?<\/em><\/span><\/p>\n<p><span style=\"color: #800000;\">Si, un peu! Mais j\u2019aime \u00e7a. Chris Quilliams est un illustrateur \u00e9tonnant, et j\u2019ai eu grand plaisir \u00e0 suivre son travail via les emails re\u00e7us de Z-Man. Il \u00e9tat parfois un peu difficile de me retenir de trop m\u2019impliquer dans le design graphique et la pr\u00e9sentation des r\u00e8gles, mais l\u2019\u00e9quipe de Z-Man a \u00e9t\u00e9 tr\u00e8s ouverte et j\u2019ai pu donner mon avis sur tout.<\/span><\/p>\n<p><span style=\"color: #000000;\"><em>\u2022 Je n\u2019ai pas jou\u00e9 \u00e0 tous les jeux que tu as illustr\u00e9s, mais mon pr\u00e9f\u00e9r\u00e9 parmi ceux que j\u2019ai essay\u00e9s, aussi bien en termes de jeu que de graphisme, est Belfort. Quel est le jeu que tu t\u2019es le plus amus\u00e9 \u00e0 illustrer ? Quel est celui dont tu es le plus fier ?<\/em><\/span><\/p>\n<p><span style=\"color: #800000;\">De tr\u00e8s loin, le jeu qui a \u00e9t\u00e9 le plus amusant a illustrer a \u00e9t\u00e9 <strong>Pirates vs Dinosaurs<\/strong> pour Jolly Roger. J\u2019ai fait plus de 100 chouettes dessins, et j\u2019aurais bien aim\u00e9 que le jeu ait plus de succ\u00e8s. Le projet dont je suis globalement le plus fier est <strong>Belfort<\/strong> (et son extension). J\u2019ai fait beaucoup de dessins amusants, le livret de r\u00e8gles est l\u2019un des meilleurs que j\u2019aie r\u00e9alis\u00e9, et l\u2019univers, some s\u2019il grouille d\u2019elfes, de gnomes et d\u2019autres poncifs de la Fantasy, a vraiment quelque chose de particulier. Tasty Minstrel (et les auteurs du jeu Sen-Fong Lim et Jay Cormier, qui\u00a0 sont depuis devenus mes amis) m\u2019ont lach\u00e9 la bride pour mettre dans Belfort les anachronismes les plus farfelus. J\u2019ai beaucoup travaill\u00e9 pour ajouter d\u2019innombrables gags et clins d\u2019\u0153il dans les illustrations, et certains d\u2019entre eux n\u2019ont pas encore \u00e9t\u00e9 d\u00e9couverts par les joueurs.<\/span><\/p>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/PvD_box_top_withsides.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"5941\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2016\/05\/20\/josh-cappel-et-kheops-josh-cappel-on-kheops\/pvd_box_top_withsides\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/PvD_box_top_withsides.jpg\" data-orig-size=\"880,745\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}\" data-image-title=\"Pirates vs Dinosaurs\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/PvD_box_top_withsides.jpg\" class=\"alignnone wp-image-5941\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/PvD_box_top_withsides.jpg\" alt=\"PvD_box_top_withsides\" width=\"354\" height=\"300\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/PvD_box_top_withsides.jpg 880w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/PvD_box_top_withsides-150x127.jpg 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/PvD_box_top_withsides-300x254.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/PvD_box_top_withsides-354x300.jpg 354w\" sizes=\"auto, (max-width: 354px) 100vw, 354px\" \/><\/a><\/p>\n<p><span style=\"color: #000000;\"><em>\u2022 Quel jeu aurais-tu voulu illustrer ?<\/em><\/span><\/p>\n<p><span style=\"color: #800000;\">Pour les illustrations au sens strict, je ne sais pas vraiment, mais chaque fois que je joue \u00e0 Tigris &amp; Euphrates, je ressens le besoin d\u2019en reprendre totalement le graphisme.<\/span><\/p>\n<p><span style=\"color: #000000;\"><em>\u2022 Ton style est ais\u00e9ment reconnaissable, et assez \u00e9loign\u00e9 des principales tendances dans l\u2019illustration ludique. Est-ce un choix d\u00e9lib\u00e9r\u00e9 ? Comment s\u2019est construit ce style ?<\/em><\/span><\/p>\n<p><span style=\"color: #800000;\">La v\u00e9rit\u00e9 est que je ne suis pas un tr\u00e8s bon dessinateur. Ce look tr\u00e8s cartoon, avec d\u2019\u00e9pais traits noirs, est ce que je peux faire de mieux. Ce style s\u2019est plus ou moins mis en place tout seul au cours du temps, et maintenant je ne peux plus vraiment y \u00e9chapper. On pourrait dire que c\u2019est mon \u00ab\u00a0style naturel\u00a0\u00bb, car c\u2019est celui avec lequel je suis le plus \u00e0 l\u2019aise. C\u2019est celui que l\u2019on trouve par exemple dans <strong>Belfort, Pirates vs Dinosaurs, Garden Dice, Scoville<\/strong>, et <strong>The Walled City<\/strong>. Je pense qu\u2019il marche bien dans les jeux parce qu\u2019il est clair, l\u00e9ger et sympathique. Il ne conviendrait pas \u00e0 des th\u00e8mes un peu sombres ou s\u00e9rieux, et c\u2019est pourquoi je l\u2019utilise surtout pour les jeux les plus l\u00e9gers. Il m\u2019arrive de m\u2019essayer \u00e0 d\u2019autres styles, mais les r\u00e9sultats ne sont pas toujours tr\u00e8s bons. Un autre truc que j\u2019utilise parfois est \u00ab\u00a0le bureau en d\u00e9sordre\u00a0\u00bb, comme dans <strong>1960: The Making of the President, Endeavor<\/strong>, et <strong>Nieuw Amsterdam<\/strong>.<\/span><\/p>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/KAS_playerboard_davinci_pre.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"5937\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2016\/05\/20\/josh-cappel-et-kheops-josh-cappel-on-kheops\/kas_playerboard_davinci_pre\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/KAS_playerboard_davinci_pre.jpg\" data-orig-size=\"800,483\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}\" data-image-title=\"Kings of Air and Steam\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/KAS_playerboard_davinci_pre.jpg\" class=\"alignnone wp-image-5937\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/KAS_playerboard_davinci_pre.jpg\" alt=\"KAS_playerboard_davinci_pre\" width=\"497\" height=\"300\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/KAS_playerboard_davinci_pre.jpg 800w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/KAS_playerboard_davinci_pre-150x91.jpg 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/KAS_playerboard_davinci_pre-300x181.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/KAS_playerboard_davinci_pre-497x300.jpg 497w\" sizes=\"auto, (max-width: 497px) 100vw, 497px\" \/><\/a><\/p>\n<p><em><span style=\"color: #000000;\">\u2022 Travailles-tu uniquement sur ordinateur, ou fais-tu d\u2019abord des croquis \u00e0 la main ?<\/span><\/em><\/p>\n<p><span style=\"color: #800000;\">Le plus souvent, je commence par un croquis au crayon que je scanne pour l\u2019entrer dans l\u2019ordinateur. J\u2019encre et je colorie ensuite ce croquis sur \u00e9cran. Plus le temps passe, plus ces croquis ont perdu en d\u00e9tails, et les derniers ne sont plus gu\u00e8re que de tr\u00e8s vagues esquisses.<\/span><\/p>\n<p><em><span style=\"color: #000000;\">\u2022 Comment as-tu approch\u00e9 le travail sur <strong>Kheops<\/strong> ? Qu\u2019a-t-il eu de particulier ?<\/span><\/em><\/p>\n<p><span style=\"color: #800000;\">Kheops est une nouvelle \u00e9dition d\u2019un jeu d\u00e9j\u00e0 publi\u00e9, ce qui cr\u00e9e des probl\u00e8mes assez diff\u00e9rents de ceux rencontr\u00e9s quand on illustre un jeu enti\u00e8rement nouveau. L\u2019avantage, c\u2019est que l\u2019on voit ce qui fonctionne et ce qui ne fonctionne pas dans le graphisme et le mat\u00e9riel de l\u2019\u00e9dition pr\u00e9c\u00e9dente. L\u2019inconv\u00e9nient, c\u2019est qu\u2019il est difficile d\u2019\u00eatre cr\u00e9atif car votre cerveau tend \u00e0 se r\u00e9f\u00e9rer toujours au mod\u00e8le de l\u2019\u00e9dition originale. Heureusement, dans le cas de Kheops, le mat\u00e9riel est assez largement impos\u00e9 par les m\u00e9canismes du jeu. Il faut des tuiles triangulaires, avec une topographie sp\u00e9cifique pour les salles et les couloirs, et il faut une cadre pour contenir tout cela. Point essentiel, il fallait faire en sorte que le plateau de jeu soit aussi lisible que possible durant la partie, et pour le calcul du score. J\u2019ai donc augment\u00e9 le contraste entre le fond et les r\u00e9seaux de salles et de couloirs, choisi des formes diff\u00e9rentes pour distinguer les ic\u00f4nes ayant des effets sur le score de celles ayant des effets pendant le jeu, et fait des salles rondes pour qu\u2019on les distingue mieux que celles, anguleuses, de l\u2019original. Jonny, de White Goblin, m\u2019a aussi laiss\u00e9 imaginer une image de couverture un peu \u00ab\u00a0conceptuelle\u00a0\u00bb, qui change un peu de la repr\u00e9sentation traditionnelle du \u00ab\u00a0type avec un plan observant le chantier\u00a0\u00bb (non que je veuille dire du mal de ces images\u2026 J\u2019en ai fait quelques-unes moi-m\u00eame, et il semble que les joueurs aiment bien s\u2019imaginer comme de grands architectes). White Goblin m\u2019a aussi encourag\u00e9 \u00e0 dessiner des pions en bois amusants, et j\u2019ai donc remplac\u00e9 les pions abstraits de la premi\u00e8re \u00e9dition par des silhouettes vari\u00e9es. L\u2019astuce dont je suis le plus content est d\u2019avoir coup\u00e9 les coins des tuiles triangulaires. Dans la premi\u00e8re \u00e9dition de Kheops, une ventouse permettait de retirer une tuile de la pyramide pour la tourner. Je me suis dit qu\u2019en coupant l\u00e9g\u00e8rement les coins, on cr\u00e9ait des trous qui permettaient de glisser un doigt pour soulever une tuile. Et puis, cela donne aux tuiles une forme int\u00e9ressante, qui les rend aussi plus facile \u00e0 ranger. Avez-vous d\u00e9j\u00e0 essay\u00e9 d\u2019attraper un paquet de tuiles triangulaires ? C\u2019est assez difficile !<\/span><\/p>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/06\/2219_60192889883_6449_n.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"1813\" data-permalink=\"https:\/\/faidutti.com\/blog\/sample-page\/2219_60192889883_6449_n\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/06\/2219_60192889883_6449_n.jpg\" data-orig-size=\"400,400\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"Kheops cover\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/06\/2219_60192889883_6449_n.jpg\" class=\"alignnone wp-image-1813\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/06\/2219_60192889883_6449_n-300x300.jpg\" alt=\"Kheops cover\" width=\"260\" height=\"260\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/06\/2219_60192889883_6449_n-300x300.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/06\/2219_60192889883_6449_n-150x150.jpg 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/06\/2219_60192889883_6449_n.jpg 400w\" sizes=\"auto, (max-width: 260px) 100vw, 260px\" \/><\/a><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/kheops-cover-1.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"5936\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2016\/05\/20\/josh-cappel-et-kheops-josh-cappel-on-kheops\/kheops-cover-2\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/kheops-cover-1.jpg\" data-orig-size=\"858,858\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}\" data-image-title=\"Cover\" data-image-description=\"&lt;p&gt;Kheops&lt;\/p&gt;\n\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/kheops-cover-1.jpg\" class=\"alignnone wp-image-5936\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/kheops-cover-1-300x300.jpg\" alt=\"kheops cover\" width=\"260\" height=\"260\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/kheops-cover-1-300x300.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/kheops-cover-1-150x150.jpg 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/kheops-cover-1.jpg 858w\" sizes=\"auto, (max-width: 260px) 100vw, 260px\" \/><\/a><br \/>\n<em><span style=\"color: #808080;\">Les deux \u00e9ditions de Kheops<br \/>\n<\/span><\/em><\/p>\n<p style=\"text-align: right;\"><span style=\"color: #993300;\"><strong>Kheops<\/strong><\/span><br \/>\n<span style=\"color: #993300;\"> Un jeu de Bruno Faidutti &amp; Serge Laget<br \/>\nIllustr\u00e9 par Joshua Cappel<\/span><br \/>\n<span style=\"color: #993300;\"> 2 joueurs\u00a0 \u2013 30 minutes<\/span><br \/>\n<span style=\"color: #993300;\"> Publi\u00e9 par <a href=\"http:\/\/www.whitegoblingames.com\/\" target=\"_blank\">White Goblin<\/a> (2016)<\/span><br \/>\n<a href=\"http:\/\/www.trictrac.net\/jeu-de-societe\/kheops-1\/infos\" target=\"_blank\">Tric Trac<\/a>\u00a0 <a href=\"http:\/\/ludovox.fr\/lejeu\/kheops-1935\/\" target=\"_blank\">Ludovox<\/a> \u00a0\u00a0 <a href=\"https:\/\/www.boardgamegeek.com\/boardgame\/34419\/kheops\" target=\"_blank\">Boardgamegeek<\/a><\/p>\n<hr \/>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/kheops_tiles-in-frame_pre2.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"5940\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2016\/05\/20\/josh-cappel-et-kheops-josh-cappel-on-kheops\/kheops_tiles-in-frame_pre2\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/kheops_tiles-in-frame_pre2.jpg\" data-orig-size=\"985,880\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}\" data-image-title=\"Kheops\" data-image-description=\"&lt;p&gt;Kheops&lt;\/p&gt;\n\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/kheops_tiles-in-frame_pre2.jpg\" class=\"alignnone wp-image-5940\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/kheops_tiles-in-frame_pre2.jpg\" alt=\"kheops_tiles-in-frame_pre2\" width=\"584\" height=\"522\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/kheops_tiles-in-frame_pre2.jpg 985w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/kheops_tiles-in-frame_pre2-150x134.jpg 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/kheops_tiles-in-frame_pre2-300x268.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/kheops_tiles-in-frame_pre2-336x300.jpg 336w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/p>\n<p><em>I\u2019ve started, these last months, to write articles focusing not only on the illustrations for my games, but even more on the illustrators and their jobs. Of course, I do this to promote the games, but there are other reasons why I wanted to highlight, and to learn more, about the work of game illustrators.<\/em><\/p>\n<p><em>Though most boardgames illustrators have a website, these sites are usually just galleries showing samples of their work, with little or no discussion or explanation of their work, and I\u2019ve always found this a bit strange. Well, <strong>Joshua Cappel<\/strong>, the illustrator of <strong>Kheops<\/strong>, with and about whom I\u2019m talking today, doesn\u2019t even have a website.<\/em><\/p>\n<p><em>The status of boardgames illustration is ambiguous, as can be seen by the way illustrators are credited on game boxes. Most times, they are not credited on the box cover, only on the back and often in very small font. Sometimes, mostly with French publishers, the illustrator\u2019s name is added next to the game designer\u2019s one. Both solutions feel wrong to me. The first because it is unfair and because, at least wit some games, the graphics are an important part of the gaming experience, the second because it gives the wrong impression that a boardgames is, like a comic, a collaborative work between designer and illustrator, like in comics, which is not the case. The graphic work is always done afterwards, once the actual game is finished. I discussed this at length a few years ago <a href=\"https:\/\/faidutti.com\/blog\/?p=2622\">in an older post<\/a> and suggested, without success so far, a third way.<br \/>\n<\/em><\/p>\n<p><em>Many boardgame illustrators &#8211; but not all &#8211; are gamers. A few ones, and that\u2019s the case of Josh Cappel, are even boardgame designers. We often meet at game conventions, we play games together, but we don\u2019t really work together. Most publishers, once the publishing contract for a game has been signed, prefer to keep the designer aside of the discussions with the illustrator, and only reluctantly show a work in progress file every other month. I make do with it, but I strongly prefer when the publisher keeps the designer in the loop of most of the discussion with the illustrator, as it has been the case with Josh Cappel and White Goblin for Kheops (or with Sweet November and David Cochard for Waka Tanka). My experience is that, even when I take a very little part in the discussion, it can prevent some mistakes and speed up the work.<\/em><\/p>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/fallen-lands.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"5929\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2016\/05\/20\/josh-cappel-et-kheops-josh-cappel-on-kheops\/fallen-lands\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/fallen-lands.jpg\" data-orig-size=\"410,500\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"fallen lands\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/fallen-lands.jpg\" class=\"alignnone size-medium wp-image-5929\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/fallen-lands-246x300.jpg\" alt=\"fallen lands\" width=\"246\" height=\"300\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/fallen-lands-246x300.jpg 246w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/fallen-lands-123x150.jpg 123w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/fallen-lands.jpg 410w\" sizes=\"auto, (max-width: 246px) 100vw, 246px\" \/><\/a><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/belfort_box_top_2ed_pre-1.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"5931\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2016\/05\/20\/josh-cappel-et-kheops-josh-cappel-on-kheops\/belfort_box_top_2ed_pre-2\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/belfort_box_top_2ed_pre-1.jpg\" data-orig-size=\"372,502\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}\" data-image-title=\"Belfort\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/belfort_box_top_2ed_pre-1.jpg\" class=\"alignnone size-medium wp-image-5931\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/belfort_box_top_2ed_pre-1-222x300.jpg\" alt=\"belfort_box_top_2ed_pre\" width=\"222\" height=\"300\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/belfort_box_top_2ed_pre-1-222x300.jpg 222w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/belfort_box_top_2ed_pre-1-111x150.jpg 111w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/belfort_box_top_2ed_pre-1.jpg 372w\" sizes=\"auto, (max-width: 222px) 100vw, 222px\" \/><\/a><\/p>\n<p><em>I discovered Josh Cappel\u2019s work through his illustrations for two strategy games I really like and still occasionally play, Andrei Burago\u2019s <strong>Conquest of the Fallen Lands<\/strong> and, most of all and much later, when his style was obviously more refined, Jay Cormier and Sen-Fong Lim\u2019s <strong>Belfort<\/strong>. I instantly liked it because it looked so different from the various trends currently dominating boardgame illustration &#8211; Archetypal american fantasy, German Historical realism (think Michael Menzel) and French vaguely humorous and sometimes too technical style (think Naiiiade or Mathieu Leyssenne). Josh Cappel might not be technically as sophisticated as many French or German illustrators, but he really has a style of his own which makes the games he illustrates both nice and fun to look at. Since then, I had wanted to have a game illustrated by Josh Cappel, and I was really excited when Jonny, at White Goblin, told me that they had hired Josh to make the graphics on Kheops. <\/em><\/p>\n<p><em>What I had not realized before is that, being also a game designer, Josh has a very specific approach of boardgames illustration, focusing as much on clarity and playability than on artistic content. In the end, he can act both as an art director and an illustrator.<\/em><br \/>\n<em>To work on Kheops, he made his own prototype and played the game. He suggested cutting the corners of the tiles to make them easier to grasp, he decided to use different shapes on the tiles for instant and for scoring effects, he even designed the punchboards. Even more, as you\u2019ll see below, when I asked him a few questions about his graphic work on Kheops, he insisted as much on this than on actual illustrations, and this makes me think there is some similarity between Josh\u2019s popularity with boardgames publishers and mine. <\/em><br \/>\n<em>Josh is certainly not a bad artist, but his \u00ab\u00a0competitive advantage\u00a0\u00bbis that he\u2019s the best in taking care of gameplay requirements and suggesting components improvements. I\u2019m probably not a bad game designer, but what make publishers want to work with me is that I\u2019m one of the best at writing clear and unambiguous rules.<\/em><\/p>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/kheops-pharaoh-1.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"5949\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2016\/05\/20\/josh-cappel-et-kheops-josh-cappel-on-kheops\/kheops-pharaoh-2\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/kheops-pharaoh-1.jpg\" data-orig-size=\"486,233\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}\" data-image-title=\"Pharaoh\" data-image-description=\"&lt;p&gt;Kheops&lt;\/p&gt;\n\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/kheops-pharaoh-1.jpg\" class=\"alignnone wp-image-5949\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/kheops-pharaoh-1.jpg\" alt=\"kheops pharaoh\" width=\"417\" height=\"200\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/kheops-pharaoh-1.jpg 486w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/kheops-pharaoh-1-150x72.jpg 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/kheops-pharaoh-1-300x144.jpg 300w\" sizes=\"auto, (max-width: 417px) 100vw, 417px\" \/><\/a><br \/>\n<em><span style=\"color: #808080;\">These three pictures show why it can be useful to keep the game designer in the loop. Joshua had first suggested the left silhouette, the most true to old Egypt drawings, for the Pharaoh figure. I suggested that it was not obvious that the front hump was his knees. Josh finally imagined the right silhouette, with the two parts as a reminder that the Pharaoh counts as two workers for majority.\u00a0<\/span><\/em><\/p>\n<p><em>And now, an interview with Josh Cappel<\/em><\/p>\n<p><span style=\"color: #000000;\">\u2022 How did you get into game illustration ? Do you illustrate mostly boardgames, or do you also work as an illustrator of comics, books, video games or some other stuff ?<\/span><\/p>\n<p><span style=\"color: #800000;\"><em>I&#8217;ve been interested in making my own board games since I was a little kid, and I&#8217;ve always been artistic. I made my way into a career as a general graphic designer while pursuing my interest in board games, and realized that I could combine those interests into a single path.\u00a0Being an artist who understands games, I was able to get some jobs for publishers willing to trust me, and those early jobs led to more and more work with \u00a0more and more publishers.\u00a0I&#8217;ve gotten pretty good at improving gameplay through the visuals&#8230; that&#8217;s my main goal when I tackle a project. I also have worked hard to create the best rulebooks possible because I see rulebooks often that are the weakest portion of a game&#8217;s presentation. I can&#8217;t emphasize enough that the rulebook is the most important component of any game. Over the years I&#8217;ve done less and less &#8220;other&#8221; work, and now my work is almost exclusively for games.<\/em><\/span><\/p>\n<p><span style=\"color: #000000;\">\u2022 Though you&#8217;re mostly known as an illustrator, you&#8217;re also a boardgame and cardgame designer. Can you tell a bit about your own game designs.<\/span><\/p>\n<p><span style=\"color: #800000;\"><em>Sure! I currently have three released published designs, all of which happen to be collaborations (Wasabi! from Z-Man with Adam Gertzbein;\u00a0Bomb Squad Academy from Tasty Minstrel with Daniel Rocchi; and\u00a0Foodfighters from Kids Table, co-designed with my wife Helaina). I have several other games signed, and if I keep up my pace of designing and signing we will see a few more released each year!\u00a0<strong>Wasabi!<\/strong> is a tile-laying game where players place ingredients (such as salmon and rice) to build sushi recipes Scrabble-style.\u00a0<strong>Bomb Squad Academy<\/strong>\u00a0is a push-your-luck game with a little social deduction mixed in, where players compete to score the most points defusing a series of bombs.\u00a0<strong>Foodfighters<\/strong>\u00a0is a light tactical battle game for two players, designed for kids and adults to play against each other. My next release (and first published solo design) will be\u00a0<strong>Broadsides<\/strong>\u00a0at Gen Con&#8230; this one is a fierce two-player cannon duel between pirate ships under the Merchants &amp; Marauders brand. I don&#8217;t feel like I have a &#8220;typical&#8221; game that I design&#8230; generally I begin a design based upon a set of interactions that I&#8217;d like to see players experience and explore.<\/em><\/span><\/p>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/wasabi.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"5932\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2016\/05\/20\/josh-cappel-et-kheops-josh-cappel-on-kheops\/wasabi\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/wasabi.jpg\" data-orig-size=\"348,500\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"wasabi\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/wasabi.jpg\" class=\"alignnone size-medium wp-image-5932\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/wasabi-209x300.jpg\" alt=\"wasabi\" width=\"209\" height=\"300\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/wasabi-209x300.jpg 209w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/wasabi-104x150.jpg 104w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/wasabi.jpg 348w\" sizes=\"auto, (max-width: 209px) 100vw, 209px\" \/><\/a> <a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/bomb-squad.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"5939\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2016\/05\/20\/josh-cappel-et-kheops-josh-cappel-on-kheops\/bomb-squad\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/bomb-squad.jpg\" data-orig-size=\"336,500\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"bomb squad\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/bomb-squad.jpg\" class=\"alignnone size-medium wp-image-5939\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/bomb-squad-202x300.jpg\" alt=\"bomb squad\" width=\"202\" height=\"300\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/bomb-squad-202x300.jpg 202w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/bomb-squad-101x150.jpg 101w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/bomb-squad.jpg 336w\" sizes=\"auto, (max-width: 202px) 100vw, 202px\" \/><\/a><\/p>\n<p><span style=\"color: #000000;\">\u2022 For the first time, you\u2019ll have a game you designed illustrated by someone else. Does it feel strange ?<\/span><\/p>\n<p><span style=\"color: #800000;\"><em>Yes, a little! But I love it. Chris Quilliams is an amazing illustrator and getting the progress emails from Z-Man has been so exciting. It was harder for me to restrain myself regarding the graphic design and rules editing, but the development team at Z-man was very inclusive and allowed me to offer feedback on everything.<\/em><\/span><\/p>\n<p><span style=\"color: #000000;\">\u2022 I&#8217;ve not played all the games you have illustrated, far from it, but my favorite among the ones I&#8217;ve played, both for game and illustration, is Belfort. What is the game you had most fun illustrating ? What is the one you are the most proud of ?<\/span><\/p>\n<p><span style=\"color: #800000;\"><em>The game that I had the most fun illustrating is definitely <strong>Pirates vs Dinosaurs<\/strong> from Jolly Roger; I got to illustrate over 100 awesome pieces and I wish that game had seen more success.\u00a0The overall project I am the most proud of is <strong>Belfort<\/strong> (and its expansion); there&#8217;s a lot of great fun art in there, the rulebook is one of the best I&#8217;ve done, and the world has a unique feel to it even though it&#8217;s filled with typical fantasy elements like gnomes and elves. Tasty Minstrel (and the designers Sen-Foong Lim and Jay Cormier who have both since become great friends of mine) let me run wild with setting the funny anachronistic tone of the game. I worked a ton of hidden easter eggs and jokes into the visuals, a few of which have still not been discovered by gamers.<\/em><\/span><\/p>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/PvD_cards_dinoss.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"5942\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2016\/05\/20\/josh-cappel-et-kheops-josh-cappel-on-kheops\/pvd_cards_dinoss\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/PvD_cards_dinoss.jpg\" data-orig-size=\"880,540\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}\" data-image-title=\"Pirates vs Dinosaurs\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/PvD_cards_dinoss.jpg\" class=\"alignnone wp-image-5942\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/PvD_cards_dinoss.jpg\" alt=\"PvD_cards_dinoss\" width=\"489\" height=\"300\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/PvD_cards_dinoss.jpg 880w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/PvD_cards_dinoss-150x92.jpg 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/PvD_cards_dinoss-300x184.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/PvD_cards_dinoss-489x300.jpg 489w\" sizes=\"auto, (max-width: 489px) 100vw, 489px\" \/><\/a><\/p>\n<p><span style=\"color: #000000;\">\u2022 Which game would you have liked to illustrate ?<\/span><\/p>\n<p><span style=\"color: #800000;\"><em>I don&#8217;t know about illustration, but every time I play Tigris &amp; Euphrates I get the urge to do a total visual redesign. <\/em><\/span><\/p>\n<p><span style=\"color: #000000;\">\u2022 Your style is highly recognizable, and stands relatively apart from the main trends in game illustration. Is this deliberate ? How did you come up with this style<em> ?<\/em><\/span><\/p>\n<p><span style=\"color: #800000;\"><em>The truth is that I&#8217;m not a very good illustrator; this bright cartoonish look with the fat outlines is about the best I can manage. The style just sort of developed itself over the years and now I&#8217;m stuck with it. I&#8217;d call it my &#8220;native style&#8221; in that I&#8217;m most comfortable drawing like that. You see this style prominently in <strong>Belfort, Pirates vs Dinosaurs, Garden Dice, Scoville<\/strong>, and <strong>The Walled City<\/strong>. I think the style works for games because it&#8217;s approachable and friendly. It wouldn&#8217;t be so great for gritty or serious themes, so I tend to apply it when the game is more lighthearted. Sometimes I try out other styles but usually they turn out not so good. A good sub-style for me is the &#8220;stuff scattered on a table&#8221; approach of graphic design that you&#8217;ll see in games like <strong>1960: The Making of the President, Endeavor<\/strong>, and <strong>Nieuw Amsterdam<\/strong>.<\/em><\/span><\/p>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/KAS_duo_davinci_pre2.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"5938\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2016\/05\/20\/josh-cappel-et-kheops-josh-cappel-on-kheops\/kas_duo_davinci_pre2\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/KAS_duo_davinci_pre2.jpg\" data-orig-size=\"880,609\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}\" data-image-title=\"Kings of Air and Steam\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/KAS_duo_davinci_pre2.jpg\" class=\"alignnone wp-image-5938\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/KAS_duo_davinci_pre2.jpg\" alt=\"KAS_duo_davinci_pre2\" width=\"433\" height=\"300\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/KAS_duo_davinci_pre2.jpg 880w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/KAS_duo_davinci_pre2-150x104.jpg 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/KAS_duo_davinci_pre2-300x208.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/KAS_duo_davinci_pre2-433x300.jpg 433w\" sizes=\"auto, (max-width: 433px) 100vw, 433px\" \/><\/a><\/p>\n<p><span style=\"color: #000000;\">\u2022 Are your illustrations entirely made on computer, or do you first draw by hand ?<\/span><\/p>\n<p><span style=\"color: #800000;\"><em>Usually I begin illustrations with a pencil sketch which I scan into the computer. Then I ink and paint digitally over the sketch. As the years have gone by my sketches have gotten less and less detailed, lately they are little more than basic basic layout concepts.<\/em><\/span><\/p>\n<p><span style=\"color: #000000;\">\u2022 How did you approach the work on <strong>Kheops<\/strong> ? Was there anything special about it ?<\/span><\/p>\n<p><span style=\"color: #800000;\"><em>Kheops is a re-vamping of an existing game, so that brings different challenges than creating a game&#8217;s art from scratch. On one hand you get the advantage of seeing which parts of the original visuals and components were effective and which weren&#8217;t. On the other hand it keeps you from being totally creative because your brain tends to use the original&#8217;s components as a template. Luckily with Kheops, the components are very much dictated by the game&#8217;s mechanical needs; you need triangular tiles with a specific topography of rooms and corridors, and you need a framework to hold them all. One key task here was to make sure that the board is as readable as possible during play and scoring. To accomplish this I raised the contrast between the background and the passageways, tuned the look of the icons so that scoring-related ones are distinct from in-game effects, and made the chambers round so that your eye registers them more easily than the angular ones in the original. Jonny at White Goblin also let me do a high-concept cover for the game which is mostly black, quite a change from the original&#8217;s &#8220;guy with a blueprint overseeing a work site&#8221; illustration. (Not that I&#8217;m slamming such covers&#8230; I&#8217;ve done a few of those myself, it seems that we gamers really like to imagine ourselves as grand planners!) White Goblin also always encourages me to create fun wooden components for their games, so I got to make a variety of workers instead of the abstract shapes of the original.\u00a0The component solution I&#8217;m happiest about for Kheops is the truncated triangular tiles&#8230; the original came with a suction-cup wand that you used to pluck tiles out of the pyramid when you wanted to move or rotate them. I reasoned that we could clip the corners off those tiles and this would create a convenient gap for you to get a fingernail in and lift the tile without the wand. Plus, it gives our tiles an interesting shape, and makes them easier to pick up. Have you ever tried to pick up a bunch of triangular tiles? It&#8217;s annoyingly difficult!<\/em><\/span><\/p>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/06\/2219_60192889883_6449_n.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"1813\" data-permalink=\"https:\/\/faidutti.com\/blog\/sample-page\/2219_60192889883_6449_n\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/06\/2219_60192889883_6449_n.jpg\" data-orig-size=\"400,400\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"Kheops cover\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/06\/2219_60192889883_6449_n.jpg\" class=\"alignnone wp-image-1813\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/06\/2219_60192889883_6449_n-300x300.jpg\" alt=\"Kheops cover\" width=\"260\" height=\"260\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/06\/2219_60192889883_6449_n-300x300.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/06\/2219_60192889883_6449_n-150x150.jpg 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/06\/2219_60192889883_6449_n.jpg 400w\" sizes=\"auto, (max-width: 260px) 100vw, 260px\" \/><\/a><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/kheops-cover-1.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"5936\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2016\/05\/20\/josh-cappel-et-kheops-josh-cappel-on-kheops\/kheops-cover-2\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/kheops-cover-1.jpg\" data-orig-size=\"858,858\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}\" data-image-title=\"Cover\" data-image-description=\"&lt;p&gt;Kheops&lt;\/p&gt;\n\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/kheops-cover-1.jpg\" class=\"alignnone wp-image-5936\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/kheops-cover-1-300x300.jpg\" alt=\"kheops cover\" width=\"260\" height=\"260\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/kheops-cover-1-300x300.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/kheops-cover-1-150x150.jpg 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2016\/05\/kheops-cover-1.jpg 858w\" sizes=\"auto, (max-width: 260px) 100vw, 260px\" \/><\/a><br \/>\n<span style=\"color: #808080;\">The two editions of Kheops<\/span><\/p>\n<p style=\"text-align: right;\"><em><span style=\"color: #993300;\"><strong>Kheops<\/strong><\/span><\/em><br \/>\n<em> <span style=\"color: #993300;\">A game by Bruno Faidutti &amp; Serge Laget<br \/>\nGraphics by Joshua Cappel<\/span><\/em><br \/>\n<em> <span style=\"color: #993300;\"> 2 players\u00a0 \u2013 30 minutes<\/span><\/em><br \/>\n<em> <span style=\"color: #993300;\">Published by <a href=\"http:\/\/www.whitegoblingames.com\/\" target=\"_blank\">White Goblin<\/a> (2016)<\/span><\/em><br \/>\n<em> <a href=\"https:\/\/www.boardgamegeek.com\/boardgame\/34419\/kheops\" target=\"_blank\">Boardgamegeek<\/a><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ces derniers mois, j\u2019ai commenc\u00e9 \u00e0 \u00e9crire des articles un peu d\u00e9taill\u00e9s non seulement sur les illustrations de mes jeux, mais surtout sur les illustrateurs eux-m\u00eames et leur travail. Je fais cela bien s\u00fbr un peu pour promouvoir les jeux, &hellip; <a href=\"https:\/\/faidutti.com\/blog\/blog\/2016\/05\/20\/josh-cappel-et-kheops-josh-cappel-on-kheops\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":true,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[417,83],"tags":[403,381,360,61,406,336],"class_list":["post-5925","post","type-post","status-publish","format-standard","hentry","category-illustrateurs-illustrators","category-kheops","tag-game-illustration","tag-joshua-cappel","tag-kheops","tag-serge-laget","tag-two-player-game-jeu-a-deux","tag-white-goblin"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p2HNOP-1xz","_links":{"self":[{"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/posts\/5925","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/comments?post=5925"}],"version-history":[{"count":12,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/posts\/5925\/revisions"}],"predecessor-version":[{"id":6665,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/posts\/5925\/revisions\/6665"}],"wp:attachment":[{"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/media?parent=5925"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/categories?post=5925"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/tags?post=5925"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}