{"id":557,"date":"2012-05-01T19:05:42","date_gmt":"2012-05-01T19:05:42","guid":{"rendered":"https:\/\/faidutti.com\/blog\/?p=557"},"modified":"2017-01-24T21:02:35","modified_gmt":"2017-01-24T21:02:35","slug":"kheops","status":"publish","type":"post","link":"https:\/\/faidutti.com\/blog\/blog\/2012\/05\/01\/kheops\/","title":{"rendered":"Kheops"},"content":{"rendered":"<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/06\/kheops.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"559\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2012\/05\/01\/kheops\/kheops-2\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/06\/kheops.jpg\" data-orig-size=\"800,800\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"Kheops &amp;#8211; Cover\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/06\/kheops.jpg\" class=\"alignnone wp-image-559 size-medium\" title=\"kheops\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/06\/kheops-300x300.jpg\" alt=\"\" width=\"300\" height=\"300\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/06\/kheops-300x300.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/06\/kheops-150x150.jpg 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/06\/kheops.jpg 800w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>Dans Kheops, les joueurs sont deux architectes rivaux contribuant \u00e0 la construction de la grande pyramide . Les joueurs, \u00e0 tour de r\u00f4le, placent des tuiles &#8211; salles et couloirs &#8211; et des pions &#8211; ouvriers, pr\u00e8tre, momie et m\u00eame pharaon &#8211; pour faire avancer le chantier de la pyramide. Bien s\u00fbr, certaines tuiles sont particuli\u00e8res, abritant un sarcophage ou d\u00e9clenchant une mal\u00e9diction. On murmure m\u00eame que certains couloirs pourraient pivoter, r\u00e9servant bien des surprises aux ouvriers.<\/p>\n<p>Lorsque la pyramide est termin\u00e9e, le joueur contr\u00f4lant les plus grands r\u00e9seaux de salles et de couloirs est nomm\u00e9 architecte du pharaon tandis que l&#8217;autre est donn\u00e9 en p\u00e2ture aux crocodiles. Comment \u00e7a, \u00e7a vous rappelle quelque chose?<\/p>\n<p><strong>Histoire du jeu<\/strong><\/p>\n<p>Depuis longtemps, avant m\u00eame que notre premi\u00e8re cr\u00e9ation commune, Meurtre \u00e0 l&#8217;Abbaye, ne soit publi\u00e9e, Serge et moi r\u00e9fl\u00e9chissons aux jeux de tuiles et de r\u00e9seaux. Cela a donn\u00e9 Castel, m\u00eame si les tuiles y sont des cartes et s&#8217;il n&#8217;y a pas vraiment de r\u00e9seaux. Cela a donn\u00e9, plus classiquement, Space Station Argo, qui devait sortir chez FFG mais cherche aujourd&#8217;hui un nouvel \u00e9diteur. Cela a donn\u00e9 la Pyramide, devenue Kheops, un jeu qui semble avoir subi je ne sais quelle mal\u00e9diction.<\/p>\n<p>Pourquoi construire une pyramide \u00e9gyptienne ? Essentiellement parce que l&#8217;on s&#8217;est dit qu&#8217;il y avait trop de jeux avec des tuiles carr\u00e9es et hexagonales, mais qu&#8217;il y avait encore des choses \u00e0 faire avec les tuiles triangulaires &#8211; et qui pense triangle pense pyramide, mais aussi parce que l&#8217;imaginaire de la pyramide, c&#8217;est celui des couloirs secrets, des portes de pierre qui pivotent, des momies et des mal\u00e9dictions, plein d&#8217;\u00e9l\u00e9ments th\u00e9matiques int\u00e9ressants \u00e0 exploiter. Alors, certes, il y a des auteurs allemands a qui font des pyramides de pingouins sur la banquise, mais une vraie pyramide de pierres dans un d\u00e9sert de sable, \u00e7a a quand m\u00eame plus de gueule.<\/p>\n<div id=\"attachment_560\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/06\/testludo.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-560\" data-attachment-id=\"560\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2012\/05\/01\/kheops\/testludo\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/06\/testludo.jpg\" data-orig-size=\"640,480\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;3.6&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;FinePix1400Zoom&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1018039056&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;9.6&quot;,&quot;iso&quot;:&quot;125&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"Kheops playtest\" data-image-description=\"\" data-image-caption=\"&lt;p&gt;Ludovic Maublanc jouant au prototype de Kheops.&lt;br \/&gt;\nLudovic Maublanc testing the prototype of Kheops.&lt;\/p&gt;\n\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/06\/testludo.jpg\" class=\"wp-image-560 size-medium\" title=\"Kheops\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/06\/testludo-300x225.jpg\" alt=\"\" width=\"300\" height=\"225\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/06\/testludo-300x225.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/06\/testludo-400x300.jpg 400w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/06\/testludo.jpg 640w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-560\" class=\"wp-caption-text\">Ludovic Maublanc jouant au prototype de Kheops.<br \/> Ludovic Maublanc testing the prototype of Kheops.<\/p><\/div>\n<p>Bien s\u00fbr, l&#8217;\u00c9gypte n&#8217;est pas l&#8217;univers le plus original pour un jeu de soci\u00e9t\u00e9, mais nous au moins on construit une vraie pyramide de pharaon, sobre et classique, et pas un palais de nouveau riche pour une reine d\u00e9cadente. Et puis si vous pensez qu&#8217;on a pomp\u00e9 l&#8217;id\u00e9e des architectes \u00e9gyptiens rivaux sur nos comp\u00e8res Ludovic Maublanc et Bruno Cathala, regardez-bien l&#8217;image ci-dessus, qui prouve le contraire. On y voit en effet Ludo, en 2002, aux rencontres ludopathiques, testant un prototype de Kheops!<\/p>\n<p>Kheops \u00e9tait un excellent jeu, tactique et strat\u00e9gique \u00e0 la fois, aux m\u00e9canismes originaux, au th\u00e8me bien rendu, bien plus qu\u2019un simple Carcassonne triangulaire. Il a malheureusement souffert d\u2019une \u00e9dition assez laide, r\u00e9alis\u00e9e par un \u00e9diteur qui a presque aussit\u00f4t disparu. Pourtant, Christophe Swal dessine sacr\u00e9ment bien, mais sur ce coup, il a d\u00fb \u00eatre assez mal pay\u00e9. Tout cela est bien dommage, et je pense qu\u2019il m\u00e9riterait une r\u00e9\u00e9dition, avec un graphisme plus soign\u00e9 et un mat\u00e9riel de meilleure qualit\u00e9.<\/p>\n<p style=\"padding-left: 60px; text-align: right;\"><span style=\"color: #993300;\"><strong>Kheops<\/strong><\/span><br \/>\n<span style=\"color: #993300;\"> Un jeu de Bruno Faidutti &amp; Serge Laget<br \/>\nIllustr\u00e9 par Swal<\/span><br \/>\n<span style=\"color: #993300;\"> 2 joueurs \u2013 30 minutes<\/span><br \/>\n<span style=\"color: #993300;\"> Publi\u00e9 par Tilsit<\/span><span style=\"color: #993300;\"> (2008)<br \/>\n<a href=\"http:\/\/www.trictrac.net\/jeu-de-societe\/kheops-1\/infos\" target=\"_blank\">Tric Trac<\/a>\u00a0\u00a0\u00a0 <a href=\"http:\/\/www.boardgamegeek.com\/boardgame\/34419\/kheops\" target=\"_blank\">Boardgamegeek<\/a><br \/>\n<\/span><\/p>\n<hr \/>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/06\/boardkheops.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"561\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2012\/05\/01\/kheops\/boardkheops\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/06\/boardkheops.jpg\" data-orig-size=\"800,239\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"Kheops &amp;#8211; board\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/06\/boardkheops.jpg\" class=\"alignnone wp-image-561 size-medium\" title=\"kheops\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/06\/boardkheops-300x89.jpg\" alt=\"\" width=\"300\" height=\"89\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/06\/boardkheops-300x89.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/06\/boardkheops-500x149.jpg 500w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/06\/boardkheops.jpg 800w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p><em>In Kheops, players are rival architects taking part in the building of the great pyramid. In turn, player place tiles &#8211; rooms and corridors &#8211; and pawns &#8211; workers, priests, mummy and even pharaoh &#8211; on the pyramid building site. Of course, some tiles have special features, like sarcophagi or curses. There are even rumors of rotating corridors and secret networks.<\/em><br \/>\n<em> When the pyramid is built, the player controlling the longest networks is named Pharaoh&#8217;s architect, while his rival is fed to the crocodiles. Yes, you may already have heard this in some other game.<\/em><\/p>\n<p><em><strong>History of the game<\/strong><\/em><\/p>\n<p><em>Serge and I have been toying with tile laying and network systems for quite long, even before our first common design, Mystery of the Abbey, was published. This made for Castle, even when it has cards instead of tiles and no real network. This made forSpace Station Argo, which was due to be published by FFG and is now looking for another publisher. This made for Pyramidour cursed game, which was to be published by a publisher who went out of business a few months too early &#8211; Eurogames &#8211; and was published by a publisher who went out of business a few months later, Tilsit. Talk about curses&#8230;<\/em><\/p>\n<p><em>Why build an Egyptian pyramid? The main reason was we thought there were already too many games with square and hexagonal tiles, and not that many with triangular ones, so there may be new ideas to explore there. And, of course, triangular tiles led to triangular board, and therefore to a pyramid. Since a pyramid is supposed to have mummies, secret chambers, moving walls and Pharao&#8217;s curses, all good thematic elements in a game, we could not imagine any other setting. Of course, some German designers might make pyramids of penguins on the ice floe, but a pyramid of stone in the desert definitely looks more serious and consistent..<\/em><\/p>\n<p><em>Of course, Egypt is not the most original setting for a boardgame, but at least we are building a true pharaoh&#8217;s pyramid, sober and classical, and not some nouveau riche palace for a decadent queen. And if you think we stole the idea of rival egyptian architects from Ludovic Maublanc and Bruno Cathala, have a look at the picture here over, which proves it was the other way round. It shows Ludovic, in 2002, playing a prototype of Kheops at the ludopathic gathering.<\/em><\/p>\n<div id=\"attachment_562\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/06\/ma1.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-562\" data-attachment-id=\"562\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2012\/05\/01\/kheops\/sanyo-digital-camera-2\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/06\/ma1.jpg\" data-orig-size=\"600,450\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;3.5&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;CA65&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1207945237&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;6.3&quot;,&quot;iso&quot;:&quot;245&quot;,&quot;shutter_speed&quot;:&quot;0.033333333333333&quot;,&quot;title&quot;:&quot;SANYO DIGITAL CAMERA&quot;}\" data-image-title=\"Kheops\" data-image-description=\"\" data-image-caption=\"&lt;p&gt;Marcel-Andr\u00e9 Casasola-Merkle et Emanuel Ornella jouant \u00e0 Kheops.&lt;br \/&gt;\nMarcel-Andr\u00e9 Casasola-Merkle and Emanuel Ornella playing Kheops.&lt;\/p&gt;\n\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/06\/ma1.jpg\" class=\"wp-image-562 size-medium\" title=\"Kheops\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/06\/ma1-300x225.jpg\" alt=\"\" width=\"300\" height=\"225\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/06\/ma1-300x225.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/06\/ma1-400x300.jpg 400w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/06\/ma1.jpg 600w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-562\" class=\"wp-caption-text\"><em>Marcel-Andr\u00e9 Casasola-Merkle et Emanuel Ornella jouant \u00e0 Kheops.<\/em><br \/> <em>Marcel-Andr\u00e9 Casasola-Merkle and Emanuel Ornella playing Kheops.<\/em><\/p><\/div>\n<p><em>Kheops was a great game, both tactical and strategic depth, with original game systems and a really strong theme \u2013 much more than simply a triangular Carcassonne. Unfortunately, the edition was poorly realized, with bad graphics and cheap components. Christophe Swal usually draws great illustrations, but I bet he was really bad payed for this game. Things didn\u2019t get better when, a few months later, the publisher went out of business. All this is a real shame, and I think Kheops iw worth being republished, with new graphics and better components.<\/em><\/p>\n<p style=\"padding-left: 60px; text-align: right;\"><em><span style=\"color: #993300;\"><strong>Kheops<\/strong><br \/>\n<span style=\"color: #993300;\">A game by Bruno Faidutti &amp; Serge Laget<br \/>\nGraphics by Swal<\/span><br \/>\n<span style=\"color: #993300;\"> 2 players \u2013 30 minutes<\/span><br \/>\n<span style=\"color: #993300;\"> Published by Tilsit<\/span><span style=\"color: #993300;\"> (2008)<br \/>\n<a href=\"http:\/\/www.boardgamegeek.com\/boardgame\/34419\/kheops\" target=\"_blank\">Boardgamegeek<\/a><\/span><\/span><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Dans Kheops, les joueurs sont deux architectes rivaux contribuant \u00e0 la construction de la grande pyramide . Les joueurs, \u00e0 tour de r\u00f4le, placent des tuiles &#8211; salles et couloirs &#8211; et des pions &#8211; ouvriers, pr\u00e8tre, momie et m\u00eame &hellip; <a href=\"https:\/\/faidutti.com\/blog\/blog\/2012\/05\/01\/kheops\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":true,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[83],"tags":[360,61,406],"class_list":["post-557","post","type-post","status-publish","format-standard","hentry","category-kheops","tag-kheops","tag-serge-laget","tag-two-player-game-jeu-a-deux"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/s2HNOP-kheops","_links":{"self":[{"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/posts\/557","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/comments?post=557"}],"version-history":[{"count":8,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/posts\/557\/revisions"}],"predecessor-version":[{"id":6808,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/posts\/557\/revisions\/6808"}],"wp:attachment":[{"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/media?parent=557"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/categories?post=557"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/tags?post=557"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}