{"id":5054,"date":"2016-05-13T16:38:35","date_gmt":"2016-05-13T16:38:35","guid":{"rendered":"https:\/\/faidutti.com\/blog\/?p=5054"},"modified":"2017-01-24T19:28:15","modified_gmt":"2017-01-24T19:28:15","slug":"kheops-3","status":"publish","type":"post","link":"https:\/\/faidutti.com\/blog\/blog\/2016\/05\/13\/kheops-3\/","title":{"rendered":"Kheops"},"content":{"rendered":"<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2015\/08\/11891062_10155935548980375_2491333225737927236_n.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"5047\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2016\/05\/20\/josh-cappel-et-kheops-josh-cappel-on-kheops\/11891062_10155935548980375_2491333225737927236_n\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2015\/08\/11891062_10155935548980375_2491333225737927236_n.jpg\" data-orig-size=\"720,720\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"Kheops &amp;#8211; Cover\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2015\/08\/11891062_10155935548980375_2491333225737927236_n.jpg\" class=\"alignnone wp-image-5047\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2015\/08\/11891062_10155935548980375_2491333225737927236_n.jpg\" alt=\"Kheops\" width=\"540\" height=\"540\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2015\/08\/11891062_10155935548980375_2491333225737927236_n.jpg 720w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2015\/08\/11891062_10155935548980375_2491333225737927236_n-150x150.jpg 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2015\/08\/11891062_10155935548980375_2491333225737927236_n-300x300.jpg 300w\" sizes=\"auto, (max-width: 540px) 100vw, 540px\" \/><\/a><\/p>\n<p>Dans Kheops, les joueurs sont deux architectes rivaux contribuant \u00e0 la construction de la grande pyramide . Les joueurs, \u00e0 tour de r\u00f4le, placent des tuiles \u2013 salles et couloirs \u2013 et des pions \u2013 ouvriers, pr\u00e8tre, momie et m\u00eame pharaon \u2013 pour faire avancer le chantier de la pyramide. Bien s\u00fbr, certaines tuiles sont particuli\u00e8res, abritant un sarcophage ou d\u00e9clenchant une mal\u00e9diction. On murmure m\u00eame que certains couloirs pourraient pivoter, r\u00e9servant bien des surprises aux ouvriers.<br \/>\nLorsque la pyramide est termin\u00e9e, le joueur contr\u00f4lant les plus grands r\u00e9seaux de salles et de couloirs est nomm\u00e9 architecte du pharaon tandis que l\u2019autre est donn\u00e9 en p\u00e2ture aux crocodiles. Comment \u00e7a, \u00e7a vous rappelle quelque chose?<\/p>\n<p>Depuis longtemps, avant m\u00eame que notre premi\u00e8re cr\u00e9ation commune, Meurtre \u00e0 l\u2019Abbaye, ne soit publi\u00e9e, Serge et moi r\u00e9fl\u00e9chissons aux jeux de tuiles et de r\u00e9seaux. Cela a donn\u00e9 Castel, m\u00eame si les tuiles y sont des cartes et s\u2019il n\u2019y a pas vraiment de r\u00e9seaux. Cela a donn\u00e9, plus classiquement, Space Station Argo, qui devrait finalement \u00eatre bient\u00f4t publi\u00e9. Cela a donn\u00e9 aussi Kheops.<br \/>\nPourquoi construire une pyramide \u00e9gyptienne ? Essentiellement parce que l\u2019on s\u2019est dit qu\u2019il y avait trop de jeux avec des tuiles carr\u00e9es et hexagonales, mais qu\u2019il y avait encore des choses \u00e0 faire avec les tuiles triangulaires \u2013 et qui pense triangle pense pyramide, mais aussi parce que l\u2019imaginaire de la pyramide, c\u2019est celui des couloirs secrets, des portes de pierre qui pivotent, des momies et des mal\u00e9dictions, plein d\u2019\u00e9l\u00e9ments th\u00e9matiques int\u00e9ressants \u00e0 exploiter. Alors, certes, il y a des auteurs allemands a qui font des pyramides de pingouins ou d&#8217;autres animaux, mais une vraie pyramide de pierres dans un d\u00e9sert de sable, \u00e7a a quand m\u00eame plus de gueule.<\/p>\n<p>Kheops \u00e9tait un excellent jeu, tactique et strat\u00e9gique \u00e0 la fois, aux m\u00e9canismes originaux, au th\u00e8me bien rendu, bien plus qu\u2019un simple Carcassonne triangulaire. Il a trouv\u00e9 assez facilement un \u00e9diteur. Kheops a malheureusement souffert d\u2019une premi\u00e8re \u00e9dition, en 2008, au mat\u00e9riel et aux illustrations m\u00e9diocres, qui passa inaper\u00e7ue. L\u2019\u00e9diteur, Tilsit, a d\u2019ailleurs disparu peu apr\u00e8s.<\/p>\n<p>Les choses auraient pu s\u2019arr\u00eater l\u00e0 et notre pyramide s\u2019enfoncer dans l\u2019oubli. J\u2019avoue avoir \u00e9t\u00e9 assez surpris lorsque Jonny de Vries, de White Goblin Games, me demanda un jour si Kheops \u00e9tait disponible pour une r\u00e9\u00e9dition. Je pensais que tout le monde avait oubli\u00e9 ce jeu, si tant est que certains l\u2019aient eu un jour connu. Un immense merci donc \u00e0 White Goblin Games, qui lui donne une nouvelle chance et a fait appel pour les graphismes \u00e0 l\u2019un de mes artistes pr\u00e9f\u00e9r\u00e9s, Josh Cappel, illustrateur notamment de l\u2019excellent Belfort. Josh Cappel est plus qu\u2019un dessinateur &#8211; c\u2019est un passionn\u00e9 de jeu, qui s\u2019est d\u2019ailleurs maintenant lanc\u00e9 dans la cr\u00e9ation. Il pense sans cesse \u00e0 l\u2019ergonomie du jeu en en dessinant les \u00e9l\u00e9ments, il retravaille m\u00eame les r\u00e8gles. C&#8217;est lui qui a ajout\u00e9 les nombreux et utiles exemples dans les r\u00e8gles du nouveau Kheops, et c&#8217;est m\u00eame lui qui a eu l&#8217;id\u00e9e de tronquer les coins des tuiles pour permettre leur prise en main. Travailler avec Josh et Jonny n&#8217;a pas toujours \u00e9t\u00e9 tr\u00e8s rapide, mais ce fut un vrai plaisir.<\/p>\n<p>Preuve que nous \u00e9tions satisfaits des \u00e9quilibres du jeu, nous n\u2019y avons absolument rien chang\u00e9 &#8211; m\u00eame r\u00e8gles, m\u00eames effets et m\u00eame r\u00e9partition des tuiles. En revanche, la version White Goblin est aussi classe que l\u2019\u00e9dition Tilsit \u00e9tait cheap. La premi\u00e8re \u00e9dition du jeu avait tout pour \u00e9chouer, la nouvelle a tout pour \u00eatre un succ\u00e8s. Elle contient des r\u00e8gles en fran\u00e7ais, allemand, anglais et hollandais.<\/p>\n<p>Pour en savoir plus sur ce jeu injustement m\u00e9connu (si, si !) vous pouvez lire ma <a href=\"https:\/\/faidutti.com\/blog\/?p=557\">pr\u00e9sentation de la premi\u00e8re \u00e9dition<\/a>, et un petit article sur <a href=\"https:\/\/faidutti.com\/blog\/?p=564\">une partie opposant Marcel-Andr\u00e9 Casasola-Merkle et Emanuele Ornella<\/a>.<\/p>\n<p style=\"padding-left: 60px; text-align: right;\"><span style=\"color: #993300;\"><strong>Kheops<\/strong><\/span><br \/>\n<span style=\"color: #993300;\"> Un jeu de Bruno Faidutti &amp; Serge Laget<br \/>\nIllustr\u00e9 par Joshua Cappel<\/span><br \/>\n<span style=\"color: #993300;\"> 2 joueurs\u00a0 \u2013 30 minutes<\/span><br \/>\n<span style=\"color: #993300;\"> Publi\u00e9 par <a href=\"http:\/\/www.whitegoblingames.com\/\" target=\"_blank\">White Goblin<\/a> (2016)<\/span><br \/>\n<a href=\"http:\/\/www.trictrac.net\/jeu-de-societe\/kheops-1\/infos\" target=\"_blank\">Tric Trac<\/a>\u00a0 <a href=\"http:\/\/ludovox.fr\/lejeu\/kheops-1935\/\" target=\"_blank\">Ludovox<\/a> \u00a0\u00a0 <a href=\"https:\/\/www.boardgamegeek.com\/boardgame\/34419\/kheops\" target=\"_blank\">Boardgamegeek<\/a><\/p>\n<hr \/>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2015\/08\/kheops-tiles.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"5049\" data-permalink=\"https:\/\/faidutti.com\/blog\/kheops-tiles\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2015\/08\/kheops-tiles.jpg\" data-orig-size=\"962,808\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"Kheops &amp;#8211; tiles\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2015\/08\/kheops-tiles.jpg\" class=\"alignnone wp-image-5049\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2015\/08\/kheops-tiles.jpg\" alt=\"kheops tiles\" width=\"540\" height=\"454\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2015\/08\/kheops-tiles.jpg 962w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2015\/08\/kheops-tiles-300x252.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2015\/08\/kheops-tiles-357x300.jpg 357w\" sizes=\"auto, (max-width: 540px) 100vw, 540px\" \/><\/a><\/p>\n<p><em>In Kheops, players are rival architects taking part in the building of the great pyramid. In turn, player place tiles \u2013 rooms and corridors \u2013 and pawns \u2013 workers, priests, mummy and even pharaoh \u2013 on the pyramid building site. Of course, some tiles have special features, like sarcophagi or curses. There are even rumors of rotating corridors and secret networks.<\/em><br \/>\n<em>When the pyramid is built, the player controlling the longest networks is named Pharaoh\u2019s architect, while his rival is fed to the crocodiles. Yes, you may already have heard this in some other game.<\/em><\/p>\n<p><em>Serge and I have been toying with tile laying and network systems for quite long, even before our first common design, Mystery of the Abbey, was published. This made for Castle, even when it has cards instead of tiles and no real network. This made for Space Station Argo, which has been in the works for ten years but ought to be published in 2015. This made for Pyramid, our cursed game, which was published in 2008 but whose publisher went out of business almost at once\u2026 <\/em><\/p>\n<p><em>Why build an Egyptian pyramid? The main reason was we thought there were already too many games with square and hexagonal tiles, and not that many with triangular ones, so there may be new ideas to explore there. And, of course, triangular tiles led to triangular board, and therefore to a pyramid. Since a pyramid is supposed to have mummies, secret chambers, moving walls and Pharao\u2019s curses, all good thematic elements in a game, we could not imagine any other setting. Of course, some German designers might make pyramids of penguins or monkeys, but a pyramid of stone in the desert definitely looks more serious and consistent.<\/em><\/p>\n<p><em>Kheops was a really good game, both tactical and strategic, with original game systems and a really strong theme &#8211; much more than a triangular Carcassonne. We found a publisher easily, but unfortunately the first edition, in 2008, had poor graphics and cheap components and went largely unnoticed. Things didn\u2019t get better when, a few weeks later, the publisher, Tilsit, went out of business.<\/em><\/p>\n<p><em>Things could have ended there, and our old pyramid been forgotten. I must say I was surprised when Jony de Vries, of White Goblin Games, asked me if this game was available for a new edition &#8211; I thought very few people in the gaming world had ever heard about Kheops, and no one remembered it.<\/em><br \/>\n<em>Many thanks to White Goblin Games for giving a new chance to this game, and for hiring one of my favorite game illustrators, with whom I had never worked so far, Josh Cappel, of Belfort fame. Josh is more than a graphic artist, he\u2019s a game enthusiast, and has even now started to design his own games. When illustrating a game, he always thinks of the ergonomic of components, of the clarity of graphic design, and he even reworks the rules. He added all the useful examples in the new Kheops rules, and he even suggested cutting the corners of the tiles to make them easier to grasp. Working with Josh and Jonny was not always very fast, but it was always fun. <\/em><\/p>\n<p><em>As for the game itself, Serge and I were completely satisfied with the original rules and balance, so we didn\u2019t change anything. The tiles distribution and effects are exactly the same, but while the first edition was doomed to fail, the new one has everything to be a hit. It has rules in French, English, German and Dutch.<br \/>\n<\/em><\/p>\n<p><em>You can learn more about the game system in my <a href=\"https:\/\/faidutti.com\/blog\/?p=557\">presentation of the first edition<\/a>, and in this short report of\u00a0\u00a0<a href=\"https:\/\/faidutti.com\/blog\/?p=564\"> a game between Marcel-Andr\u00e9 Casasola-Merkle et Emanuele Ornella<\/a>.<\/em><\/p>\n<p style=\"padding-left: 60px; text-align: right;\"><em><span style=\"color: #993300;\"><strong>Kheops<\/strong><\/span><\/em><br \/>\n<em> <span style=\"color: #993300;\">A game by Bruno Faidutti &amp; Serge Laget<br \/>\nGraphics by Joshua Cappel<\/span><\/em><br \/>\n<em> <span style=\"color: #993300;\"> 2 players\u00a0 \u2013 30 minutes<\/span><\/em><br \/>\n<em> <span style=\"color: #993300;\">Published by <a href=\"http:\/\/www.whitegoblingames.com\/\" target=\"_blank\">White Goblin<\/a> (2016)<\/span><\/em><br \/>\n<em> <a href=\"https:\/\/www.boardgamegeek.com\/boardgame\/34419\/kheops\" target=\"_blank\">Boardgamegeek<\/a><\/em><\/p>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2015\/08\/kheops.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"5760\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2016\/05\/13\/kheops-3\/kheops-4\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2015\/08\/kheops.jpg\" data-orig-size=\"2946,1920\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;3.5&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;FinePix S5700 S700&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1443026446&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;6.3&quot;,&quot;iso&quot;:&quot;64&quot;,&quot;shutter_speed&quot;:&quot;0.017241379310345&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}\" data-image-title=\"Kheops\" data-image-description=\"&lt;p&gt;Kheops&lt;\/p&gt;\n\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2015\/08\/kheops-1024x667.jpg\" class=\"alignnone size-large wp-image-5760\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2015\/08\/kheops-1024x667.jpg\" alt=\"kheops\" width=\"584\" height=\"380\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2015\/08\/kheops-1024x667.jpg 1024w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2015\/08\/kheops-150x98.jpg 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2015\/08\/kheops-300x196.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2015\/08\/kheops-460x300.jpg 460w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Dans Kheops, les joueurs sont deux architectes rivaux contribuant \u00e0 la construction de la grande pyramide . Les joueurs, \u00e0 tour de r\u00f4le, placent des tuiles \u2013 salles et couloirs \u2013 et des pions \u2013 ouvriers, pr\u00e8tre, momie et m\u00eame &hellip; <a href=\"https:\/\/faidutti.com\/blog\/blog\/2016\/05\/13\/kheops-3\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":true,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[83],"tags":[381,360,61,406],"class_list":["post-5054","post","type-post","status-publish","format-standard","hentry","category-kheops","tag-joshua-cappel","tag-kheops","tag-serge-laget","tag-two-player-game-jeu-a-deux"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p2HNOP-1jw","_links":{"self":[{"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/posts\/5054","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/comments?post=5054"}],"version-history":[{"count":12,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/posts\/5054\/revisions"}],"predecessor-version":[{"id":6667,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/posts\/5054\/revisions\/6667"}],"wp:attachment":[{"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/media?parent=5054"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/categories?post=5054"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/tags?post=5054"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}