{"id":277,"date":"2012-05-01T18:42:28","date_gmt":"2012-05-01T18:42:28","guid":{"rendered":"https:\/\/faidutti.com\/blog\/?p=277"},"modified":"2017-01-24T21:03:30","modified_gmt":"2017-01-24T21:03:30","slug":"novembre-rouge-red-november","status":"publish","type":"post","link":"https:\/\/faidutti.com\/blog\/blog\/2012\/05\/01\/novembre-rouge-red-november\/","title":{"rendered":"Novembre Rouge <br> <i>Red November<\/i>"},"content":{"rendered":"<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/Red_Nov_Front.png\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"360\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2012\/05\/01\/novembre-rouge-red-november\/red_nov_front\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/Red_Nov_Front.png\" data-orig-size=\"500,500\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"Red November Cover\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/Red_Nov_Front.png\" class=\"alignnone wp-image-360 size-full\" title=\"Red_Nov_Front\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/Red_Nov_Front.png\" alt=\"\" width=\"500\" height=\"500\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/Red_Nov_Front.png 500w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/Red_Nov_Front-150x150.png 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/Red_Nov_Front-300x300.png 300w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/a><\/p>\n<p><strong>Le Th\u00e8me :<\/strong><br \/>\nLes temps sont durs \u00e0 bord du Red November, sous-marin d&#8217;attaque de la marine russe gnome. Tous les voyants semblent soudain passer au rouge, et les sir\u00e8nes d&#8217;alarme retentissent.<br \/>\nVous avez appel\u00e9 \u00e0 l&#8217;aide par radio, mais les secours ne seront pas l\u00e0 avant une heure. Vous devez donc tenir soixante longues minutes \u00e0 bord, avec la pression d&#8217;eau sur les structures qui augmente dangereusement, le r\u00e9acteur nucl\u00e9aire qui surchauffe, les missiles nucl\u00e9aires qui font de l&#8217;auto-allumage, les incendies et voies d&#8217;eau qui se multiplient. Sans compter que l&#8217;oxyg\u00e8ne et la vodka commencent \u00e0 manquer.<\/p>\n<p><strong>La m\u00e9canique :<\/strong><br \/>\nRed November est un jeu de coop\u00e9ration. C&#8217;est tous ensemble que les joueurs devront sauver le sous-marin. Dans un sc\u00e9nario qui ressemble de plus en plus \u00e0 un film catastrophe, ils doivent sorganiser au mieux pour affronter les dangers, se r\u00e9partir les t\u00e2ches de mani\u00e8res \u00e0 minimiser les risques, et parfois accepter de se sacrifier pour la cause.<\/p>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/card2.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"357\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2012\/05\/01\/novembre-rouge-red-november\/card2\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/card2.jpg\" data-orig-size=\"482,360\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"Red November event cards\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/card2.jpg\" class=\"alignnone wp-image-357 size-full\" title=\"card2\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/card2.jpg\" alt=\"\" width=\"482\" height=\"360\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/card2.jpg 482w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/card2-300x224.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/card2-401x300.jpg 401w\" sizes=\"auto, (max-width: 482px) 100vw, 482px\" \/><\/a><\/p>\n<p><strong>L&#8217;histoire :<\/strong><br \/>\nL\u2019id\u00e9e est n\u00e9e dans la voiture, en route pour Essen avec Serge Laget et Bruno Cathala. La discussion tournait sur les Chevaliers de la Table Ronde, et les diff\u00e9rents th\u00e8mes qu\u2019il serait possible de traiter avec des m\u00e9canismes similaires. On pensa bien s\u00fbr d\u2019abord aux corpus les plus proches de la Table Ronde. Nous caus\u00e2mes de Star Wars, pour lequel l\u2019adaptation serait tr\u00e8s simple, d\u2019une histoire de Super H\u00e9ros \u00e0 laquelle je ne compris goutte car je ne connais rien \u00e0 cet univers, puis des Ap\u00f4tres, parmi lesquels il serait assez amusant de ne pas savoir qui va trahir. Le naufrage du Koursk \u00e9tant encore frais dans les m\u00e9moires, je lan\u00e7ais l\u2019id\u00e9e du sous-marin en perdition dans lequel il fallait survivre jusqu\u2019\u00e0 l\u2019arriv\u00e9e des secours. On passa ensuite \u00e0 autre chose, mais je gardais l\u2019id\u00e9e dans un coin de ma t\u00eate.<\/p>\n<p>Quelques ann\u00e9es plus tard, elle resurgit lors d\u2019une discussion avec l\u2019un de mes amis joueurs, Jef Gontier, qui dans la vraie vie travaille sur la mise au point des moteurs des sous-marins nucl\u00e9aires fran\u00e7ais. Nous d\u00e9cid\u00e2mes presque imm\u00e9diatement de nous atteler ensemble \u00e0 la mise au point d\u2019un jeu dont le titre semblait \u00e9vident \u2013 \u00ab\u00a0Sauvez le Koursk\u00a0!\u00a0\u00bb. Ce devait \u00eatre un jeu de coop\u00e9ration sur le m\u00eame principe que les Chevaliers, c\u2019est \u00e0 dire avec un grand nombre de \u00ab\u00a0qu\u00eates\u00a0\u00bb \u2013 ici les probl\u00e8mes qui se posent au sous-marin, moteur en panne, voies d\u2019eau dans la coque, r\u00e9acteur nucl\u00e9aire en surchauffe, missiles pr\u00eats \u00e0 partir\u2026 &#8211; devant \u00eatre r\u00e9solues simultan\u00e9ment. En m\u00eame temps, le jeu devait \u00eatre plus simple, plus rapide et, surtout, trait\u00e9 avec beaucoup d\u2019humour.<\/p>\n<div id=\"attachment_358\" style=\"width: 490px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/kurskboard.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-358\" data-attachment-id=\"358\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2012\/05\/01\/novembre-rouge-red-november\/kurskboard\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/kurskboard.jpg\" data-orig-size=\"600,420\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"Red November &amp;#8211; Save the Kursk board\" data-image-description=\"\" data-image-caption=\"&lt;p&gt;Le prototype&lt;br \/&gt;\nPrototype board&lt;\/p&gt;\n\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/kurskboard.jpg\" class=\"wp-image-358\" title=\"kurskboard\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/kurskboard.jpg\" alt=\"\" width=\"480\" height=\"336\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/kurskboard.jpg 600w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/kurskboard-300x210.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/kurskboard-428x300.jpg 428w\" sizes=\"auto, (max-width: 480px) 100vw, 480px\" \/><\/a><p id=\"caption-attachment-358\" class=\"wp-caption-text\">Le prototype<br \/> Prototype board<\/p><\/div>\n<p>Le plan du sous marin, avec ses dix ou douze salles permettant ais\u00e9ment de tirer un lieu au hasard en lan\u00e7ant un d\u00e9, fut rapidement dessin\u00e9, et laissait la place pour les diff\u00e9rents \u00e9l\u00e9ments du tableau de bord \u2013 profondeur et pression ext\u00e9rieure, niveau d\u2019oxyg\u00e8ne, temp\u00e9rature du r\u00e9acteur et, dans un premier temps, compte \u00e0 rebours des missiles. Il y avait aussi d\u00e8s l\u2019origine deux pioches de cartes, l\u2019une d\u2019\u00e9v\u00e9nements d\u00e9sagr\u00e9ables, correspondant un peu aux cartes noires des Chevaliers de la Table Ronde, et l\u2019autre d\u2019objets plus ou moins utiles tra\u00eenant dans le sous marin, correspondant aux cartes blanches. Tout cela a peu chang\u00e9 entre les premi\u00e8res versions et le jeu publi\u00e9. Les premiers ajouts \u00e0 cette structure de base furent les cartes vodka, servant de joker, et la gestion du niveau d\u2019alcool\u00e9mie, reprenant les d\u00e9s aux couleurs des joueurs des Chevaliers de la Table Ronde.<\/p>\n<p>Nous avons beaucoup plus discut\u00e9, et test\u00e9 pas mal de variantes, sur la gestion du temps, pour laquelle nous avons finalement emprunt\u00e9 l\u2019astucieux syst\u00e8me de Jenseits von Theben, et celle des voies d\u2019eau et incendie dans le sous marin. Ces choix \u00e9tant faits, les tr\u00e8s nombreux tests ont surtout servi \u00e0 \u00e9quilibrer, par t\u00e2tonnements, le jeu, afin que la victoire ne soit ni trop facile, ni trop improbable. Le Seigneur des Anneaux et les Chevaliers de la Table Ronde, les deux jeux de coop\u00e9ration qui ont un peu \u00e9t\u00e9 nos mod\u00e8les pendant le d\u00e9veloppement de \u00ab\u00a0Save the Kursk\u00a0!\u00a0\u00bb, ont un m\u00eame d\u00e9faut. Lorsque les joueurs les connaissent bien, ils savent comment jouer pour parvenir sans coup f\u00e9rir \u00e0 la victoire, et la seule solution est alors d\u2019augmenter artificiellement la difficult\u00e9 du jeu, en changeant la position de d\u00e9part de Sauron ou en d\u00e9butant la partie comme \u00e9cuyer. Cherchant \u00e0 faire un jeu moins s\u00e9rieux, et moins technique, nous avons fait le choix de contourner le probl\u00e8me en augmentant sensiblement le r\u00f4le du hasard tout \u00e0 la fois dans le d\u00e9roulement chronologique du jeu et dans l\u2019\u00e9chec ou la r\u00e9ussite des actions. Ainsi, les parties se ressemblent moins, et aucune strat\u00e9gie ne peut s\u2019appliquer \u00e0 l\u2019identique dans toutes les parties. Certes, on peut tout perdre sur un coup de d\u00e9s, mais c\u2019est sans doute aussi une forme de r\u00e9alisme<\/p>\n<p>Il y a vingt-cinq ans de cela, j&#8217;avais pas mal jou\u00e9 aux horribles choses vertes de l&#8217;hyper-espace. Le jeu de Tom Wham, assez d\u00e9lirant, oppose deux joueurs, l&#8217;un jouant l&#8217;\u00e9quipage du vaisseau spatial Znutar et l&#8217;autre les horribles choses vertes qui tentent d&#8217;en prendre le contr\u00f4le. Ce n&#8217;est qu&#8217;apr\u00e8s que Jef et moi avions termin\u00e9 Novembre Rouge que l&#8217;on nous a fait remarquer les similitudes entre les deux jeux &#8211; dans le th\u00e8me du vaisseau en huis clos, la structure du plateau de jeu, et l&#8217;humour g\u00e9n\u00e9ral des r\u00e8gles. Peut-\u00eatre ai-je \u00e9t\u00e9 un peu influenc\u00e9 par mes souvenirs des choses vertes en travaillant sur Novembre Rouge, mais cela n&#8217;a pas \u00e9t\u00e9, comme avec Les Chevaliers et jenseits von Theben, une inspiration consciente et d\u00e9lib\u00e9r\u00e9e.<\/p>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/agtos.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"365\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2012\/05\/01\/novembre-rouge-red-november\/agtos\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/agtos.jpg\" data-orig-size=\"496,300\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;3&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;FinePix A210&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1158429196&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;5.5&quot;,&quot;iso&quot;:&quot;100&quot;,&quot;shutter_speed&quot;:&quot;0.05&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"Oldies\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/agtos.jpg\" class=\"alignnone wp-image-365 size-full\" title=\"agtos\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/agtos.jpg\" alt=\"\" width=\"496\" height=\"300\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/agtos.jpg 496w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/agtos-300x181.jpg 300w\" sizes=\"auto, (max-width: 496px) 100vw, 496px\" \/><\/a><\/p>\n<p>Quand au naufrage du B.S.M. Pandora, un gros jeu en solitaire des ann\u00e9es quatre-vingt, je viens d&#8217;apprendre son existence et cherche \u00e0 m&#8217;en procurer un exemplaire. Sur la boite, l&#8217;esp\u00e8ce d&#8217;alien rouge\u00e2tre mena\u00e7ant d&#8217;avaler le vaisseau spatial n&#8217;est pas sans faire passer au Kraken tournant autour du Red November. Jef et moi avons d&#8217;ailleurs effectivement, un temps, envisag\u00e9 de d\u00e9placer l&#8217;action de notre jeu dans un vaisseau spatial.<\/p>\n<p>Le meilleur signe de l\u2019int\u00e9r\u00eat d\u2019un jeu est sans aucun doute le plaisir qu\u2019y prennent les joueurs, et leur d\u00e9sir de rejouer. Au week-end de jeu d\u2019Anse, organis\u00e9 par Serge Laget, ou j\u2019amenais une version presque d\u00e9finitive du prototype, puis au salon d\u2019Essen, o\u00f9 j\u2019avais une boite sous le bras, \u00ab\u00a0Save the Kursk\u00a0!\u00a0\u00bb fut clairement, de tous mes prototypes, celui qui m\u2019\u00e9tait le plus fr\u00e9quemment demand\u00e9, et celui qui suscitait le plus de commentaires. Apr\u00e8s la partie, les joueurs se rem\u00e9moraient l\u2019histoire, se la racontaient un peu comme on le fait d\u2019un jeu de r\u00f4les. Le th\u00e8me un peu provocateur y \u00e9tait certes pour beaucoup, mais il n\u2019aurait pas suffi \u00e0 maintenir l\u2019int\u00e9r\u00eat si les m\u00e9canismes du jeu n\u2019avaient pas tenu la distance. Autre bon signe, l\u2019int\u00e9r\u00eat que plusieurs \u00e9diteurs port\u00e8rent rapidement au jeu, m\u00eame si beaucoup reculaient rapidement effray\u00e9s par le th\u00e8me d\u2019assez mauvais go\u00fbt et pas tr\u00e8s politiquement correct.<\/p>\n<div id=\"attachment_359\" style=\"width: 490px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/kursktest1.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-359\" data-attachment-id=\"359\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2012\/05\/01\/novembre-rouge-red-november\/kursktest1\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/kursktest1.jpg\" data-orig-size=\"600,450\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;2.7&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;EX-S500&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1190420842&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;6.2&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0.016666666666667&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"Red November &amp;#8211; Save the Kursk Playtest\" data-image-description=\"\" data-image-caption=\"&lt;p&gt;Un des premiers tests.&lt;br \/&gt;\nOne of the first test sessions.&lt;\/p&gt;\n\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/kursktest1.jpg\" class=\"wp-image-359\" title=\"kursktest1\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/kursktest1.jpg\" alt=\"\" width=\"480\" height=\"360\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/kursktest1.jpg 600w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/kursktest1-300x225.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/kursktest1-400x300.jpg 400w\" sizes=\"auto, (max-width: 480px) 100vw, 480px\" \/><\/a><p id=\"caption-attachment-359\" class=\"wp-caption-text\">Un des premiers tests.<br \/> One of the first test sessions.<\/p><\/div>\n<p>Bien s\u00fbr, le naufrage du Kursk n\u2019\u00e9tait pas un th\u00e8me anodin mais, un peu comme avec le sexisme de la Vall\u00e9e des Mammouths, j\u2019esp\u00e9rais neutraliser le mauvais go\u00fbt par un recours appuy\u00e9 \u00e0 l\u2019humour. Le r\u00f4le de la vodka, les vieux num\u00e9ros de Playboy (finalement disparus de la version publi\u00e9e), tout cela devait aider \u00e0 faire prendre au second degr\u00e9 un jeu que, d\u2019ailleurs, j\u2019imaginais volontiers illustr\u00e9 par mon ami G\u00e9rard Mathieu. Malgr\u00e9 tout, le th\u00e8me coin\u00e7ait un peu, et je finissais par promettre \u00e0 Croc que, si au bout d\u2019un an personne ne voulait du sous-marin russe, on lui bricolerait une station spatiale \u00e9cossaise carburant au whisky. Deux \u00e9diteurs am\u00e9ricains, Z-Man et Fantasy Flight Games, se d\u00e9clar\u00e8rent finalement int\u00e9ress\u00e9s pour pr\u00eats \u00e0 publier le jeu en conservant le th\u00e8me du sous-marin, et nous chois\u00eemes Fantasy Flight Games, qui semblait tr\u00e8s motiv\u00e9 et pr\u00eat \u00e0 aller vite.<\/p>\n<p>Novembre Rouge est paru en m\u00eame temps qu&#8217;un autre jeu coop\u00e9ratif, Ghost Stories, de mon ami Antoine Bauza. Novembre Rouge penche plus du c\u00f4t\u00e9 fun, immersif (en quelque sorte) et al\u00e9atoire et Ghost Stories plus du c\u00f4t\u00e9 strat\u00e9gique et calculatoire (Ameritrash et Eurogames en jargon de joueurs). Il est d&#8217;ailleurs curieux qu&#8217;\u00e0 partir d&#8217;un th\u00e8me assez loufoque &#8211; la s\u00e9rie de films Histoire de Fant\u00f4mes Chinois &#8211; Antoine ait cr\u00e9\u00e9 un jeu tr\u00e8s s\u00e9rieux et strat\u00e9gique, et qu&#8217;\u00e0 partir d&#8217;un sc\u00e9nario plus dramatique, Jef et moi ayions imagin\u00e9 un jeu plus l\u00e9ger et humoristique. Bref, nous ne nous faisons pas trop concurrence. On aurait m\u00eame pu organiser quelque chose ensemble pour la sortie de nos jeux, avec de la vodka et de l&#8217;alcool de riz, mais Antoine ne boit pas d&#8217;alcool. Ludovic Maublanc, maintenant Antoine Bauza, bient\u00f4t peut-\u00eatre Gwena\u00ebl Bouquin, cette tendance des jeunes auteurs de jeux \u00e0 ne pas boire d&#8217;alcool ne laisse d&#8217;ailleurs pas d&#8217;inqui\u00e9ter quant \u00e0 l&#8217;avenir du m\u00e9tier.<\/p>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/board1.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"363\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2012\/05\/01\/novembre-rouge-red-november\/board-2\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/board1.jpg\" data-orig-size=\"600,300\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"Red November board\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/board1.jpg\" class=\"alignnone wp-image-363\" title=\"board\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/board1.jpg\" alt=\"\" width=\"480\" height=\"240\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/board1.jpg 600w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/board1-300x150.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/board1-500x250.jpg 500w\" sizes=\"auto, (max-width: 480px) 100vw, 480px\" \/><\/a><\/p>\n<p>La premi\u00e8re \u00e9dition de Novembre Rouge s&#8217;est fort bien vendue, mais beaucoup de joueurs se sont plaints de la petite taille des pions et du plateau, m\u00eame si elle contribuait \u00e0 l&#8217;ambiance claustrophobe. Le premier tirage \u00e9tant \u00e9puis\u00e9, Fantasy Flight a finalement r\u00e9\u00e9dit\u00e9 le dans une boite plus grande, avec des cartes \u00e0 la place des petits jetons, et un plateau de jeu sur les quels les gnomes se marchent un peu moins sur les pieds. C&#8217;est cette version, en bo\u00eete carr\u00e9e, que vous pouvez aujourd&#8217;hui trouver en boutique.<\/p>\n<p style=\"padding-left: 60px; text-align: right;\"><strong><span style=\"color: #993300;\">Novembre Rouge<\/span><\/strong><br \/>\n<span style=\"color: #993300;\"> Un jeu de Bruno Faidutti &amp; Jef Gontier<\/span><br \/>\n<span style=\"color: #993300;\">Illustrations de Christophe Madura<\/span><br \/>\n<span style=\"color: #993300;\"> 1 \u00e0 8 joueurs \u2013 60 minutes<\/span><br \/>\n<span style=\"color: #993300;\"> Publi\u00e9 par Fantasy Flight Games (2008)<br \/>\n<a href=\"http:\/\/www.trictrac.net\/jeu-de-societe\/novembre-rouge-edition-revisee\/infos\" target=\"_blank\">Tric Trac<\/a> \u00a0\u00a0 <a href=\"http:\/\/www.boardgamegeek.com\/boardgame\/36946\/red-november\" target=\"_blank\">Boardgamegeek<\/a><\/span><\/p>\n<hr \/>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/pic973939.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"356\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2012\/05\/01\/novembre-rouge-red-november\/pic973939\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/pic973939.jpg\" data-orig-size=\"864,864\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"Red November &amp;#8211; Cover\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/pic973939.jpg\" class=\"alignnone wp-image-356\" title=\"pic973939\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/pic973939.jpg\" alt=\"\" width=\"500\" height=\"500\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/pic973939.jpg 864w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/pic973939-150x150.jpg 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/pic973939-300x300.jpg 300w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/a><\/p>\n<p><strong><em>The setting :<\/em><\/strong><em><br \/>\nHard times onboard the Red November, the brand new attack submarine, flagship of the russian gnome marine, where everythings seems to get wrong at once.<\/em><br \/>\n<em> You\u2019ve called for help on the radio, but it won\u2019t be here before one full hour. This means you must try to survive one hour in the submarine, while the water pressure is increasing, the nuclear reactor is overheating, the nuclear missile launchers are pre-igniting, fires and water leaks are everywhere, and there\u2019s very little oxygen and vodka left.<\/em><\/p>\n<p><em><strong>The systems :<\/strong><br \/>\nRed November is a cooperative game. All together, players are trying to save the submarine. While the story feels more and more like a disaster movie, they must get organized to solve the problems, divide the tasks among themselves to minimize the risks, and sometimes accept to sacrifice themselves for the common cause.<\/em><\/p>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/pic1048900.png\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"361\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2012\/05\/01\/novembre-rouge-red-november\/pic1048900\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/pic1048900.png\" data-orig-size=\"400,394\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"Red November Item Cards\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/pic1048900.png\" class=\"alignnone wp-image-361 size-full\" title=\"pic1048900\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/pic1048900.png\" alt=\"\" width=\"400\" height=\"394\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/pic1048900.png 400w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/pic1048900-300x295.png 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/pic1048900-304x300.png 304w\" sizes=\"auto, (max-width: 400px) 100vw, 400px\" \/><\/a><\/p>\n<p><em><strong>The Story :<\/strong><br \/>\nIt all started in Bruno Cathala\u2019s car, on the way to Essen. We were discussing Shadows over Camelot with Serge and Bruno, and we looked for other topics which could use similar game systems. Of course, we started with the settings most similar with the Knights of the Round Table world. We discussed Star Wars, which started as an obvious Round Table rip-off before it became a more complex universe, and some Super Hero stories, but I\u2019m totally illiterate about this and didn\u2019t really take part. We thought it would be fun to go back to the roots of the story and make a gospel cooperation game in which you wouldn\u2019t know which apostle will betray. The sinking of the Kursk was still fresh and dramatic news, so I suggested a wrecked Russian submarine in which you had to survive until the rescue team came in. Then we moved to other topics, but I never completely forgot this idea.<\/em><\/p>\n<p><em>It came back a few years later, when discussing with one of my usual playtesters, Jef Gontier, who, in real life, works as an engineer on the motors of the French nuclear attack submarines. We instantly decided to start to work on a game, which was to be called \u201cSave the Kursk!\u201d. We wanted to design something similar with Shadows over Camelot, with several \u201cquests\u201d that players had to fulfill simultaneously \u2013 the \u201cquests\u201d being the various issues faced by the submarine, stalled motor, water leaks, overheating reactor, self-igniting missiles. We also wanted the game to be simpler, faster and, most of all, more humorous than the round table one.<\/em><\/p>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/camelot.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"366\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2012\/05\/01\/novembre-rouge-red-november\/camelot\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/camelot.jpg\" data-orig-size=\"531,300\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"Shadows over Camelot &amp;#8211; Thebes\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/camelot.jpg\" class=\"alignnone wp-image-366 size-full\" title=\"camelot\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/camelot.jpg\" alt=\"\" width=\"531\" height=\"300\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/camelot.jpg 531w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/camelot-300x169.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/camelot-500x282.jpg 500w\" sizes=\"auto, (max-width: 531px) 100vw, 531px\" \/><\/a><\/p>\n<p><em>We started with the map of the submarine, with ten or twelve rooms so that it will be easy to randomly determine one with just rolling a die. The general shape of the sub left enough room on the board for the various dashboard elements \u2013 water depth and water pressure, oxygen level, reactor heat and, in the first versions, missile countdown. Then we made the first versions of the two card decks, a deck of more or less bad events and a deck of more or less useful items, like the black cards and white cards deck in Shadows over Camelot. This didn\u2019t really change between the first drafts and the final published version of the game. Among the first additions to this basic structure were the joker vodka cards, and the alcohol level indicator, using the life points dice in the players\u2019 colors from Shadows over Camelot.<\/em><\/p>\n<div id=\"attachment_362\" style=\"width: 610px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/kurskcard4.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-362\" data-attachment-id=\"362\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2012\/05\/01\/novembre-rouge-red-november\/kurskcard4\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/kurskcard4.jpg\" data-orig-size=\"907,344\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"Red November &amp;#8211; Save the Kursk cards\" data-image-description=\"\" data-image-caption=\"&lt;p&gt;Cards from the prototype&lt;\/p&gt;\n\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/kurskcard4.jpg\" class=\"wp-image-362\" title=\"kurskcard4\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/kurskcard4.jpg\" alt=\"\" width=\"600\" height=\"228\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/kurskcard4.jpg 907w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/kurskcard4-300x113.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/kurskcard4-500x189.jpg 500w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><p id=\"caption-attachment-362\" class=\"wp-caption-text\">Quelques cartes du prototype<br \/> Cards from the prototype<\/p><\/div>\n<p><em>We had more problems with the time management, turn structure and turn order, and playtested a few different systems before settling on a direct rip-off of the extremely clever time system from Jenseits von Theben. We also had much troubles with the management of water leaks and water flows in the different rooms of the sub. The real tests started when all this was settled, and were mostly used to fine tune the game difficulty, so that it was neither too easy, neither too hard to save the sub. The two other cooperative games we had in mind when design \u201cSave the Kursk!\u201d were Reiner Knizia\u2019s Lord of the Rings and Bruno Cathala &amp; Serge Laget\u2019s Shadows over Camelot, which both have the same flaw: once players are familiar with the game, they know the one best way, the winning strategy, and can apply it systematically, so that the only way to keep the game challenging is to increase its difficulty with Sauron starting farther or with beginning the game as squire. Since we wanted to make a less serious and less technical game, we opted for a different solution. We decided to bring more luck in the game, both in the event chronologic order and in the success or failure of the players\u2019 actions. This means that we wanted no two games to feel the same, and no strategy to be the best one for every game. This also means players can lose everything on one or two bad rolls, but it\u2019s also what makes the game feel realistic.<\/em><\/p>\n<p><em>Twenty-five years ago, I played several games of The Awful Green Things from Outer Space. In Tom Wham&#8217;s zany two players boardgame, one plays the crew of the Znutar spaceship, the other plays the awful green things trying to take over the ship. After Jef and I had finalized the Red November, some friends reminded us of the similarities between these games &#8211; the closed doors ship setting, the board shape, and the humor in the rules. May be I was more or less inspired by my decades old games of the Awful Green Things while working on Red November, but it was not, as with Shadows over Camelot and Jenseits von Theben, a deliberate and conscious inspiration.<\/em><\/p>\n<p><em>As for the Wreck of the B.S.M. Pandora, a big solitaire game from the eighties, I&#8217;ve just learned about this game and I&#8217;m trying to find a copy. Obviously, the reddish alien about to swallow the spaceship looks a bit like the kraken looming nearby the Red November. Furthermore, Jef and I seriously considered, at one time, to change the setting of our game and move it into deep space.<\/em><\/p>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/kursktest2.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"364\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2012\/05\/01\/novembre-rouge-red-november\/sanyo-digital-camera\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/kursktest2.jpg\" data-orig-size=\"600,450\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;3.5&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;CA65&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1208039405&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;6.3&quot;,&quot;iso&quot;:&quot;294&quot;,&quot;shutter_speed&quot;:&quot;0.033333333333333&quot;,&quot;title&quot;:&quot;SANYO DIGITAL CAMERA&quot;}\" data-image-title=\"Red November &amp;#8211; Save the Kursk playtest\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/kursktest2.jpg\" class=\"alignnone wp-image-364\" title=\"SANYO DIGITAL CAMERA\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/kursktest2.jpg\" alt=\"\" width=\"480\" height=\"360\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/kursktest2.jpg 600w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/kursktest2-300x225.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/kursktest2-400x300.jpg 400w\" sizes=\"auto, (max-width: 480px) 100vw, 480px\" \/><\/a><\/p>\n<p><em>There\u2019s no better token of a game\u2019s quality than the players\u2019 fun and investment, and the fact they want to play again. I brought a near final prototype the Anse game week-end, organized by Serge Laget and his friends, and then at the Essen game fair. It was the most played, the most asked for, the most commented of all my prototypes. After the game, players were telling the story over and over, like it sometimes happens with role playing games. Of course, the provocative theme helped, but it wouldn\u2019t have been enough if the game systems were not really good. Another good omen was the immediate interest of many publishers when I showed them the game, even when most of them soon backed down because of the controversial and bad taste theme.<\/em><\/p>\n<p><em>Of course, the sinking of the Kursk was not a light theme but, like with the sexist rules in Valley of the Mammoths, I hoped we could neutralize the bad taste with light graphics and humor. The Vodka rules, the Playboy and Penthouse copies (an item that has disappeared from the published version) were here to indicate clearly, in case anyone still had doubts, that this was second degree. I was even imagining that the game could be illustrated by G\u00e9rard Mathieu, who did the mammoths. The theme was nevertheless a problem, and I promised to Croc, of Asmod\u00e9e, that if after one year we could not fin a publisher for the submarine game, we will make a sci-fi version with a Scottish space-station running on whisky. This was not necessary, since two US publishers, Z-Man Games and Fantasy Flight Games, wanted to publish the submarine game. We opted for Fantasy Flight, which sounded highly motivated and wanted to move fast.<\/em><\/p>\n<p><em>The main point in the Fantasy Flight editorial policy is to add orcs and trolls everywhere, so Chris Petersen wanted to change the Russian sub into a gnome sub. This was both a clever hint at Warcraft II gnomish submarines, and a way to attenuate the gloomy Kursk wreck reference, which was not very politically correct but on the other hand made for some of the game\u2019s appeal. After some email discussion, we found an arrangement. There would be gnomes, but Russian gnomes drinking vodka. The graphics style, a mix between Steampunk and socialist realism, proves that they got our point well. We also found a clever title, less controversial than Save the Kursk! \u2013 Red November. It\u2019s a double allusion, to the movie Red October, which featured a Russian Submarine, and to the strange and little known fact that the October revolution took place in November.<\/em><\/p>\n<div id=\"attachment_369\" style=\"width: 109px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/06\/warcraftII.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-369\" data-attachment-id=\"369\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2012\/05\/01\/novembre-rouge-red-november\/warcraftii\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/06\/warcraftII.jpg\" data-orig-size=\"99,90\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"warcraftII\" data-image-description=\"\" data-image-caption=\"&lt;p&gt;Un sous-marin gnome de Warcraft II&lt;br \/&gt;\nA warcraft II gnomish submarine&lt;\/p&gt;\n\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/06\/warcraftII.jpg\" class=\"wp-image-369 size-full\" title=\"warcraftII\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/06\/warcraftII.jpg\" alt=\"\" width=\"99\" height=\"90\" \/><\/a><p id=\"caption-attachment-369\" class=\"wp-caption-text\">Un sous-marin gnome de Warcraft II<br \/> A warcraft II gnomish submarine<\/p><\/div>\n<p><em>Red November was published at the same time as another cooperative game, Ghost Stories, by my friend Antoine Bauza. Red November is more Ameritrash, meaning fun, thematic and sometimes random, while Ghost Stories is more Eurogames, meaning strategic and slightly abstract. It&#8217;s strange that from a zany setting &#8211; the Chinese Ghost Stories movies &#8211; Antoine made a very serious and strategic game, when from a dramatic story, Jef and I made a lighter and humorous game. Anyway, our games don&#8217;t really compete one against the other. We could have\u00a0 held a common party for the launching of the two games, with vodka and rice liquor, but Antoine doesn&#8217;t drink alcohol<\/em><\/p>\n<p><em>First Ludovic Maublanc, now Antoine Bauza, soon, may be, Gwena\u0113l Bouquin, there seems to be an unsettling trend towards dryness among young game authors. this doesn&#8217;t bode well for the future of boardgaming.<\/em><\/p>\n<p><em>Jef and I thought this game, which is more than beer and pretzels and has many components, will be published if not in a big square box, at least in a middle sized box. We were a little disappointed\u00a0 when FFG decided to publish this game in a very small box, Citadels-size, with a very small board and even smaller tokens &#8211; even when this helped the claustrophobic mood of the storyline. Anyway, many players called for a greater board, and when Red November was reprinted, it was in a greater box, with a larger board, and with item cards instead of small cardboard tokens. That&#8217;s this new version, in a square box, that you can now buy in stores.<\/em><\/p>\n<p style=\"padding-left: 60px; text-align: right;\"><em><strong><span style=\"color: #993300;\">Red November<\/span><\/strong><\/em><br \/>\n<em> <span style=\"color: #993300;\"> A game by Bruno Faidutti and Jef Gontier<\/span><\/em><br \/>\n<em><span style=\"color: #993300;\">Art by Christophe Madura<\/span><\/em><br \/>\n<em> <span style=\"color: #993300;\"> 1 to 8 players\u00a0 \u2013 60 minutes<\/span><\/em><br \/>\n<em> <span style=\"color: #993300;\"> Published by Fantasy Flight Games (2008)<\/span><\/em><em><span style=\"color: #993300;\"><br \/>\n<\/span><a href=\"http:\/\/www.boardgamegeek.com\/boardgame\/36946\/red-november\" target=\"_blank\">Boardgamegeek<\/a><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Le Th\u00e8me : Les temps sont durs \u00e0 bord du Red November, sous-marin d&#8217;attaque de la marine russe gnome. Tous les voyants semblent soudain passer au rouge, et les sir\u00e8nes d&#8217;alarme retentissent. Vous avez appel\u00e9 \u00e0 l&#8217;aide par radio, mais &hellip; <a href=\"https:\/\/faidutti.com\/blog\/blog\/2012\/05\/01\/novembre-rouge-red-november\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":true,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[51],"tags":[290,289,66,253,52,235],"class_list":["post-277","post","type-post","status-publish","format-standard","hentry","category-novembre-rouge-red-november","tag-christophe-madura","tag-ffg","tag-jef-gontier","tag-jeux-de-cooperation-cooperative-games","tag-novembre-rouge","tag-steampunk"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p2HNOP-4t","_links":{"self":[{"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/posts\/277","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/comments?post=277"}],"version-history":[{"count":14,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/posts\/277\/revisions"}],"predecessor-version":[{"id":6810,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/posts\/277\/revisions\/6810"}],"wp:attachment":[{"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/media?parent=277"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/categories?post=277"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/tags?post=277"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}