{"id":270,"date":"2012-05-01T14:17:54","date_gmt":"2012-05-01T14:17:54","guid":{"rendered":"https:\/\/faidutti.com\/blog\/?p=270"},"modified":"2017-01-24T21:13:42","modified_gmt":"2017-01-24T21:13:42","slug":"le-temple-perdu-lost-temple","status":"publish","type":"post","link":"https:\/\/faidutti.com\/blog\/blog\/2012\/05\/01\/le-temple-perdu-lost-temple\/","title":{"rendered":"Le Temple Perdu <br> <i> Lost Temple<\/i>"},"content":{"rendered":"<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/WGG_LostTemple_BoxOT_02.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"335\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2012\/05\/01\/le-temple-perdu-lost-temple\/wgg_losttemple_boxot_02\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/WGG_LostTemple_BoxOT_02.jpg\" data-orig-size=\"1600,1099\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"Lost Temple &amp;#8211; Cover\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/WGG_LostTemple_BoxOT_02-1024x703.jpg\" class=\"alignnone wp-image-335 size-large\" title=\"WGG_LostTemple_BoxOT_02\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/WGG_LostTemple_BoxOT_02-1024x703.jpg\" alt=\"\" width=\"584\" height=\"401\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/WGG_LostTemple_BoxOT_02-1024x703.jpg 1024w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/WGG_LostTemple_BoxOT_02-300x206.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/WGG_LostTemple_BoxOT_02-436x300.jpg 436w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/WGG_LostTemple_BoxOT_02.jpg 1600w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/p>\n<p>J&#8217;ai d\u00e9couvert le jeu de soci\u00e9t\u00e9 \u00e0 l&#8217;\u00e9poque d&#8217;Ave Cesar, du Li\u00e8vre et la Tortue, de Jockey, du Tapis Volant. Ces jeux de parcours dont je garde un fabuleux souvenir, et que je ressors encore \u00e0 l&#8217;occasion, \u00e9taient les pr\u00e9curseurs de ce qui allait devenir le jeu de soci\u00e9t\u00e9 \u00e0 l&#8217;allemande, strat\u00e9gique et un peu abstrait, mais ils avaient encore une l\u00e9g\u00e8ret\u00e9, un naturel, une \u00e9vidence qui sont devenus plus rares dans la production r\u00e9cente.<\/p>\n<p>Parce que j&#8217;ai toujours \u00e9t\u00e9 un peu nostalgique de cette \u00e9poque, j&#8217;ai souvent cherch\u00e9 \u00e0 faire un jeu de parcours familial, simple et tactique, qui n&#8217;aurait pas d\u00e9par\u00e9 dans la gamme Ravensburger du milieu des ann\u00e9es quatre-vingt. Ma premi\u00e8re tentative s&#8217;appelait China Moon, la seconde, qui doit aussi un peu \u00e0 Citadelles, s&#8217;appelle Le Temple Perdu. Un jeu de parcours plein de rebondissements, avec un peu de tactique, pas mal de bluff, et une bonne dose de chance.<\/p>\n<p>Le th\u00e8me est, lui aussi, des plus classiques. Entre Cambodge et Laos, la jungle imp\u00e9n\u00e9trable, la voie royale et, des aventuriers \u00e0 la recherche du temple perdu \u2026<\/p>\n<p>De tous mes jeux, Citadelles est celui qui se vend le mieux, et l\u2019un de ceux auxquels j\u2019ai le plus de plaisir \u00e0 jouer. Rien d\u2019\u00e9tonnant donc \u00e0 ce que j\u2019ai toujours eu l\u2019envie de concevoir d\u2019autres jeux utilisant des m\u00e9canismes similaires, ou g\u00e9n\u00e9rant le m\u00eame type d\u2019exp\u00e9rience. C\u2019est un peu ainsi que sont n\u00e9s Mission\u00a0: Plan\u00e8te Rouge, avec Bruno Cathala, qui utilise un m\u00e9canisme de personnages proche de celui de Citadelles mais l\u2019applique \u00e0 un jeu de majorit\u00e9, et Aux Pierres du Dragon, avec Michael Schacht, qui recr\u00e9e avec un jeu d\u2019ench\u00e8res des principes de bluff proches de ceux de Citadelles. Ce sont deux jeux dont je suis tr\u00e8s fier, m\u00eame s\u2019ils n\u2019ont pas remport\u00e9 le succ\u00e8s commercial de Citadelles.<\/p>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/carte05-elder-couleursb.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"336\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2012\/05\/01\/le-temple-perdu-lost-temple\/carte05-elder-couleursb\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/carte05-elder-couleursb.jpg\" data-orig-size=\"815,1193\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"Lost Temple &amp;#8211; Elder\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/carte05-elder-couleursb-699x1024.jpg\" class=\"alignnone wp-image-336\" title=\"carte05-elder-couleursb\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/carte05-elder-couleursb-699x1024.jpg\" alt=\"\" width=\"273\" height=\"400\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/carte05-elder-couleursb-699x1024.jpg 699w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/carte05-elder-couleursb-204x300.jpg 204w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/carte05-elder-couleursb.jpg 815w\" sizes=\"auto, (max-width: 273px) 100vw, 273px\" \/><\/a><\/p>\n<p>Le Temple Perdu est issu de la m\u00eame d\u00e9marche que Mission\u00a0: Plan\u00e8te Rouge, introduire le syst\u00e8me de choix de personnages de Citadelles, avec tout ce qu\u2019il entra\u00eene de bluff et de psychologie perverse, dans une structure de jeu compl\u00e8tement diff\u00e9rente. Dans Citadelles, la structure sous jacente est un jeu de gestion de ressources ramen\u00e9 \u00e0 sa plus simple expression \u2013 acqu\u00e9rir des sous pour acheter des cartes. Dans Mission\u00a0: Plan\u00e8te Rouge, c\u2019est un jeu de majorit\u00e9 dans la lign\u00e9e d\u2019El Grande. Pour Le Temple Perdu, c\u2019est le jeu le plus simple qui soit \u2013 un jeu de parcours, style jeu de l\u2019oie, dans lequel il faut \u00eatre le premier arriv\u00e9 \u00e0 la derni\u00e8re case.<\/p>\n<p>Les premi\u00e8res \u00e9bauches du jeu avaient un th\u00e8me vaguement m\u00e9di\u00e9val, inspir\u00e9 de la l\u00e9gende du Val P\u00e9rilleux, que j\u2019avais rencontr\u00e9e en travaillant sur ma th\u00e8se d\u2019histoire. Les joueurs \u00e9taient des aventuriers qui devaient traverser la vall\u00e9e en obtenant l\u2019aide de cr\u00e9atures fantastiques, licornes, dragons et autres sir\u00e8nes, permettant de franchir les diff\u00e9rents obstacles. Avec une quinzaine de personnages diff\u00e9rents, chacun pouvant en choisir deux, et des cases aux effets vari\u00e9s, le jeu \u00e9tait \u00e0 la fois trop sophistiqu\u00e9 et trop lent. Il s\u2019en est rapidement suivi une version plus simple, plus l\u00e9g\u00e8re, avec seulement neuf personnages, de la sorci\u00e8re au dragon. La course fonctionnait bien, mais son th\u00e8me semblait un peu forc\u00e9 \u2013 apr\u00e8s tout, pourquoi diable ces aventuriers voulaient-ils tous \u00eatre le premier \u00e0 traverser la for\u00eat ?<\/p>\n<div id=\"attachment_337\" style=\"width: 490px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/protoboard2.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-337\" data-attachment-id=\"337\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2012\/05\/01\/le-temple-perdu-lost-temple\/protoboard2\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/protoboard2.jpg\" data-orig-size=\"600,424\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"Lost temple &amp;#8211; prototype\" data-image-description=\"\" data-image-caption=\"&lt;p&gt;Le prototype de la version finale&lt;br \/&gt;\nThe prototype of the final version&lt;\/p&gt;\n\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/protoboard2.jpg\" class=\"wp-image-337\" title=\"protoboard2\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/protoboard2.jpg\" alt=\"\" width=\"480\" height=\"339\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/protoboard2.jpg 600w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/protoboard2-300x212.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/protoboard2-424x300.jpg 424w\" sizes=\"auto, (max-width: 480px) 100vw, 480px\" \/><\/a><p id=\"caption-attachment-337\" class=\"wp-caption-text\">Le prototype de la version finale<br \/> The prototype of the final version<\/p><\/div>\n<p>Il me fallait donc trouver un th\u00e8me avec un parcours, une course dans laquelle chacun veut \u00eatre le premier arriv\u00e9, et un peu de magie pour justifier mon personnage de sorci\u00e8re \u00e9changeant sa place avec un autre personnage. Le jeu \u00e9tant simple, rapide, presque familial, il fallait aussi un th\u00e8me relativement grand public. Je pensais d\u2019abord \u00e0 une simple parodie de jeu de l\u2019oie, ou de serpents et \u00e9chelles, avant de revenir \u00e0 un th\u00e8me classique mais parfaitement adapt\u00e9 \u2013 La Jungle imp\u00e9n\u00e9trable, Indiana Jones, Le temple de Kali, les mines du rois Salomon, la mal\u00e9diction azt\u00e8que, tout \u00e7a\u2026 Bien s\u00fbr\u00a0! Tout collait \u2013 le but est de parvenir le premier au temple oubli\u00e9 perdu dans la jungle, en obtenant l\u2019aide des shamans, sorciers et guerriers indig\u00e8nes. Pour mon prototype, j\u2019ai utilis\u00e9 des cliparts repr\u00e9sentant des pyramides mayas, genre Tikal, mais je pensais aussi \u00e0 un temple cambodgien, style Angkor, ou un temple Indien des adorateurs de Kali, ou une cit\u00e9 d\u2019or tib\u00e9taine fa\u00e7on Shangri La, ou pourquoi pas la jungle africaine et les mines du roi Salomon. Quel que soit l\u2019univers choisi, l\u2019illustrateur pourrait se faire plaisir.<\/p>\n<div id=\"attachment_338\" style=\"width: 594px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/gameboard03-coloc1600.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-338\" data-attachment-id=\"338\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2012\/05\/01\/le-temple-perdu-lost-temple\/gameboard03-coloc1600\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/gameboard03-coloc1600.jpg\" data-orig-size=\"1600,1037\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"Lost Temple &amp;#8211; Board\" data-image-description=\"\" data-image-caption=\"&lt;p&gt;Et le m\u00eame illustr\u00e9 par Pier\u00f4&lt;br \/&gt;\nAnd the same with braphics by Pier\u00f4&lt;\/p&gt;\n\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/gameboard03-coloc1600-1024x663.jpg\" class=\"wp-image-338 size-large\" title=\"gameboard03-coloc1600\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/gameboard03-coloc1600-1024x663.jpg\" alt=\"\" width=\"584\" height=\"378\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/gameboard03-coloc1600-1024x663.jpg 1024w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/gameboard03-coloc1600-300x194.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/gameboard03-coloc1600-462x300.jpg 462w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/gameboard03-coloc1600.jpg 1600w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><p id=\"caption-attachment-338\" class=\"wp-caption-text\">Et le m\u00eame illustr\u00e9 par Pier\u00f4<br \/> And the same with graphics by Pier\u00f4<\/p><\/div>\n<p>L\u2019illustrateur, d\u2019ailleurs, est mon ami Pier\u00f4. Pier\u00f4 a particip\u00e9 aux tests et aux r\u00e9glages de tous mes prototypes ces derni\u00e8res ann\u00e9es. Il avait particuli\u00e8rement appr\u00e9ci\u00e9 Le Temple Perdu et je savais qu\u2019il avait tr\u00e8s envie de l\u2019illustrer. Lorsque Jonny, de White Goblin, m\u2019a fait part de son int\u00e9r\u00eat pour ce jeu, j\u2019ai donc imm\u00e9diatement gliss\u00e9 le nom de Pier\u00f4 dans la discussion, et l\u2019\u00e9diteur a saut\u00e9 sur l\u2019occasion. Le r\u00e9sultat est magnifique.<\/p>\n<p style=\"padding-left: 60px; text-align: right;\"><strong><span style=\"color: #993300;\">Lost Temple<\/span><\/strong><br \/>\n<span style=\"color: #993300;\"> Un jeu de Bruno Faidutti<\/span><br \/>\n<span style=\"color: #993300;\">Illustr\u00e9 par Pier\u00f4<\/span><br \/>\n<span style=\"color: #993300;\"> 2 \u00e0 8 joueurs \u2013 40 minutes<\/span><br \/>\n<span style=\"color: #993300;\"> Publi\u00e9 par White Goblin (2011)<\/span><br \/>\n<a href=\"http:\/\/www.trictrac.net\/jeu-de-societe\/lost-temple\/infos\" target=\"_blank\">Tric Trac<\/a>\u00a0\u00a0\u00a0 <a href=\"http:\/\/www.boardgamegeek.com\/boardgame\/102835\/lost-temple\" target=\"_blank\">Boardgamegeek<\/a><\/p>\n<hr \/>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/game.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"339\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2012\/05\/01\/le-temple-perdu-lost-temple\/game\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/game.jpg\" data-orig-size=\"760,327\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"Lost Temple\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/game.jpg\" class=\"alignnone wp-image-339\" title=\"game\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/game.jpg\" alt=\"\" width=\"600\" height=\"258\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/game.jpg 760w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/game-300x129.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/game-500x215.jpg 500w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n<p><em>I started regularly playing boardgames in the mid-eighties, in the time of Ave Caesar, Hare and Tortoise, the Flying Carpet and Jockey. I still have a fond memory of these race games. They were the early precursors precursors of the great trend of German strategic and abstract boardgames, but they had a kind of lightness, of casualness that is lacking in most recent designs.<\/em><\/p>\n<p><em>Because I&#8217;m still nostalgic of these years, I&#8217;ve always wanted to design such family fare, simple and tactical race games, I&#8217;ve always wanted to have a game that could have been published in a rectangular Ravensburger box around in the middle of the eighties. My first serious attempt at the genre was China Moon, the second one, very different and a bit indebted to Citadels, is Lost Temple. It&#8217;s a very dyanmic race game, with some tactics, lots of bluffing and a good deal of luck.<\/em><\/p>\n<p><em>The game&#8217;s setting is also very classical and family fare. Somewhere in East Asia, a deep jungle, and explorers looking for the lost temple\u2026<\/em><\/p>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/carte01-shaman-couleursb.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"340\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2012\/05\/01\/le-temple-perdu-lost-temple\/carte01-shaman-couleursb\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/carte01-shaman-couleursb.jpg\" data-orig-size=\"815,1193\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"Lost Temple &amp;#8211; Shaman\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/carte01-shaman-couleursb-699x1024.jpg\" class=\"alignnone wp-image-340\" title=\"carte01-shaman-couleursb\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/carte01-shaman-couleursb.jpg\" alt=\"\" width=\"273\" height=\"400\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/carte01-shaman-couleursb.jpg 815w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/carte01-shaman-couleursb-204x300.jpg 204w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/carte01-shaman-couleursb-699x1024.jpg 699w\" sizes=\"auto, (max-width: 273px) 100vw, 273px\" \/><\/a><\/p>\n<p><em>Citadels is by far the best seller of all my games. It is also one of those I still have the most fun playing. No wonder I often toy with the idea of making a similar game. That\u2019s how\u00a0 Bruno Cathala and I started Mission: Red Planet, which uses a character card system similar with Citadels but applies it to a \u201cwooden cubes majority\u201d game, and how Michael Schacht and I designed Fist of Dragonstones, which uses auction systems to generate a double guessing agony similar with Citadels. I\u2019m quite proud of both these games, even when none of them sold like Citadels does.<\/em><\/p>\n<p><em>The Lost Temple started in the same way as Mission : Red Planet, as an attempt to paste the Citadels the Citadels character system, with all its intricate psychological effects, to a completely different underlying game system. In Citadels, the basic structure is an extremely simple resource management game. In Mission: Red Planet, it\u2019s a majority game of the El Grande family. In the Lost Temple, it\u2019s the most simple and basic game structure ever \u2013 a race game of the Chute and Ladders family, in which the goal is be the first to reach the end of the track.<\/em><\/p>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/carte08-canoe-couleurs.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"341\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2012\/05\/01\/le-temple-perdu-lost-temple\/carte08-canoe-couleurs\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/carte08-canoe-couleurs.jpg\" data-orig-size=\"815,1193\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"Lost Temple &amp;#8211; Canoe\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/carte08-canoe-couleurs-699x1024.jpg\" class=\"alignnone wp-image-341\" title=\"carte08-canoe-couleurs\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/carte08-canoe-couleurs-699x1024.jpg\" alt=\"\" width=\"273\" height=\"400\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/carte08-canoe-couleurs-699x1024.jpg 699w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/carte08-canoe-couleurs-204x300.jpg 204w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/carte08-canoe-couleurs.jpg 815w\" sizes=\"auto, (max-width: 273px) 100vw, 273px\" \/><\/a><\/p>\n<p><em>The first versions of the game had a vaguely medieval setting, inspired by the Perilous Vale legend, which I had met with when working on my PhD. Players were adventurers trying to travel through the vale. Various fantasy creatures such as unicorns, dragons and sirens helped them cross the most dangerous obstacle spaces. The game had many different spaces and effects, road crossings, and more than fifty different characters, each player choosing two every round. As a result, the game was too complex and too slow. The later versions were mostly designed with removing one element after the other to create a much simpler and lighter game, with one single track and only nine characters, from the witch to the dragon. The race was challenging, but made little sense and the storyline sounded pasted on \u2013 why, after all, did all these adventurers want to cross the forest ?<\/em><\/p>\n<p><em>This game needed another setting. There had to be a meaningful race, in which everyone wants logically to arrive first. There had to be some magic as well, mostly for the witch who swaps here place with another character. Since this was becoming a light, fast paced, family game, the setting had to be as light and mainstream as possible. I first considered of a parody of the game of Goose, or of Snakes and Ladders, but then I thought of a classical and perfectly suited setting \u2013 Indiana Jones, the deep jungle, the lost temple of Kali, Solomon\u2019s Mines, Aztec curse and all that stuff. Everything fitted perfectly. The goal was to be the first to reach the forgotten temple in the jungle with a little help from native shamans, priests and warriors. I made my prototype with cliparts of\u00a0 mayan temples and pyramids, Tikal like, but the storyline work as well with a south-east asian temple, Angkor like, with an Indian temple of Kali, with a Tibetan golden city, \u00e0 la Shangri-la, or even with King Solomon\u2019s mines in deep dark Africa. No matter the precise cultural setting, there is enough stuff to make great graphics.<\/em><\/p>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/carte03-seer-couleurs.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"342\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2012\/05\/01\/le-temple-perdu-lost-temple\/carte03-seer-couleurs\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/carte03-seer-couleurs.jpg\" data-orig-size=\"815,1193\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"Lost Temple &amp;#8211; Seer\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/carte03-seer-couleurs-699x1024.jpg\" class=\"alignnone wp-image-342\" title=\"carte03-seer-couleurs\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/carte03-seer-couleurs-699x1024.jpg\" alt=\"\" width=\"273\" height=\"400\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/carte03-seer-couleurs-699x1024.jpg 699w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/carte03-seer-couleurs-204x300.jpg 204w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/08\/carte03-seer-couleurs.jpg 815w\" sizes=\"auto, (max-width: 273px) 100vw, 273px\" \/><\/a><\/p>\n<p><em>\u00a0Pier\u00f4 is a friend of mine, and playtested all my prototypes these last few years. He really likes The Lost temple, and I knew he wanted to illustrate it. When Jonny, of White Goblin, told me he wanted to publish this game, I suggested that Pier\u00f4 could do the graphics, and it was accepted at once. The result is gorgeous.<\/em><\/p>\n<p style=\"padding-left: 60px; text-align: right;\"><em><strong><span style=\"color: #993300;\">Lost Temple<\/span><\/strong><\/em><br \/>\n<em> <span style=\"color: #993300;\"> A game by Bruno Faidutti<\/span><\/em><br \/>\n<em><span style=\"color: #993300;\">Art by Pier\u00f4<\/span><\/em><br \/>\n<em> <span style=\"color: #993300;\"> 2 to 8 players &#8211; 40 minutes<\/span><\/em><br \/>\n<em> <span style=\"color: #993300;\"> Published by White Goblin (2011)<\/span><\/em><br \/>\n<em><a href=\"http:\/\/www.boardgamegeek.com\/boardgame\/102835\/lost-temple\" target=\"_blank\">Boardgamegeek<\/a><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>J&#8217;ai d\u00e9couvert le jeu de soci\u00e9t\u00e9 \u00e0 l&#8217;\u00e9poque d&#8217;Ave Cesar, du Li\u00e8vre et la Tortue, de Jockey, du Tapis Volant. Ces jeux de parcours dont je garde un fabuleux souvenir, et que je ressors encore \u00e0 l&#8217;occasion, \u00e9taient les pr\u00e9curseurs &hellip; <a href=\"https:\/\/faidutti.com\/blog\/blog\/2012\/05\/01\/le-temple-perdu-lost-temple\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":true,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[33],"tags":[315,331,353,68,346,336],"class_list":["post-270","post","type-post","status-publish","format-standard","hentry","category-lost-temple","tag-bluff-bluffing","tag-course-race","tag-lost-temple","tag-piero","tag-roles-caches-hidden-roles","tag-white-goblin"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p2HNOP-4m","_links":{"self":[{"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/posts\/270","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/comments?post=270"}],"version-history":[{"count":9,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/posts\/270\/revisions"}],"predecessor-version":[{"id":6822,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/posts\/270\/revisions\/6822"}],"wp:attachment":[{"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/media?parent=270"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/categories?post=270"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/tags?post=270"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}