{"id":2496,"date":"2013-10-12T14:36:35","date_gmt":"2013-10-12T14:36:35","guid":{"rendered":"https:\/\/faidutti.com\/blog\/?p=2496"},"modified":"2017-01-24T20:27:23","modified_gmt":"2017-01-24T20:27:23","slug":"petits-jeux-et-themes-legers-light-themes-for-light-games-2","status":"publish","type":"post","link":"https:\/\/faidutti.com\/blog\/blog\/2013\/10\/12\/petits-jeux-et-themes-legers-light-themes-for-light-games-2\/","title":{"rendered":"Petits jeux et th\u00e8mes l\u00e9gers (2)<br><i>  Light themes for light games (2)<\/i>"},"content":{"rendered":"<p><span style=\"color: #999999;\">Cet article &#8220;remplace&#8221; un texte pr\u00e9c\u00e9dent sur le m\u00eame sujet, qui a \u00e9t\u00e9 fort mal pris par l&#8217;\u00e9diteur de l&#8217;un des jeux cit\u00e9s &#8211; jeu dont je disais pourtant le plus grand bien avant de remarquer que son th\u00e8me avait \u00e9t\u00e9 mal choisi. J&#8217;ai donc pr\u00e9f\u00e9r\u00e9 r\u00e9\u00e9crire enti\u00e8rement l&#8217;article en ne prenant, comme exemples positifs ou n\u00e9gatifs, que des jeux dont je suis l&#8217;auteur. Je le regrette un peu car, mes petits jeux r\u00e9cents \u00e9tant plut\u00f4t bien th\u00e9matis\u00e9s, sans doute parce que j&#8217;ai appris \u00e0 prendre bien soin de cet aspect de l&#8217;\u00e9dition, cela m&#8217;a oblig\u00e9 \u00e0 aller chercher comme exemples n\u00e9gatifs des jeux un peu plus anciens.<\/span><br \/>\n<span style=\"color: #999999;\">Je referai un de ces jours, quand j&#8217;aurai le temps, un autre texte sur les autres bons petits jeux d&#8217;autres auteurs auxquels j&#8217;ai jou\u00e9 r\u00e9cemment &#8211; Agent Hunter, 30 Carats, Koryo et sans doute quelques autres comme Myst\u00e8res et Maximum Throwdown.<\/span><\/p>\n<p>La n\u00e9cessit\u00e9 d&#8217;un bon th\u00e8me, c&#8217;est \u00e0 dire coh\u00e9rent, convaincant et adapt\u00e9 au style du jeu et des joueurs, ne fait gu\u00e8re de doute aupr\u00e8s des \u00e9diteurs pour un gros jeu dans une grosse boite, mais elle ne leur semble pas du tout \u00e9vidente pour de petits jeux aux m\u00e9canismes abstraits. Pour un petit jeu de cartes, ou un petit jeu d&#8217;ench\u00e8res, le th\u00e8me est bien souvent consid\u00e9r\u00e9 comme un vernis superficiel &#8211; soit il n&#8217;a gu\u00e8re d&#8217;importance et est simplement oubli\u00e9, soit il est choisi en fonction des modes du moment &#8211; les zombies ou les pirates, par exemple, voire les zombies et les pirates &#8211; sans le moindre souci de coh\u00e9rence avec les m\u00e9canismes. Pourtant, au moins pour les jeux de cartes, c&#8217;est bien souvent le th\u00e8me et son ad\u00e9quation au syst\u00e8me qui font la diff\u00e9rence entre un bon jeu aux m\u00e9canismes astucieux et un jeu dans lequel les joueurs auront envie de se replonger. Le th\u00e8me, ce n&#8217;est pas seulement des illustrations &#8211; Sex Nimmt avec des dessins de zombies n&#8217;est pas devenu un jeu de zombies -, c&#8217;est aussi un moyen de relier les diff\u00e9rents m\u00e9canismes du jeu, et de sugg\u00e9rer, souvent plus efficacement qu&#8217;avec des ic\u00f4nes \u00e9sot\u00e9riques, les effets des diff\u00e9rentes cartes.<\/p>\n<p>Pour illustrer cela, je prendrai parmi mes cr\u00e9ations ou co-cr\u00e9ations deux exemples de jeux dont le th\u00e8me me semble avoir \u00e9t\u00e9 bien choisi et bien trait\u00e9, et deux exemples de jeux qui me semblaient m\u00e9caniquement tout aussi bons mais dont le th\u00e8me a \u00e9t\u00e9 soit mal choisi, soit mal exploit\u00e9, rendant l&#8217;approche du jeu moins naturelle et diminuant son attrait.<\/p>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2013\/10\/dwarf-king-1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-2466\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2013\/10\/dwarf-king-1-292x300.jpg\" alt=\"dwarf king 1\" width=\"292\" height=\"300\" \/><\/a> <a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2013\/10\/dwarf-king-21.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-2468\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2013\/10\/dwarf-king-21-300x175.jpg\" alt=\"dwarf king 2\" width=\"300\" height=\"175\" \/><\/a><\/p>\n<p>Le Roi des Nains est un jeu de plis, mais dans lequel un grand nombre de cartes ont des pouvoirs sp\u00e9ciaux. Rien de plus abstrait qu&#8217;un jeu de plis, m\u00eame si le fait que certaines cartes s&#8217;appellent Valet, Dame, Roi et non 11, 12 et 13 est d\u00e9j\u00e0 une \u00e9bauche de th\u00e9matisation. L&#8217;approche choisie pour le Roi des Nains a consist\u00e9 \u00e0 partir de ces termes et tout \u00e0 la fois \u00e0 approfondir le th\u00e8me &#8220;royal&#8221; et \u00e0 le pervertir un peu en le d\u00e9pla\u00e7ant dans un univers fantastique et humoristique sugg\u00e9rant le caract\u00e8re chaotique du jeu. Rois et Dames sont donc toujours l\u00e0, les As sont devenus Champions, mais toujours rep\u00e9r\u00e9s par un A, et les Valets des Cavaliers plus guerriers et permettant \u00e0 l&#8217;illustrateur de se faire plaisir. La suite est venue d&#8217;elle m\u00eame &#8211; les cartes que l&#8217;on doit\u00a0r\u00e9v\u00e9ler\u00a0au d\u00e9but de chaque donne sont les musiciens, dont on entend le vacarme avant la bataille. Les cartes sp\u00e9ciales ont toutes un nom &#8211; Ninja, Dragon, Shaman, Druide &#8211; que nous avons essay\u00e9 de choisir de telle mani\u00e8re qu&#8217;il sugg\u00e8re l&#8217;effet de la carte, m\u00eame si je reconnais que\u00a0certaines\u00a0associations sont moins \u00e9videntes que d&#8217;autres. La coh\u00e9rence th\u00e9matique est loin d&#8217;\u00eatre parfaite, puisque chaque arm\u00e9e comprend des guerriers de tous les peuples, mais elle est suffisante pour donner au jeu une personnalit\u00e9, un petit quelque chose qui le distingue des autres jeux de plis, tr\u00e8s abstraits.<\/p>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2013\/05\/MASCARADE_PACKSHOT_BOX.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"2256\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2013\/10\/12\/petits-jeux-et-themes-legers-light-themes-for-light-games-2\/mascarade_packshot_box\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2013\/05\/MASCARADE_PACKSHOT_BOX.jpg\" data-orig-size=\"670,1264\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"Mascarade box\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2013\/05\/MASCARADE_PACKSHOT_BOX-542x1024.jpg\" class=\"alignnone size-medium wp-image-2256\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2013\/05\/MASCARADE_PACKSHOT_BOX-159x300.jpg\" alt=\"MASCARADE_PACKSHOT_BOX\" width=\"159\" height=\"300\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2013\/05\/MASCARADE_PACKSHOT_BOX-159x300.jpg 159w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2013\/05\/MASCARADE_PACKSHOT_BOX-542x1024.jpg 542w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2013\/05\/MASCARADE_PACKSHOT_BOX.jpg 670w\" sizes=\"auto, (max-width: 159px) 100vw, 159px\" \/><\/a><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2013\/10\/mascarade-persos.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"2497\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2013\/10\/12\/petits-jeux-et-themes-legers-light-themes-for-light-games-2\/mascarade-persos\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2013\/10\/mascarade-persos.jpg\" data-orig-size=\"585,433\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"mascarade persos\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2013\/10\/mascarade-persos.jpg\" class=\"alignnone size-medium wp-image-2497\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2013\/10\/mascarade-persos-300x222.jpg\" alt=\"mascarade persos\" width=\"300\" height=\"222\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2013\/10\/mascarade-persos-300x222.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2013\/10\/mascarade-persos-405x300.jpg 405w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2013\/10\/mascarade-persos.jpg 585w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>Mascarade est aussi un jeu fondamentalement abstrait, m\u00eame si les cartes n&#8217;y ont pas de valeurs num\u00e9rot\u00e9es. \u00c0 deux ou trois exceptions pr\u00e8s, les personnages ont \u00e9t\u00e9 imagin\u00e9s \u00e0 partir de leur effet, et ce n&#8217;est qu&#8217;ensuite que nous leur avons trouv\u00e9 des noms &#8211; sur lesquels les discussions avec l&#8217;\u00e9diteur ont parfois \u00e9t\u00e9 difficiles. Chaque joueur n&#8217;ayant qu&#8217;une seule carte en main, il m&#8217;a sembl\u00e9 d&#8217;embl\u00e9e \u00e9vident que ces cartes devaient \u00eatre des personnages avec lesquels les joueurs pourraient s\u2019identifier. Les cartes de chacun \u00e9tant assez largement inconnus des joueurs, il nous fallait un univers de manipulation, d&#8217;embrouilles, d&#8217;identit\u00e9s secr\u00e8tes. L&#8217;espionnage aurait pu sembler \u00e9vident, mais le but du jeu &#8211; amasser de l&#8217;argent &#8211; ne collait pas. Restaient la mafia, ambiance partage du butin autour de la table du parrain, et l&#8217;univers m\u00e9di\u00e9val ou Renaissance fantastique. Ce dernier s&#8217;est impos\u00e9 pour trois raisons. La r\u00e9f\u00e9rence \u00e0 Venise et aux masques justifiait le fait que les identit\u00e9s r\u00e9elles de chacun soient mal connues. Les personnages arch\u00e9typaux &#8211; roi, sorci\u00e8re, voleur, pr\u00eatre&#8230; &#8211; \u00e9taient plus nombreux et faciles \u00e0 exploiter pour expliquer les effets des cartes. Enfin, cela promettait de jolis dessins. Le principe de base de Mascarade est simple, mais les nombreux effets des cartes rendent vite le jeu complexe. Son th\u00e8me permet de fournir un pr\u00e9texte \u2013 devrais-je dire un pr\u00e9jeu -, une histoire qui sert de fil conducteur \u00e0 la partie, mais il permet surtout d\u2019amener de nombreux personnages permettant de justifier plus ou moins logiquement tous les effets des cartes. \u00a0C\u2019\u00e9tait l&#8217;objectif recherch\u00e9.<\/p>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/Untitled-1.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"657\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2012\/05\/01\/emoticon-smiley-face\/untitled-1\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/Untitled-1.jpg\" data-orig-size=\"576,755\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"Smiley Face cover\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/Untitled-1.jpg\" class=\"alignnone size-medium wp-image-657\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/Untitled-1-228x300.jpg\" alt=\"Smiley Face box\" width=\"228\" height=\"300\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/Untitled-1-228x300.jpg 228w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/Untitled-1.jpg 576w\" sizes=\"auto, (max-width: 228px) 100vw, 228px\" \/><\/a><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/game-layout-smiley-face.png\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"660\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2012\/05\/01\/emoticon-smiley-face\/game-layout-smiley-face\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/game-layout-smiley-face.png\" data-orig-size=\"600,258\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"Smiley Face\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/game-layout-smiley-face.png\" class=\"alignnone size-medium wp-image-660\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/game-layout-smiley-face-300x129.png\" alt=\"game-layout-smiley-face\" width=\"300\" height=\"129\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/game-layout-smiley-face-300x129.png 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/game-layout-smiley-face-500x215.png 500w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/game-layout-smiley-face.png 600w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>L&#8217;exp\u00e9rience inverse de Mascarade est arriv\u00e9e \u00e0 Gwena\u00ebl Bouquin et moi avec un prototype qui s&#8217;appelait &#8220;Une vie de Roi&#8221;, et qui se voulait un m\u00e9lange tr\u00e8s l\u00e9ger, et tr\u00e8s m\u00e9chant, de jeu de plis et de jeu d&#8217;alliance et de n\u00e9gociation. Notre th\u00e8me initial, inspir\u00e9 de la petite histoire pascalienne du roi sans divertissement, permettait de justifier les alliances entre courtisans faisant au roi la m\u00eame proposition &#8211; aller au bal, \u00e0 la chasse, au tournoi, chacune de ces activit\u00e9s correspondant \u00e0 l\u2019une des \u00ab\u00a0couleurs\u00a0\u00bb de cartes&#8230; Si certaines cartes sp\u00e9ciales avaient \u00e9t\u00e9 imagin\u00e9es d&#8217;apr\u00e8s des m\u00e9canismes, d&#8217;autres s&#8217;inspiraient d&#8217;ailleurs du th\u00e8me. Nous avons \u00e9t\u00e9 tr\u00e8s surpris que l&#8217;\u00e9diteur qui avait choisi de publier ce jeu d\u00e9cide d&#8217;en changer le th\u00e8me, et nous fasse des propositions purement li\u00e9es \u00e0 la mode du moment sans r\u00e9el souci de coh\u00e9rence avec le jeu. Nous fumes m\u00eame d&#8217;autant plus surpris qu&#8217;il s&#8217;agissait d&#8217;un \u00e9diteur plut\u00f4t sp\u00e9cialis\u00e9 dans les &#8220;gros&#8221; jeux aux th\u00e9matiques tr\u00e8s soign\u00e9es et tr\u00e8s approfondies. On est l\u00e0 tr\u00e8s exactement devant le probl\u00e8me abord\u00e9 en introduction &#8211; le th\u00e8me est per\u00e7u comme important pour un gros jeu, pas pour un petit. Il fut d&#8217;abord question de dinosaures, puis d&#8217;\u00e9motions et de smileys, et j&#8217;avoue ne jamais avoir tr\u00e8s bien compris la logique th\u00e9matique du jeu publi\u00e9. S&#8217;il m&#8217;est arriv\u00e9 une ou deux fois de ressortir mon prototype d&#8217;une vie de roi, je n&#8217;ai d&#8217;ailleurs jamais jou\u00e9 avec ma boite de Smiley Face.<\/p>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/boxtop_Chicago.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"912\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2012\/05\/01\/chicago-poker\/boxtop_chicago\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/boxtop_Chicago.jpg\" data-orig-size=\"715,1000\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"Chicago Poker\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/boxtop_Chicago.jpg\" class=\"alignnone size-medium wp-image-912\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/boxtop_Chicago-214x300.jpg\" alt=\"Chicago Poker box\" width=\"214\" height=\"300\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/boxtop_Chicago-214x300.jpg 214w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/boxtop_Chicago.jpg 715w\" sizes=\"auto, (max-width: 214px) 100vw, 214px\" \/><\/a><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/FR_boxbottom.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"917\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2012\/05\/01\/chicago-poker\/fr_boxbottom\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/FR_boxbottom.jpg\" data-orig-size=\"1000,698\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"Chicago Poker\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/FR_boxbottom.jpg\" class=\"alignnone size-medium wp-image-917\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/FR_boxbottom-300x209.jpg\" alt=\"Chicago Poker eclate\" width=\"300\" height=\"209\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/FR_boxbottom-300x209.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/FR_boxbottom-429x300.jpg 429w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/FR_boxbottom.jpg 1000w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>Une exp\u00e9rience diff\u00e9rente, plus d\u00e9sagr\u00e9able pour moi car je me suis r\u00e9ellement accroch\u00e9 avec l&#8217;\u00e9diteur pour tenter de d\u00e9fendre mon point de vue, est celle de Chicago Poker, un jeu con\u00e7u avec Bruno Cathala. Cette fois, le th\u00e8me originel n&#8217;a gu\u00e8re \u00e9t\u00e9 modifi\u00e9 &#8211; notre prototype se situait dans le New York de la prohibition, le jeu publi\u00e9 dans le Chicago de la m\u00eame \u00e9poque. No big deal \u00e0 priori, mais le diable est dans les d\u00e9tails \u2013 deux petites cartes dont le changement de nom, et d\u2019illustration, a vraiment nui au jeu.\u00a0La carte qui donne droit \u00e0 une action suppl\u00e9mentaire durant son tour de jeu \u00e9tait une mitraillette. S\u2019agissant d\u2019une carte pr\u00e9sente dans le jeu en un seul exemplaire, et permettant d\u2019acc\u00e9l\u00e9rer une fusillade, cela \u00e9tait parfaitement logique. Elle est devenue un simple colt, ce qui n\u2019a gu\u00e8re de sens car cela n\u2019a plus grand chose de sp\u00e9cial, tous les gangsters ayant \u00e0 priori un colt sur eux, et ne sugg\u00e8re pas la m\u00eame id\u00e9e de rapidit\u00e9. De m\u00eame,\u00a0la carte action permettant de regarder les cartes jou\u00e9es faces cach\u00e9es par un adversaire \u00e9tait, fort logiquement, l\u2019informateur. Elle est devenue une descente de police &#8211; m\u00eame si j&#8217;ai trich\u00e9 et laiss\u00e9 l&#8217;intitul\u00e9 informateur dans la traduction fran\u00e7aise. Si l\u2019on avait voulu mettre une carte Descente de Police, ce qui n\u2019\u00e9tait pas n\u00e9cessairement une mauvaise id\u00e9e, nous lui aurions donn\u00e9 un effet ad\u00e9quat, par exemple de virer toutes les cartes jou\u00e9es par tous les joueurs devant un \u00e9tablissement.<br \/>\nCe n&#8217;est plus le th\u00e8me lui-m\u00eame qui est jeu ici, c&#8217;est son exploitation.\u00a0L&#8217;\u00e9diteur ne semble pas avoir compris qu&#8217;un th\u00e8me de jeu, ce n&#8217;est pas seulement un titre et de jolis dessins, c&#8217;est aussi et surtout un ensemble de r\u00e9f\u00e9rences dans les noms et les effets de tous les \u00e9l\u00e9ments du jeu, r\u00e9f\u00e9rences qui permettent une explication m\u00e9taphorique des r\u00e8gles, bien plus efficace qu&#8217;une explication abstraite et technique, et quelques clins d&#8217;\u0153il amusants durant la partie. Chicago Poker n&#8217;a pas \u00e9t\u00e9 un grand succ\u00e8s. Il y a sans doute bien des raisons, mais je ne peux m&#8217;emp\u00eacher de penser qu&#8217;il aurait certainement mieux march\u00e9 si, comme c&#8217;\u00e9tait le cas dans notre prototype, tous les \u00e9l\u00e9ments avaient \u00e9t\u00e9 coh\u00e9rents.<\/p>\n<p>J&#8217;aurais pu trouver bien d&#8217;autres exemples et, dans une premi\u00e8re version de cet article, j&#8217;avais m\u00eal\u00e9 des exemples provenant de mes jeux et des\u00a0exemples\u00a0provenant d&#8217;autres jeux, ce qui \u00e9tait sans doute maladroit. La nature des exemples n&#8217;a finalement que peu d&#8217;importance, le vrai probl\u00e8me celui de la nature du th\u00e8me dans un petit jeu. Le th\u00e8me est l\u00e0, avant tout, pour rendre la partie aussi agr\u00e9able et fluide que possible. Le th\u00e8me n&#8217;est pas v\u00e9ritablement l&#8217;essence du jeu, et m\u00eame lorsqu&#8217;un jeu a \u00e9t\u00e9 tout entier construit autour d&#8217;un th\u00e8me, on peut\u00a0parfois &#8211; pas toujours &#8211; \u00a0trouver un autre th\u00e8me qui fera aussi bien l&#8217;affaire. C&#8217;est ce qui est arriv\u00e9 \u00e0 La Fi\u00e8vre de l&#8217;Or, que les polonais d&#8217;Egmont ont adapt\u00e9 avec soin pour en faire un jeu de pirates. Mais encore faut-il que le nouvel univers soit choisi pour son ad\u00e9quation aux m\u00e9canismes, soit d&#8217;une approche facile pour les joueurs, et que le changement soit effectu\u00e9 avec soin, jusque dans les plus petits d\u00e9tails, comme le nom de chaque carte.<\/p>\n<hr \/>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2013\/07\/v315-grand-chaman.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"2364\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2013\/07\/30\/entre-les-mondes-between-worlds\/v315-grand-chaman\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2013\/07\/v315-grand-chaman.jpg\" data-orig-size=\"1748,1858\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"Bruno grand shaman\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2013\/07\/v315-grand-chaman-963x1024.jpg\" class=\"alignnone size-medium wp-image-2364\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2013\/07\/v315-grand-chaman-282x300.jpg\" alt=\"v315- grand chaman\" width=\"282\" height=\"300\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2013\/07\/v315-grand-chaman-282x300.jpg 282w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2013\/07\/v315-grand-chaman-963x1024.jpg 963w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2013\/07\/v315-grand-chaman.jpg 1748w\" sizes=\"auto, (max-width: 282px) 100vw, 282px\" \/><\/a><\/p>\n<p><em><span style=\"color: #999999;\">\u00a0This blog post is a replacement for a former one on the same topic, which infuriated the publisher of one of the games I had chosen as an example &#8211; even when I had first said that I thought the game was really great before expressing the opinion that its theme had been badly chosen. Anyway, I&#8217;ve rewritten the whole article, using only, both as positive and negative examples, games of mine. My recent card games all have good and well implemented themes, may be because I&#8217;ve learned to be very careful with this, so I had to undig some older games as counter-examples.\u00a0 <\/span><\/em><br \/>\n<em><span style=\"color: #999999;\">One of these days, when I&#8217;ll find time for it, I&#8217;ll write another example about good light games I&#8217;ve recently played &#8211; including Agent Hunter, 30 Cartas and Koryo, but also probably some other ones, like Myst\u00e8res (no idJe referai un de ces jours, quand j&#8217;aurai le temps, un autre texte sur les autres bons petits jeux d&#8217;autres auteurs auxquels j&#8217;ai jou\u00e9 r\u00e9cemment &#8211; Agent Hunter, 30 Carats, Koryo et sans doute quelques autres comme Myst\u00e8res and Maximum Throwdown.<\/span><\/em><\/p>\n<p><em>Publishers have no problem admitting that a big box game needs a solid theme, a setting convincing, consistent and likely to excite gamers. They usually don\u2019t think this is as important when it comes to light games with one or two abstract mechanisms. In a light card game, an auction game, a tile laying game, the theme is too often considered a superficial varnish\u00a0 &#8211; either it is simply dismissed, or it is chosen according to the fashion trends &#8211; pirates or zombies these days, or even Pirates and Zombies &#8211; and the consistency with the game systems not even considered. Of course, it is much easier to change the theme of a small game than of big one, because there are fewer elements to adapt or rename, but this doesn\u2019t mean that it must not be dealt with seriously. I\u2019ve had several experiences of small games whose theme has been changed by the publisher, some good ones, like when Boomtown became Pirates &#8211; Caribbean Fleet, and some bad ones, like when a King\u2019s Life became Smiley Face. With card games at least, the setting and its consistency with the game system is often whet makes the difference between a good game with clever mechanisms and a great and enthralling game. Of course, a theme is more than a setting and some pictures, it\u2019s a way to bring together the different parts of the game, and to suggest in a fun and efficient way &#8211; much more fun and efficient than esoteric icons &#8211; the effects of the various cards.<\/em><\/p>\n<p>I\u2019ll illustrate this idea wit some of my designs, or co-designs, whose setting was well chosen and well implemented, and with some others which I think were mechanically as good, but whose theme has been either badly chosen, either badly implemented, making the game more confusing to play, and therefore less attractive.<\/p>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2013\/10\/dwarf-king-1.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2013\/10\/dwarf-king-1-292x300.jpg\" alt=\"dwarf king 1\" width=\"292\" height=\"300\" \/><\/a> <a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2013\/10\/dwarf-king-21.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2013\/10\/dwarf-king-21-300x175.jpg\" alt=\"dwarf king 2\" width=\"300\" height=\"175\" \/><\/a><\/p>\n<p><em>The Dwarf King is a light and chaotic trick taking game in which many cards have special effects. Few games are as abstract as a trick taking game, even when the fact that the highest cards are named Jack, Queen, King and Ace instead of 11, 12, 13 and 14 might be a very superficial and generic them. The Dwarf King started with these, and I tried both to make this king\u2019s deeper and more meaningful, and to move it a bit towards fantasy, in order to suggest the chaotic aspect of the game. Kings and Queens are still there, Jacks are now Knights and Ace Champions because a trick taking game looks like a succession of battles, and because it was more fun for the illustrator. On the other hand, Knights still sport a J because players are accustomed to it, and because there are already Kings. The rest came naturally. The 5, which must be revealed before the battle starts, are musicians because the band can be heard first when the army is coming. Special cards all have a name that we tried to choose both thematic and consistent with their effect &#8211; there is a Shaman, a Warrior, a Druid, a Standard Bearer and even a Ninja. I admit that some names are better than others at giving out the card&#8217;s effect, but since only one special card is in play every round, it&#8217;s not a big deal.<\/em><\/p>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2013\/05\/MASCARADE_PACKSHOT_BOX.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2013\/05\/MASCARADE_PACKSHOT_BOX-159x300.jpg\" alt=\"MASCARADE_PACKSHOT_BOX\" width=\"159\" height=\"300\" \/><\/a><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2013\/10\/mascarade-persos.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2013\/10\/mascarade-persos-300x222.jpg\" alt=\"mascarade persos\" width=\"300\" height=\"222\" \/><\/a><\/p>\n<p><em>Mascarade is also, at its heart, an abstract game, even when cards don\u2019t have numbered values. Except for one or two, all cards were first an effect, and got a name afterwards. Discussions with the publisher on the respective names for the different abilities were sometimes difficult. Since every player had only one card in hand, it sounded obvious that these had to represent characters with whom the players could more or less identify. Since most cards were often unknown from the players, the setting had to suggest manipulations, confusions, intrigues, double identities. Spies and counter spies were an obvious possibility, but the goal of the game \u2013 money \u2013 didn\u2019t fit. I ended with two settings, Mafia, the game being about sharing the loot on the godfather\u2019s table, or fantasy Renaissance, with crooks, thieves and assassins. The latter was better mostly because of the Venice carnival masks and intrigues, and because there were more different archetypal characters \u2013 King, Witch, Thief, Priest\u2026 &#8211; which were easy to identify with game effects, and could make for nice graphics. Mascarade is no more a realistic game than the Dwarf King, but it\u2019s technically a complex game, with a simple basic system but lots of added card effects. The storyline brought by the setting, and the fact that each character has an ability that sounds more or less \u201clogical\u201d given its name, makes it nevertheless very easy to teach and play \u2013 that was the goal.<\/em><\/p>\n<p><em>\u00a0<a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/Untitled-1.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/Untitled-1-228x300.jpg\" alt=\"Smiley Face box\" width=\"228\" height=\"300\" \/><\/a><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/game-layout-smiley-face.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/game-layout-smiley-face-300x129.png\" alt=\"game-layout-smiley-face\" width=\"300\" height=\"129\" \/><\/a><\/em><\/p>\n<p><em>Gwena\u00ebl Bouquin and I had the exact opposite experience with a prototype called \u201cA King\u2019s Life\u201d, which was a kind of trick-taking game with shifting alliances. The original setting was based on the familiar story of the bored king who owns everything but doesn\u2019t know what to do, how to have fun. Players were courtiers making various suggestions to the king \u2013 tournament, hunting, ball, feast, each one of this activities being in fact a card suit. Some of the special cards had be devised from their effects, other because they fitted in the storyline. We were extremely surprised when the publisher with whom we had signed for this game told us he wanted to change the theme, and made proposals based only on fashion and trends, not considering the game consistency. Even more, this came from a US publisher mostly publishing heavy boardgames dripping with theme, as if the theme was important in a big game, but didn\u2019t really matter in a small one. There were talks of dinosaurs, and finally it was\u2026 smileys \u2013 not really a theme in itself, just a graphic gimmick. I never really understood the logic behind the new setting. Since this time, I\u2019ve played once or twice with my old prototype of A King\u2019s Life, but I\u2019ve never played Smiley Face.<\/em><\/p>\n<p><em>\u00a0\u00a0<a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/boxtop_Chicago.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/boxtop_Chicago-214x300.jpg\" alt=\"Chicago Poker box\" width=\"214\" height=\"300\" \/><\/a><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/FR_boxbottom.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/FR_boxbottom-300x209.jpg\" alt=\"Chicago Poker eclate\" width=\"300\" height=\"209\" \/><\/a><\/em><\/p>\n<p><em>Another experience, more disagreeable to me because I tried hard to convince the publisher and failed was with Chicago Poker, a card game designed with Bruno Cathala. The original setting did not really change \u2013 it just moved from Broadway during the prohibition to Chicago during the prohibition, no big deal, but the devil is in the details \u2013 namely in two cards whose name and illustration was changed. The card giving one an extra turn was the submachine-gun, the Chicago typewriter. For a card of which there\u2019s only one in the deck, and which has the effect of accelerating a shoot-out, it was perfectly logical. For no other reason than the fact that the publisher had a nice colt picture ready, it was changed to a standard Colt gun, which has absolutely nothing rare or special, every gangster probably carrying one, and which doesn\u2019t suggest the same idea of acceleration.<\/em><br \/>\n<em> The action card that allowed you to look at an opponent\u2019s face down card was, logically, the informer. It\u2019s now, with no logical reason, called Police Raid. If we had wanted to put a Police Raid card, which may have a been a good idea, Bruno and I would have found a consistent effect for it, such as discarding all gangsters played on one business. So, the theme is not bad, since it\u2019s still the one we used when designing the game, but its implementation into the game has been strongly weakened. The publisher didn\u2019t realize that a theme is not only a name and nice pictures, but that is also, and probably more a set of references which make possible a metaphorical explanation of the rules, which is much more fast and efficient than an abstract one, and some nice puns during the game. Chicago poker didn\u2019t sell well. There are certainly many reasons, and may be the game wasn\u2019t that good, but I can\u2019t help wondering if it could not have made better without these small changes.<\/em><\/p>\n<p><em>I could have found many other examples and, in a first version of this article, I had mixed examples from my own games and from other ones, which was probably a bit heavy-handed. Anyway, the real issue is not with this or that specific game, it\u2019s more global \u2013 it\u2019s what a theme stands for in a light game. The theme is usually not the essence of the game, and even when a game has been entirely built with a theme, it can sometimes be successfully adapted to another one. That\u2019s what happened with Boomtown, which became Pirates \u2013 Caribbean Fleet in Poland \u2013 and on Android. But this can work only if the new theme is chosen because it is consistent with the game systems, and if it is carefully implemented, with an attention to all detail, including the name of every card.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Cet article &#8220;remplace&#8221; un texte pr\u00e9c\u00e9dent sur le m\u00eame sujet, qui a \u00e9t\u00e9 fort mal pris par l&#8217;\u00e9diteur de l&#8217;un des jeux cit\u00e9s &#8211; jeu dont je disais pourtant le plus grand bien avant de remarquer que son th\u00e8me avait &hellip; <a href=\"https:\/\/faidutti.com\/blog\/blog\/2013\/10\/12\/petits-jeux-et-themes-legers-light-themes-for-light-games-2\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":true,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[123,27],"tags":[362,372,55,354],"class_list":["post-2496","post","type-post","status-publish","format-standard","hentry","category-creation-ludique-game-design","category-le-monde-du-jeu-game-trends-and-styles","tag-a-king-s-life","tag-chicago-poker","tag-roi-des-nains","tag-mascarade"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p2HNOP-Eg","_links":{"self":[{"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/posts\/2496","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/comments?post=2496"}],"version-history":[{"count":14,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/posts\/2496\/revisions"}],"predecessor-version":[{"id":6755,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/posts\/2496\/revisions\/6755"}],"wp:attachment":[{"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/media?parent=2496"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/categories?post=2496"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/tags?post=2496"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}