{"id":206,"date":"2012-07-17T18:21:53","date_gmt":"2012-07-17T18:21:53","guid":{"rendered":"https:\/\/faidutti.com\/blog\/?p=206"},"modified":"2017-01-24T19:39:29","modified_gmt":"2017-01-24T19:39:29","slug":"cartes-personnages-character-cards","status":"publish","type":"post","link":"https:\/\/faidutti.com\/blog\/blog\/2012\/07\/17\/cartes-personnages-character-cards\/","title":{"rendered":"Cartes personnages <br> <i>Character Cards<\/i>"},"content":{"rendered":"<p>Je serais, entends-je souvent dire, un habitu\u00e9 de l&#8217;utilisation dans les jeux de cartes personnages. Il est vrai que l&#8217;on retrouve le m\u00eame syst\u00e8me de choix de cartes repr\u00e9sentant des personnages et permettant des actions diff\u00e9rentes dans Citadelles et dans Lost Temple, et des m\u00e9canismes proches dans Mission Plan\u00e8te Rouge et dans Aux Pierres du Dragon. Si elles fonctionnent tr\u00e8s diff\u00e9remment, les cartes de Castel ont aussi des capacit\u00e9s qui se r\u00e9f\u00e8rent plus ou moins \u00e0 chacun des personnages repr\u00e9sent\u00e9s.<\/p>\n<p>On est pourtant loin, tr\u00e8s loin, du jeu de r\u00f4le, ou m\u00eame des jeux comme Rencontre Cosmique dans lequel chacun des joueurs incarne un pouvoir diff\u00e9rent pour l&#8217;ensemble de la partie. Un joueur de Citadelles n&#8217;est pas l&#8217;assassin, le roi, ou le condottiere. \u00c0 chaque tour, il engage l&#8217;un de ces personnages, qui est pour quelques temps \u00e0 son service. Je crois m\u00eame que cela est indiqu\u00e9 dans l&#8217;introduction aux r\u00e8gles, et je suis certain d&#8217;avoir pr\u00e9cis\u00e9 dans celles de Lost Temple que les joueurs sont des aventuriers qui vont engager \u00e0 leur service les indig\u00e8nes rencontr\u00e9s dans la jungle.<\/p>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/07\/citadelles.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"208\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2012\/07\/17\/cartes-personnages-character-cards\/citadelles\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/07\/citadelles.jpg\" data-orig-size=\"450,867\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"Citadelles\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/07\/citadelles.jpg\" class=\"alignnone size-medium wp-image-208\" title=\"citadelles\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/07\/citadelles-155x300.jpg\" alt=\"\" width=\"155\" height=\"300\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/07\/citadelles-155x300.jpg 155w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/07\/citadelles.jpg 450w\" sizes=\"auto, (max-width: 155px) 100vw, 155px\" \/><\/a><\/p>\n<p>Il n&#8217;emp\u00eache que quand on joue \u00e0 Citadelles, on dit : &#8221; je suis le roi &#8220;, &#8220;je suis l&#8217;architecte&#8221;, et non &#8220;j&#8217;engage le roi&#8221;, &#8220;je recrute l&#8217;architecte&#8221;. C&#8217;est ce qui fait tout le charme de l&#8217;utilisation de cartes personnages et non, plus classiquement, de cartes sortil\u00e8ges ou action. Du simple point de vue de la m\u00e9canique de jeu, c&#8217;est pourtant exactement la m\u00eame chose, et je n\u2019ai rien invent\u00e9.<\/p>\n<p>M\u00eame le principe de &#8220;draft&#8221; pour le choix des personnages, aujourd&#8217;hui associ\u00e9 par tous \u00e0 Citadelles, est emprunt\u00e9 \u00e0 l&#8217;excellent Verr\u00e4ter, de mon ami Marcel-Andr\u00e9 Casasola Merkle, un petit jeu tr\u00e8s fut\u00e9 qui m\u00e9riterait d&#8217;\u00eatre r\u00e9\u00e9dit\u00e9. Je suis le premier surpris de ce que le succ\u00e8s de Citadelles n\u2019ai pas entra\u00een\u00e9 un regain d\u2019int\u00e9r\u00eat pour Verr\u00e4ter, et ce n\u2019est pas faute d\u2019avoir gliss\u00e9 le mot \u00e0 l\u2019occasion \u00e0 quelques \u00e9diteurs. Il est encore temps.<\/p>\n<p>Dans Verraeter (le tra\u00eetre), les joueurs sont des nobliaux intriguant dans un royaume divis\u00e9 entre deux grandes familles, aux armes de l&#8217;aigle et de la rose, et les personnages sont deux diplomates, un paysan, un b\u00e2tisseur, un strat\u00e8ge et, qui donne son nom et son sel au jeu, un traitre. Marcel a ensuite publi\u00e9 Meuterer, Le Mutin, o\u00f9 l\u2019action se d\u00e9roule bien s\u00fbr \u00e0 bord d\u2019un trois-mats, et o\u00f9 le mutin veut prendre la place du capitaine..<br \/>\nDans Citadelles, comme dans Verr\u00e4ter, chaque joueur \u00e0 son tour choisit un personnage et tout l\u2019int\u00e9r\u00eat du jeu consiste \u00e0 prendre une carte int\u00e9ressante, tout en \u00e9vitant les choix trop transparents et trop \u00e9vidents, qui feraient de vous une cible toute trouv\u00e9e pour le Voleur ou l\u2019Assassin.<\/p>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/07\/dragonstones2.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"209\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2012\/07\/17\/cartes-personnages-character-cards\/dragonstones-3\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/07\/dragonstones2.jpg\" data-orig-size=\"578,800\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"Aux Pierres du Dragon\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/07\/dragonstones2.jpg\" class=\"alignnone size-medium wp-image-209\" title=\"dragonstones\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/07\/dragonstones2-216x300.jpg\" alt=\"\" width=\"216\" height=\"300\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/07\/dragonstones2-216x300.jpg 216w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/07\/dragonstones2.jpg 578w\" sizes=\"auto, (max-width: 216px) 100vw, 216px\" \/><\/a><\/p>\n<p>Il s\u2019est vendu, dans une trentaine de langues diff\u00e9rentes, plus de Citadelles que de tous mes autres jeux r\u00e9unis. Les \u00e9diteurs m\u2019ont donc tous demand\u00e9 de leur faire un autre Citadelles, ou de leur faire Citadelles le jeu de plateau, et j\u2019ai toujours h\u00e9sit\u00e9 entre la tentation et le refus. Le r\u00e9sultat, ce sont quatre jeux &#8211; Mission Plan\u00e8te Rouge, Aux Pierres du Dragon, Lost Temple , Mascarade &#8211; qui s\u2019inspirent d\u2019une mani\u00e8re ou d\u2019une autre de Citadelles, mais sans jamais en \u00eatre une simple d\u00e9clinaison.<\/p>\n<p>Aux Pierres du Dragon est sans doute, du point de vue de la cr\u00e9ation ludique, le plus int\u00e9ressant. Avec Michael Schacht, nous avons cherch\u00e9 \u00e0 concevoir un jeu qui g\u00e9n\u00e8re la m\u00eame ambiance, les m\u00eames sensations, tout en ayant recours \u00e0 des m\u00e9canismes enti\u00e8rement diff\u00e9rents de ceux de Citadelles. Pas de draft, donc, mais un syst\u00e8me \u00e0 mi-chemin entre bluff et ench\u00e8res. L\u2019univers fantastique, en revanche, est assez proche de Citadelles, impression renforc\u00e9e par les illustrations de Julien Delval, qui avait d\u00e9j\u00e0 dessin\u00e9 une grande partie des cartes de Citadelles.On retrouve\u00a0 une Sorci\u00e8re, un Voleur &#8211; particuli\u00e8rement vicieux &#8211; mais aussi des magiciens de toutes sortes, et m\u00eame des dragons. C&#8217;est encore ce que j&#8217;ai voulu faire avec Mascarade, un jeu de cartes minimaliste, avec juste huit cartes personnages et quelques pi\u00e8ces d&#8217;or, qui devrait sortir l&#8217;an prochain. Il y a un roi, un \u00e9v\u00eaque et une sorci\u00e8re, le jeu est tout entier bas\u00e9 sur le bluff et la prise de risque, mais les m\u00e9canismes n&#8217;ont rien de commun avec ceux de Citadelles.<\/p>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/07\/losttemple1.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"213\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2012\/07\/17\/cartes-personnages-character-cards\/losttemple-2\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/07\/losttemple1.jpg\" data-orig-size=\"803,552\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"Lost Temple\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/07\/losttemple1.jpg\" class=\"alignnone size-medium wp-image-213\" title=\"losttemple\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/07\/losttemple1-300x206.jpg\" alt=\"\" width=\"300\" height=\"206\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/07\/losttemple1-300x206.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/07\/losttemple1-436x300.jpg 436w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/07\/losttemple1.jpg 803w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>Mission : Plan\u00e8te Rouge et Lost Temple sont, eux, partis de la volont\u00e9 inverse &#8211; reprendre le m\u00e9canisme au c\u0153ur de Citadelles, le choix des personnages, et l\u2019appliquer \u00e0 un th\u00e8me et une structure de jeu diff\u00e9rente. Pour Mission : Plan\u00e8te Rouge, c\u2019est un th\u00e8me de science fiction &#8211; notre prototype n\u2019\u00e9tait pas particuli\u00e8rement steampunk &#8211; et un m\u00e9canisme de majorit\u00e9, \u00e0 la fa\u00e7on d\u2019El Grande ou San Marco. Si Bruno Cathala et moi avons finalement adopt\u00e9 dans ce jeu un syst\u00e8me de choix simultan\u00e9 des personnages un peu diff\u00e9rents, c\u2019est pour acc\u00e9l\u00e9rer le d\u00e9roulement d\u2019un jeu plus complexe que Citadelles, et parce qu\u2019il nous a sembl\u00e9 int\u00e9ressant de permettre \u00e0 plusieurs joueurs de choisir le m\u00eame personnage. Dans Lost Temple, c\u2019est l\u00e0 aussi le principe de draft qui est recycl\u00e9, cette fois sans grand changement, mais appliqu\u00e9 \u00e0 une structure plus simple et plus l\u00e9g\u00e8re que les cartes b\u00e2timents de Citadelles, un simple parcours. Le Shaman, qui \u00e9change sa place dans la course avec un autre joueur, y est l\u2019\u00e9quivalent de l\u2019Assassin de Citadelles, le Voleur y est le m\u00eame qu\u2019\u00e0 Citadelles, et les autres personnages permettent d\u2019avancer plus ou moins rapidement sur la voie royale qui m\u00e8ne au Temple Perdu. Cela fait de Lost Temple un jeu plus simple, plus familial que Citadelles.<\/p>\n<p>Y en aura-t-il d\u2019autres ? Je ne me l\u2019interdis pas, tant il est toujours tentant de chercher \u00e0 reproduire un succ\u00e8s, mais ce n\u2019est pas dans mes projets imm\u00e9diats.<\/p>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/07\/citadels2.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"211\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2012\/07\/17\/cartes-personnages-character-cards\/citadels-3\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/07\/citadels2.jpg\" data-orig-size=\"290,551\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"Citadels\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/07\/citadels2.jpg\" class=\"alignnone size-medium wp-image-211\" title=\"citadels\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/07\/citadels2-157x300.jpg\" alt=\"\" width=\"157\" height=\"300\" \/><\/a><\/p>\n<p><em>I\u2019m known for the frequent use in my games of \u00abcharacter cards\u00bb, but I\u2019m not sure what it exactly means. It\u2019s true that Citadels and Lost Temple use the same drafting system for choosing \u00abcharacter cards\u00bb allowing for different actions during one\u2019s turn. Mission: Red Planet and Fist of Dragonstones use slightly different card selection systems, but also have cards bearing the name and picture of a character, whose action makes the main part of a player\u2019s turn. The character cards in Castle work completely differently, but also have characteristic thematically linked with the different characters. \u00a0<\/em><\/p>\n<p><em>This has very, very little in common with role playing games, or even with boardgames like Cosmic Encounter, in which each player has a different ability for the whole game. When playing Citadels, one doesn\u2019t play the part of the Assassin, King or Warlord. Players are vaguely supposed to be city builders who, every round, hire one of the characters for a short time. I think it\u2019s even told this way somewhere in the rules or on the back of the box. The rules of Lost Temple clearly state that players are explorers who get help from the indigenous people they meet in the jungle. <\/em><\/p>\n<p><em>Anyway, when playing Citadels, one always say \u00abI am the King\u00bb, \u00abI am the Bishop\u00bb and not \u00abI hire the King\u00bb, \u00abI hire the Bishop\u00bb. This twist makes the game more involving than the usual use of \u00abaction\u00bb or \u00abspell\u00bb cards. In game system terms, it\u2019s exactly the same, and I didn\u2019t invent anything. \u00a0<\/em><\/p>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/07\/verrater.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"212\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2012\/07\/17\/cartes-personnages-character-cards\/verrater\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/07\/verrater.jpg\" data-orig-size=\"1024,660\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"Verraeter\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/07\/verrater.jpg\" class=\"alignnone size-medium wp-image-212\" title=\"verrater\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/07\/verrater-300x193.jpg\" alt=\"\" width=\"300\" height=\"193\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/07\/verrater-300x193.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/07\/verrater-465x300.jpg 465w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/07\/verrater.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p><em>Even the character cards drafting system now always referred to as \u00abthe Citadels system\u00bb was borrowed from Marcel-Andr\u00e9 Casasola Merkle\u2019s Verr\u00e4ter &#8211; The Traitor. I\u2019m still surprised that the success of Citadels didn\u2019t rub of more on Verr\u00e4ter, an outstanding little card game which would deserve a new edition with clear English rules.<\/em><\/p>\n<p><em>In The Traitor, the players are nobles in a Kingdom where two main families, bearing Rose and Eagle, are vying for the throne. The characters are two diplomats, a farmer, a strategist and, most important, the eponymous traitor. Marcel later published Meuterer, the Mutineer, in which the action takes place on board a three-master.<\/em><\/p>\n<p><em>In Citadels, like in Verr\u00e4ter, each player on turn selects a character from the same deck handed from one player to the other. All the fun and the interest of the game is in trying to outwit the other players with choosing the most effective character in one\u2019s position, while avoiding the obvious choices which would make one an easy target for the Thief of Assassin. <\/em><\/p>\n<p><em>Citadels is published in more or less thirty different languages, and more copies of it have been sold than of all my other games together. No wonder publishers asked me to design either another Citadels, either Citadels &#8211; the boardgame. I\u2019ve always been very ambivalent, and from time to time I have a try at it. So far, four of my later designs have been more or less, and in very different ways, inspired by Citadels.<\/em><\/p>\n<div id=\"attachment_215\" style=\"width: 234px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/07\/mascarade.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-215\" data-attachment-id=\"215\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2012\/07\/17\/cartes-personnages-character-cards\/mascarade\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/07\/mascarade.jpg\" data-orig-size=\"717,960\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"Mascarade\" data-image-description=\"\" data-image-caption=\"&lt;p&gt;Playtesting Mascarade.&lt;\/p&gt;\n\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/07\/mascarade.jpg\" class=\"size-medium wp-image-215\" title=\"mascarade\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/07\/mascarade-224x300.jpg\" alt=\"\" width=\"224\" height=\"300\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/07\/mascarade-224x300.jpg 224w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/07\/mascarade.jpg 717w\" sizes=\"auto, (max-width: 224px) 100vw, 224px\" \/><\/a><p id=\"caption-attachment-215\" class=\"wp-caption-text\">Playtesting Mascarade.<\/p><\/div>\n<p><em>On a game designer point of view, Fist of Dragonstones is probably the most interesting. Michael Schacht and I tried to imagine a game that will convey the same feeling, the same mood, the same bluffing anxiety as Citadels with using completely different game systems. There is no drafting for characters, but the auction \/ bluffing system gives similar opportunities for double guessing. On the other hand, the fantasy setting is similar with Citadels, and Julien Delval, the illustrator, has already drawn some of the cards in Citadels.\u00a0 There is a Witch, a Thief &#8211; a very nasty one &#8211; and several magicians and wizards, and there are even dragons.\u2028That\u2019s also what I tried to do with Masquerade, a minimalistic card game &#8211; eight character cards and a few gold tokens &#8211; that ought to be published next year. Once more, there\u2019s a King, a Bishop, a Witch, and it\u2019s entirely based on bluffing and risk taking &#8211; but the game systems have nothing to do with Citadels. <\/em><\/p>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/07\/missionplaneterouge.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"missionplaneterouge\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/07\/missionplaneterouge-298x300.jpg\" alt=\"\" width=\"298\" height=\"300\" \/><\/a><\/p>\n<p><em>Mission : Red Planet and Lost Temple both started with the opposite idea &#8211; recycling the core character system of Citadels and applying to a completely different game structure and a completely different setting. With Mission : Red Planet, the theme is science fiction &#8211; our prototype was not Steampunk &#8211; and a wooden cubes majority goal like in El Grande or San Marco. Bruno Cathala and I finally got rid of the drafting and used a simultaneous choice character selection mechanism, mostly because it made for a faster game. In Lost Temple, the drafting rule is exactly the same as Citadels, but it\u2019s applied to a much simpler and lighter structure, a basic race game &#8211; kind of Citadels meets Candyland. The Shaman, who swaps his token with another player, is the equivalent of the Assassin in Citadels, the Thief is exactly the same, and most other characters have various forward movement abilities, the goal being to reach the Lost Temple at the end of the jungle path. The bluffing is similar as in Citadels, but the game feels lighter and more family fare.\u00a0 <\/em><\/p>\n<p><em>Will there be more such games ? There might be, trying to follow-up on a hit is always tempting&#8230;<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Je serais, entends-je souvent dire, un habitu\u00e9 de l&#8217;utilisation dans les jeux de cartes personnages. Il est vrai que l&#8217;on retrouve le m\u00eame syst\u00e8me de choix de cartes repr\u00e9sentant des personnages et permettant des actions diff\u00e9rentes dans Citadelles et dans &hellip; <a href=\"https:\/\/faidutti.com\/blog\/blog\/2012\/07\/17\/cartes-personnages-character-cards\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":true,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[12,31,6,33,34],"tags":[22,15,353,354,37,346,38],"class_list":["post-206","post","type-post","status-publish","format-standard","hentry","category-vieux-trucs-older-games","category-citadelles-citadels","category-friends","category-lost-temple","category-mascarade","tag-aux-pierres-du-dragon","tag-citadelles","tag-lost-temple","tag-mascarade","tag-mission-planete-rouge","tag-roles-caches-hidden-roles","tag-verrater"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p2HNOP-3k","_links":{"self":[{"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/posts\/206","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/comments?post=206"}],"version-history":[{"count":13,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/posts\/206\/revisions"}],"predecessor-version":[{"id":4247,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/posts\/206\/revisions\/4247"}],"wp:attachment":[{"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/media?parent=206"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/categories?post=206"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/tags?post=206"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}