{"id":20347,"date":"2026-09-08T15:10:28","date_gmt":"2026-09-08T15:10:28","guid":{"rendered":"https:\/\/faidutti.com\/blog\/?p=20347"},"modified":"2026-09-08T15:10:28","modified_gmt":"2026-09-08T15:10:28","slug":"les-extensionsexpansions","status":"publish","type":"post","link":"https:\/\/faidutti.com\/blog\/blog\/2026\/09\/08\/les-extensionsexpansions\/","title":{"rendered":"Les extensions<br><I>Expansions<\/i>"},"content":{"rendered":"<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-medium\"><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/card7.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"282\" height=\"300\" data-attachment-id=\"651\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2012\/05\/01\/la-vallee-des-mammouths-valley-of-the-mammoths\/card7\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/card7.jpg\" data-orig-size=\"941,1000\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"Bruno Shaman\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/card7.jpg\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/card7-282x300.jpg\" alt=\"\" class=\"wp-image-651\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/card7-282x300.jpg 282w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/card7.jpg 941w\" sizes=\"auto, (max-width: 282px) 100vw, 282px\" \/><\/a><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"><strong>Mon exp\u00e9rience<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Parmi les jeux qui, au d\u00e9but des ann\u00e9es quatre-vingt, m\u2019ont donn\u00e9 go\u00fbt d\u2019abord aux jeux de soci\u00e9t\u00e9, puis \u00e0 la cr\u00e9ation ludique, le plus notable est <em>Rencontre Cosmique<\/em>, qui n\u2019existait alors qu\u2019en anglais sous le nom de <em>Cosmic Encounter<\/em>. En y jouant r\u00e9guli\u00e8rement, et en d\u00e9pensant des efforts consid\u00e9rables pour nous procurer des extensions qui n\u2019\u00e9taient disponibles que, au mieux, \u00e0 Paris et, au pire, aux \u00c9tats-Unis, Pierre Cl\u00e9quin et moi avons commenc\u00e9 \u00e0 discuter la possibilit\u00e9 de nouveaux pouvoirs, de nouvelles lunes, bref, \u00e0 imaginer nos propres extensions \u2013 nous utilisions d\u00e9j\u00e0 ce terme. <\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/CE-expansion.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"584\" height=\"223\" data-attachment-id=\"20352\" data-permalink=\"https:\/\/faidutti.com\/blog\/ce-expansion\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/CE-expansion.jpg\" data-orig-size=\"1398,534\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;,&quot;alt&quot;:&quot;&quot;}\" data-image-title=\"CE expansion\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/CE-expansion-584x223.jpg\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/CE-expansion-584x223.jpg\" alt=\"\" class=\"wp-image-20352\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/CE-expansion-584x223.jpg 584w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/CE-expansion-300x115.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/CE-expansion-150x57.jpg 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/CE-expansion-500x191.jpg 500w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/CE-expansion.jpg 1398w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">C\u2019est ainsi que nous avons appris le m\u00e9tier, avant de nous pencher sur nos propres projets de jeux, dont l\u2019un des premiers, <em>La conqu\u00eate de l\u2019\u0153uf<\/em>, \u00e9tait directement inspir\u00e9 de <em>Rencontre Cosmique<\/em>. L\u2019un des tout premiers pouvoirs que j\u2019avais imagin\u00e9 pour <em>Rencontre Cosmique<\/em> se retrouverait d\u2019ailleurs trente ans plus tard dans une extension officielle sus le nom de Magicien.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-medium\"><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Cosmic-Magician.jpeg\"><img loading=\"lazy\" decoding=\"async\" width=\"240\" height=\"360\" data-attachment-id=\"20351\" data-permalink=\"https:\/\/faidutti.com\/blog\/cosmic-magician\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Cosmic-Magician.jpeg\" data-orig-size=\"467,700\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;,&quot;alt&quot;:&quot;&quot;}\" data-image-title=\"Cosmic Magician\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Cosmic-Magician-390x584.jpeg\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Cosmic-Magician-240x360.jpeg\" alt=\"\" class=\"wp-image-20351\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Cosmic-Magician-240x360.jpeg 240w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Cosmic-Magician-390x584.jpeg 390w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Cosmic-Magician-100x150.jpeg 100w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Cosmic-Magician-200x300.jpeg 200w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Cosmic-Magician.jpeg 467w\" sizes=\"auto, (max-width: 240px) 100vw, 240px\" \/><\/a><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">J\u2019ai toujours continu\u00e9 \u00e0 cr\u00e9er, de temps \u00e0 autre, de micro-extensions pour les jeux que j\u2019aime bien, et quelques-unes, comme un set de cartes de <em>Junta<\/em>, sont parues dans jeux &amp; Strat\u00e9gie ou Casus Belli. Quinze ans plus tard, au tout d\u00e9but de <em>Magic the Gathering<\/em>, alors que je faisais partie avec Pierre Rosenthal de la petite \u00e9quipe de traduction du jeu en fran\u00e7ais, j\u2019ai imagin\u00e9 une centaine de cartes sur le th\u00e8me de l\u2019alchimie \u2013 j\u2019\u00e9tais alors amoureux d\u2019une alchimiste &#8211; que nous avons montr\u00e9e \u00e0 WOTC. Ils l\u2019ont suffisamment appr\u00e9ci\u00e9e pour nous acheter le droit d\u2019utiliser nos cartes dans de futures extensions, et nous en avons reconnu quelques-unes \u2013 inutile de me demander lesquelles, je ne sais plus \u2013 dans les sets publi\u00e9s en 1998 et 1999.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/magic.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"584\" height=\"307\" data-attachment-id=\"20353\" data-permalink=\"https:\/\/faidutti.com\/blog\/magic\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/magic.jpg\" data-orig-size=\"2000,1053\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;LiDE 300&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1788863414&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;,&quot;alt&quot;:&quot;&quot;}\" data-image-title=\"magic\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/magic-584x307.jpg\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/magic-584x307.jpg\" alt=\"\" class=\"wp-image-20353\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/magic-584x307.jpg 584w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/magic-300x158.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/magic-150x79.jpg 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/magic-1536x809.jpg 1536w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/magic-500x263.jpg 500w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/magic.jpg 2000w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">J\u2019ai aussi imagin\u00e9 \u00e0 cette \u00e9poque des extensions pour quelques uns de mes jeux pr\u00e9f\u00e9r\u00e9s d\u2019alors, <em>Catan<\/em> &#8211; on disait alors <em>Les Colons de Catan<\/em> &#8211;  et <em>Elfenroads \/ Elfenland<\/em>, mais je ne sais pas ce qu\u2019elles sont devenues. Plus r\u00e9cemment, j\u2019ai imagin\u00e9 une petite extension pour <em>The Vale of Eternity<\/em>, qui a perdu de son int\u00e9r\u00eat avec l\u2019arriv\u00e9e rapide des extensions officielles, sur lesquelles je reviendrai. Je vais peut-\u00eatre m\u2019y essayer aussi pour <em>Fliptoons<\/em>, un autre jeu pour lequel il est assez facile d\u2019imaginer de nouvelles cartes.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-medium\"><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Baston.jpeg\"><img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"215\" data-attachment-id=\"20354\" data-permalink=\"https:\/\/faidutti.com\/blog\/baston-2\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Baston.jpeg\" data-orig-size=\"1900,1361\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;,&quot;alt&quot;:&quot;&quot;}\" data-image-title=\"Baston\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Baston-584x418.jpeg\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Baston-300x215.jpeg\" alt=\"\" class=\"wp-image-20354\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Baston-300x215.jpeg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Baston-584x418.jpeg 584w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Baston-150x107.jpeg 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Baston-1536x1100.jpeg 1536w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Baston-419x300.jpeg 419w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Baston.jpeg 1900w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">Qu\u2019en est-il de mes propres jeux&nbsp;? Avec Pierre Cl\u00e9quin, nous avions con\u00e7u, \u00e0 la demande de l\u2019\u00e9diteur, une extension pour notre jeu <em>Baston<\/em>, <em>La Rue<\/em>, qui d\u00e9pla\u00e7ait logiquement la bagarre dans la rue attenante au bistrot de jeu de base. C\u2019est aussi \u00e0 la demande de l\u2019\u00e9diteur que j\u2019avais fait la premi\u00e8re petite extension de <em>Citadelles<\/em>, <em>La Cit\u00e9 Sombre<\/em>, qui pr\u00e9sentait un d\u00e9faut assez fr\u00e9quent dans les extensions r\u00e9alis\u00e9es par l\u2019auteur peu apr\u00e8s la sortie du jeu de base \u2013 on y retrouvait surtout des id\u00e9es qui avaient \u00e9t\u00e9 mises de c\u00f4t\u00e9 lors du d\u00e9veloppement du jeu de base. Je m\u2019en suis mieux sorti pour <em>Mascarade<\/em>, o\u00f9 la plupart des nouveaux personnages de l\u2019extension sont des id\u00e9es venues apr\u00e8s la publication du jeu de base, souvent plus amusants que ceux d\u2019origine. Le personnage le plus int\u00e9ressant \u00e0 jouer, le Marionnettiste, n\u2019est apparu que dans l\u2019extension.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/citesombre360.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"233\" height=\"360\" data-attachment-id=\"20355\" data-permalink=\"https:\/\/faidutti.com\/blog\/citesombre360\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/citesombre360.jpg\" data-orig-size=\"233,360\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;,&quot;alt&quot;:&quot;&quot;}\" data-image-title=\"citesombre360\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/citesombre360.jpg\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/citesombre360.jpg\" alt=\"\" class=\"wp-image-20355\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/citesombre360.jpg 233w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/citesombre360-97x150.jpg 97w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/citesombre360-194x300.jpg 194w\" sizes=\"auto, (max-width: 233px) 100vw, 233px\" \/><\/a><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">L\u2019exp\u00e9rience de <em>la Cit\u00e9 Sombre<\/em> m\u2019ayant appris \u00e0 me m\u00e9fier, j\u2019ai longtemps fait le sourd quand les \u00e9diteurs de Citadelles me r\u00e9clamaient une extension, tout en leur rappelant que j\u2019\u00e9tais tout \u00e0 fait ouvert \u00e0 l\u2019id\u00e9e d\u2019une qui soit con\u00e7ue \u00ab&nbsp;in house&nbsp;\u00bb par l\u2019\u00e9diteur, ou par des fans du jeu, tant que j\u2019avais un droit de regard. D\u00e8s la parution de <em>Citadelles<\/em>, j\u2019ai re\u00e7u des propositions d\u2019extensions r\u00e9alis\u00e9es par des joueurs, le plus souvent un nouveau set de personnages. J\u2019en re\u00e7ois encore aujourd\u2019hui. Je les regarde syst\u00e9matiquement mais, dans la quasi-totalit\u00e9 des cas, les effets de ces cartes sont plus complexes et donc moins excitants que ceux du jeu de base \u2013 ce qui est normal, les effets les plus simples et directs \u00e9tant d\u00e9j\u00e0 pr\u00e9sents dans le jeu. C\u2019est cependant apr\u00e8s avoir re\u00e7u une telle proposition, par email, de Robin Corr\u00e8ze, que j\u2019ai finalement un jour signal\u00e9 \u00e0 l\u2019\u00e9diteur am\u00e9ricain qu\u2019il y avait peut-\u00eatre l\u00e0 mati\u00e8re \u00e0 une extension. Apr\u00e8s un long travail de d\u00e9veloppement chez l\u2019\u00e9diteur, c\u2019est finalement une nouvelle version du jeu, dans une grosse bo\u00eete, avec de nouveaux personnages d\u00e9velopp\u00e9s \u00ab&nbsp;in house&nbsp;\u00bb, pour plusieurs \u00e0 partir des id\u00e9es de Robin, et des nouveaux b\u00e2timents dont je suis en partie responsable. Je ne joue plus souvent \u00e0 <em>Citadelles<\/em>, et quand je le fais, c\u2019est toujours avec la petite bo\u00eete de base, mais l\u2019extension apporte pas mal de vari\u00e9t\u00e9 \u00e0 ceux qui jouent beaucoup. Un sc\u00e9nario similaire s\u2019est produit pour le nouveau <em>Citadelles Duel<\/em>, mais ce n\u2019est pas vraiment une extension \u2013 <a href=\"https:\/\/faidutti.com\/blog\/blog\/2026\/03\/19\/citadelles-duelcitadels-duel\/\">plus de d\u00e9tails ici<\/a>.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Citadels-1.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"584\" height=\"335\" data-attachment-id=\"20359\" data-permalink=\"https:\/\/faidutti.com\/blog\/citadels-8\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Citadels-1.jpg\" data-orig-size=\"1044,598\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;,&quot;alt&quot;:&quot;&quot;}\" data-image-title=\"Citadels\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Citadels-1-584x335.jpg\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Citadels-1-584x335.jpg\" alt=\"\" class=\"wp-image-20359\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Citadels-1-584x335.jpg 584w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Citadels-1-300x172.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Citadels-1-150x86.jpg 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Citadels-1-500x286.jpg 500w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Citadels-1.jpg 1044w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">Plus r\u00e9cemment, une petite extension de <em>Diamant \/ Incan Gold<\/em> est parue. Elle est int\u00e9gr\u00e9e \u00e0 la bo\u00eete de base dans l\u2019\u00e9dition am\u00e9ricaine de Gryphon Games, et vendue s\u00e9par\u00e9ment en Europe par Iello. J\u2019ai toujours consid\u00e9r\u00e9 que <em>Diamant<\/em> \u00e9tait un jeu dont le succ\u00e8s devait beaucoup \u00e0 sa simplicit\u00e9, et ni moi, ni Alan Moon, ne s\u2019\u00e9tait jamais essay\u00e9 \u00e0 en faire une extension. La m\u00e9canique au centre de cette extension, une petite r\u00e8gle sp\u00e9cifique pour chaque grotte, est une id\u00e9e de l\u2019\u00e9diteur europ\u00e9en, Iello. Quand ils nous l\u2019ont sugg\u00e9r\u00e9, ma r\u00e9action et a \u00e9t\u00e9 \u00ab&nbsp;bon sang mais c\u2019est bien s\u00fbr, pourquoi n\u2019y ai-je pas pens\u00e9 plus t\u00f4t&nbsp;!&nbsp;\u00bb &#8211; j\u2019ai alors sugg\u00e9r\u00e9 deux ou trois effets pour les grottes et, je crois, propos\u00e9 les cartes \u00ab&nbsp;Trahison&nbsp;\u00bb, inspir\u00e9es d\u2019une variante que je jouais parfois sans mat\u00e9riel suppl\u00e9mentaire.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-medium\"><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Diamant-expension-Grande.jpeg\"><img loading=\"lazy\" decoding=\"async\" width=\"272\" height=\"360\" data-attachment-id=\"20345\" data-permalink=\"https:\/\/faidutti.com\/blog\/diamant-expension-grande\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Diamant-expension-Grande.jpeg\" data-orig-size=\"967,1280\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;,&quot;alt&quot;:&quot;&quot;}\" data-image-title=\"Diamant expension &amp;#8211; Grande\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Diamant-expension-Grande-441x584.jpeg\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Diamant-expension-Grande-272x360.jpeg\" alt=\"\" class=\"wp-image-20345\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Diamant-expension-Grande-272x360.jpeg 272w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Diamant-expension-Grande-441x584.jpeg 441w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Diamant-expension-Grande-113x150.jpeg 113w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Diamant-expension-Grande-227x300.jpeg 227w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Diamant-expension-Grande.jpeg 967w\" sizes=\"auto, (max-width: 272px) 100vw, 272px\" \/><\/a><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">Je n\u2019ai pas parl\u00e9 des petits sets de six ou douze cartes donn\u00e9s plus ou moins gratuitement aux premiers acheteurs, aux souscripteurs du Kickstarter, ou aux participants \u00e0 tel ou tel \u00e9v\u00e9nement ludique \u2013 j\u2019ai connu \u00e7a pour <em>Citadelles, Myst\u00e8re \u00e0 l\u2019Abbaye, Treasure of the Dwarves, Dragon\u2019s Gold,<\/em> et j\u2019en oublie sans doute. Ces cartes sont presque toujours moins int\u00e9ressantes que celles du jeu de base, pour l\u2019une ou l\u2019autre de deux raisons. Parfois, ce sont celles qui ont \u00e9t\u00e9 retir\u00e9es dans le d\u00e9veloppement du jeu, souvent pour avoir un multiple de 54 cartes, le nombre f\u00e9tiche des imprimeurs. Sinon, c\u2019est un ajout de derni\u00e8re minute, peu ou pas test\u00e9, l\u2019\u00e9diteur demandant aux auteurs quelques cartes suppl\u00e9mentaires une semaine avant que tout ne parte \u00e0 l\u2019impression. J\u2019aime cependant beaucoup la micro-extension de <em>Citadelles<\/em>, <em>Route Mystique<\/em>, enti\u00e8rement con\u00e7ue chez l\u2019\u00e9diteur, qui me semble avoir \u00e9vit\u00e9 ces travers.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-medium\"><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Citadels-scenic-route.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"232\" height=\"360\" data-attachment-id=\"20360\" data-permalink=\"https:\/\/faidutti.com\/blog\/citadels-scenic-route\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Citadels-scenic-route.jpg\" data-orig-size=\"932,1444\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;,&quot;alt&quot;:&quot;&quot;}\" data-image-title=\"Citadels scenic route\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Citadels-scenic-route-377x584.jpg\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Citadels-scenic-route-232x360.jpg\" alt=\"\" class=\"wp-image-20360\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Citadels-scenic-route-232x360.jpg 232w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Citadels-scenic-route-377x584.jpg 377w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Citadels-scenic-route-97x150.jpg 97w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Citadels-scenic-route-194x300.jpg 194w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Citadels-scenic-route.jpg 932w\" sizes=\"auto, (max-width: 232px) 100vw, 232px\" \/><\/a><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"><strong>L&#8217;avis du sp\u00e9cialiste<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">J\u2019\u00e9tais l\u2019\u00e9t\u00e9 dernier \u00e0 Valmeinier, au sommet des jeux, o\u00f9 j\u2019ai un peu discut\u00e9 du sujet avec Mathieu Rivero, un jeune auteur qui semble s\u2019\u00eatre fait une sp\u00e9cialit\u00e9 de concevoir des extensions pour son seul jeu publi\u00e9, puisqu\u2019il est avec Faouzi Boughida l\u2019un des auteurs de <em>Cardia<\/em>, mais surtout pour d\u2019autres jeux, en l\u2019occurrence <em>Vale of Eternity<\/em>, de Eric Hong, et <em>Harmonies<\/em>, de Johan Benvenuto. De retour, ne me souvenant plus tr\u00e8s bien de ce que nous avions dit, je lui ai pos\u00e9 quelques questions par \u00e9crit, voici ses r\u00e9ponses.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Vale-1.jpeg\"><img loading=\"lazy\" decoding=\"async\" width=\"584\" height=\"270\" data-attachment-id=\"20368\" data-permalink=\"https:\/\/faidutti.com\/blog\/vale-1\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Vale-1.jpeg\" data-orig-size=\"1824,844\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;,&quot;alt&quot;:&quot;&quot;}\" data-image-title=\"Vale 1+\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Vale-1-584x270.jpeg\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Vale-1-584x270.jpeg\" alt=\"\" class=\"wp-image-20368\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Vale-1-584x270.jpeg 584w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Vale-1-300x139.jpeg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Vale-1-150x69.jpeg 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Vale-1-1536x711.jpeg 1536w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Vale-1-500x231.jpeg 500w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Vale-1.jpeg 1824w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/figure>\n\n\n\n<p class=\"has-text-color has-link-color wp-elements-1 wp-block-paragraph\" style=\"color:#265502\">\u2014 Comment t\u2019es-tu retrouv\u00e9 \u00e0 travailler sur les extensions de <em>Vale of Eternity<\/em> ? sur celles de <em>Harmonies<\/em> ? Et il y en a peut-\u00eatre d\u2019autres que je ne connais pas\u2026 As-tu re\u00e7u d\u2019autres propositions du m\u00eame style depuis ?&nbsp;<\/p>\n\n\n\n<p class=\"has-text-color has-link-color wp-elements-2 wp-block-paragraph\" style=\"color:#710505\">\u2014 Cela a en fait commenc\u00e9 avant. J&#8217;ai travaill\u00e9 sur&nbsp;<em>Steamwatchers<\/em>, un jeu de feu Mythic Games, avec son auteur, Marc Lagroy, et son autre d\u00e9veloppeur, Jean-Baptiste Gaillet. Nous avons produit trois extensions, l&#8217;une \u00e9tant h\u00e9rit\u00e9e en grande partie des id\u00e9es de Marc). Pour&nbsp;<em>Steamwatchers<\/em>, j&#8217;\u00e9tais prestataire pour Mythic Games, et le processus s&#8217;est fait naturellement. <br>Pour&nbsp;<em>Vale of Eternity<\/em>, c&#8217;est une autre histoire : j&#8217;animais&nbsp;Vale&nbsp;\u00e0 Essen pour le compte d&#8217;Instaplay, un agent B-to-B, et en fin de journ\u00e9e, je rencontre l&#8217;\u00e9quipe de Mandoo. Je jouais \u00e0&nbsp;Vale&nbsp;depuis Vichy, et j&#8217;adorais. Je les f\u00e9licite pour le jeu, leur demande ce qu&#8217;ils comptent rajouter&nbsp;pour les extensions, et, l\u00e0, je sens que j&#8217;ai mis les pieds dans le plat. Kevin, le patron de Mandoo, me dit tout net : \u00ab On n&#8217;en a pas, et on n&#8217;a pas de plan. L&#8217;auteur d&#8217;origine a tent\u00e9 des choses et n&#8217;a pas d&#8217;id\u00e9e&nbsp;fructueuse. Il ne souhaite plus travailler sur le jeu. Tu voudrais essayer ? \u00bb Mon (\u00e9ternel) syndrome de l&#8217;imposteur commen\u00e7ait \u00e0 grogner fort, mais j&#8217;ai dit oui, parce que je me suis dit que c&#8217;\u00e9tait un truc que j&#8217;aimerais beaucoup faire (j&#8217;avais d\u00e9j\u00e0 ador\u00e9 ma premi\u00e8re exp\u00e9rience sur&nbsp;<em>Steamwatchers<\/em>). Pour&nbsp;<em>Harmonies<\/em>, j&#8217;habite dans le m\u00eame coin que Johan, et l&#8217;on s&#8217;est toujours dit qu&#8217;on bosserait ensemble sur un projet. Un soir, on papote lors d&#8217;une de nos r\u00e9unions d&#8217;auteurs, et il me propose de bosser sur&nbsp;Harmonies&nbsp;avec lui. M\u00eame r\u00e9action interne que pour&nbsp;<em>Vale of Eternity<\/em>, m\u00eame r\u00e9ponse externe.&nbsp;<br>J&#8217;ai eu d&#8217;autres propositions, auxquelles je n&#8217;ai pas donn\u00e9 suite car mon emploi du temps est contraint. Je dors, je vis, je traduis, je bosse toujours et encore pour Ludovox, et entre tout \u00e7a, j&#8217;arrive \u00e0 caser un peu de design. Peu.&nbsp;<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Mathieu-Harmonies-Etourvy.jpeg\"><img loading=\"lazy\" decoding=\"async\" width=\"438\" height=\"584\" data-attachment-id=\"20343\" data-permalink=\"https:\/\/faidutti.com\/blog\/mathieu-harmonies-etourvy\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Mathieu-Harmonies-Etourvy.jpeg\" data-orig-size=\"1500,2000\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;1.64&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;iPhone 17e&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1778770060&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;4.2&quot;,&quot;iso&quot;:&quot;400&quot;,&quot;shutter_speed&quot;:&quot;0.03030303030303&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;,&quot;alt&quot;:&quot;&quot;}\" data-image-title=\"Mathieu Harmonies Etourvy\" data-image-description=\"\" data-image-caption=\"&lt;p&gt;Mathieu testant les extensions de Harmonies \u00e0 Etourvy.&lt;\/p&gt;\n\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Mathieu-Harmonies-Etourvy-438x584.jpeg\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Mathieu-Harmonies-Etourvy-438x584.jpeg\" alt=\"\" class=\"wp-image-20343\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Mathieu-Harmonies-Etourvy-438x584.jpeg 438w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Mathieu-Harmonies-Etourvy-270x360.jpeg 270w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Mathieu-Harmonies-Etourvy-113x150.jpeg 113w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Mathieu-Harmonies-Etourvy-1152x1536.jpeg 1152w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Mathieu-Harmonies-Etourvy-225x300.jpeg 225w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Mathieu-Harmonies-Etourvy.jpeg 1500w\" sizes=\"auto, (max-width: 438px) 100vw, 438px\" \/><\/a><figcaption class=\"wp-element-caption\">Mathieu testant les extensions de Harmonies \u00e0 Etourvy.<\/figcaption><\/figure>\n<\/div>\n\n\n<p class=\"has-text-color has-link-color wp-elements-3 wp-block-paragraph\" style=\"color:#265502\">\u2014 Tu sors aussi un, ou je crois m\u00eame deux, nouveaux sets de cartes pour Cardia, que j\u2019ai vu jou\u00e9s \u00e0 \u00c9tourvy, puis \u00e0 Valmeinier. Est-ce le m\u00eame type de travail que de faire des extensions pour des jeux d\u2019autres auteurs ?&nbsp;<\/p>\n\n\n\n<p class=\"has-text-color has-link-color wp-elements-4 wp-block-paragraph\" style=\"color:#710505\">\u2014 Une nouvelle bo\u00eete \u2013 autonome \u2013 sort \u00e0 l&#8217;automne,\u00a0<em>Temp\u00eates et Mar\u00e9es<\/em>.\u00a0 Avec mon co-auteur Faouzi Boughida, on a encore d&#8217;autres id\u00e9es mais cela d\u00e9pendra du bon vouloir de l&#8217;\u00e9diteur et des ventes, bien entendu. C&#8217;est un peu le m\u00eame travail, oui : on explore. Pour moi, la r\u00e9flexion d&#8217;une suite, c&#8217;est d&#8217;abord une analyse. \u00ab Que fait ce jeu ? Comment lui offrir plus de richesse ? Quel angle adopter pour le rendre plus tranchant ? Retors ? G\u00e9n\u00e9reux ? Quelles sont les critiques que je trouve fond\u00e9es, et que l&#8217;on peut aborder ou traiter ? \u00bb\u00a0\u00a0<br><em>Cardia \u2013 Temp\u00eates et Mar\u00e9es<\/em>, par exemple, met \u00e0 l&#8217;honneur deux factions, chacune dans un deck. L\u00e0 o\u00f9 le\u00a0<em>Cardia<\/em>\u00a0de base a peu de diff\u00e9rence visible entre les decks, cette deuxi\u00e8me boite a deux points de gameplay plus saillants : le tir \u00e0 la corde avec l&#8217;Archipel et les combos \u00e0 retardement avec l&#8217;Exp\u00e9dition. C&#8217;est plus visible, c&#8217;est plus facile \u00e0 intuiter : \u00e7a \u00ab r\u00e9pare \u00bb quelque chose qu&#8217;on a rat\u00e9 dans la premi\u00e8re bo\u00eete. Pareil pour\u00a0<em>Vale of Eternity<\/em>\u00a0: l&#8217;une des plaintes les plus communes est qu&#8217;il manque quelques cartes pour ne pas trop m\u00e9langer la d\u00e9fausse. Ainsi, la premi\u00e8re extension,\u00a0<em>Artifacts<\/em>, vient rajouter quelques cartes ind\u00e9pendantes pour parer \u00e0 ce probl\u00e8me, mais ajoute aussi un module \u00e0 c\u00f4t\u00e9.\u00a0<em>Curse<\/em>, arrivant un an plus tard, est l\u00e0 pour chambouler l&#8217;existant.\u00a0<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-medium\"><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/cardia3.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"282\" height=\"360\" data-attachment-id=\"20366\" data-permalink=\"https:\/\/faidutti.com\/blog\/screenshot-33\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/cardia3.jpg\" data-orig-size=\"783,1000\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;Screenshot&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;Screenshot&quot;,&quot;orientation&quot;:&quot;1&quot;,&quot;alt&quot;:&quot;&quot;}\" data-image-title=\"Screenshot\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/cardia3-457x584.jpg\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/cardia3-282x360.jpg\" alt=\"\" class=\"wp-image-20366\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/cardia3-282x360.jpg 282w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/cardia3-457x584.jpg 457w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/cardia3-117x150.jpg 117w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/cardia3-235x300.jpg 235w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/cardia3.jpg 783w\" sizes=\"auto, (max-width: 282px) 100vw, 282px\" \/><\/a><\/figure>\n<\/div>\n\n\n<p class=\"has-text-color has-link-color wp-elements-5 wp-block-paragraph\" style=\"color:#710505\"><br>Maintenant, il y a une diff\u00e9rence cl\u00e9 :\u00a0Cardia, c&#8217;est notre b\u00e9b\u00e9 avec Faouzi. On l&#8217;a retourn\u00e9 dans tous les sens, on a test\u00e9 plein de choses, on a encore des id\u00e9es, mais il s&#8217;agit toujours du m\u00eame prisme. En somme, c&#8217;est un kal\u00e9idoscope que l&#8217;on agite, mais qui comprend un nombre de couleurs limit\u00e9. Et si l&#8217;on invitait un auteur \u00e0 r\u00e9aliser une extension, il apporterait son nuancier \u00e0 lui. Peut-\u00eatre qu&#8217;un jour, on manquera de couleurs et on aura besoin de teintes ext\u00e9rieures. Il faudra simplement qu&#8217;on soit assez lucides sur ce qu&#8217;il faut (pour le jeu, et pour nous), et qu&#8217;on ne s&#8217;accroche pas comme des berniques \u00e0 notre jeu.\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Mathie-Cardia-Etourvy.jpeg\"><img loading=\"lazy\" decoding=\"async\" width=\"584\" height=\"438\" data-attachment-id=\"20344\" data-permalink=\"https:\/\/faidutti.com\/blog\/mathie-cardia-etourvy\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Mathie-Cardia-Etourvy.jpeg\" data-orig-size=\"2000,1500\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;1.64&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;iPhone 17e&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1778712823&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;4.2&quot;,&quot;iso&quot;:&quot;500&quot;,&quot;shutter_speed&quot;:&quot;0.04&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;,&quot;alt&quot;:&quot;&quot;}\" data-image-title=\"Mathie Cardia Etourvy\" data-image-description=\"\" data-image-caption=\"&lt;p&gt;Mathieu pr\u00e9sentant le nouveau deck de Cardia.&lt;\/p&gt;\n\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Mathie-Cardia-Etourvy-584x438.jpeg\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Mathie-Cardia-Etourvy-584x438.jpeg\" alt=\"\" class=\"wp-image-20344\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Mathie-Cardia-Etourvy-584x438.jpeg 584w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Mathie-Cardia-Etourvy-300x225.jpeg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Mathie-Cardia-Etourvy-150x113.jpeg 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Mathie-Cardia-Etourvy-1536x1152.jpeg 1536w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Mathie-Cardia-Etourvy-400x300.jpeg 400w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Mathie-Cardia-Etourvy.jpeg 2000w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><figcaption class=\"wp-element-caption\">Mathieu pr\u00e9sentant le nouveau deck de Cardia.<\/figcaption><\/figure>\n\n\n\n<p class=\"has-text-color has-link-color wp-elements-6 wp-block-paragraph\" style=\"color:#265502\">\u2014 Quelles r\u00e9flexions t\u2019inspire le fait de faire des extensions pour des jeux dont tu n\u2019es pas l\u2019auteur. Travailles-tu plut\u00f4t seul ou toujours en collaboration avec l\u2019auteur du jeu de base ?&nbsp;<\/p>\n\n\n\n<p class=\"has-text-color has-link-color wp-elements-7 wp-block-paragraph\" style=\"color:#710505\">\u2014 Tout d&#8217;abord, quelque chose m&#8217;importe : le respect de la vision auctoriale. Si j&#8217;ai l&#8217;auteur sous la main, je d\u00e9cortique la d\u00e9marche, j&#8217;essaie de la comprendre. Une extension veut prolonger, \u00e9tendre ; il faut aller dans la m\u00eame direction si l&#8217;on ne veut pas un game design trop dissonant. Je l&#8217;ai toujours dit en priv\u00e9 et je le r\u00e9p\u00e8terai en public, je suis honor\u00e9 de travailler sur des jeux comme&nbsp;Vale,&nbsp;Harmonies&nbsp;ou&nbsp;Steamwatchers&nbsp;: ce sont des jeux qui ont fait un truc bien \u00e0 eux, qui ont marqu\u00e9 leur \u00e9poque par un design abouti ; pour&nbsp;Steamwatchers,&nbsp;j&#8217;ai pu accompagner cette d\u00e9marche d\u00e8s la bo\u00eete de base, quand, pour&nbsp;Harmonies&nbsp;et&nbsp;Vale of Eternity, je suis arriv\u00e9 apr\u00e8s. Chacun de ces jeux \u00e9tait suffisamment riche pour avoir son petit truc \u00e0 lui,&nbsp;son prolongement.&nbsp;<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-medium\"><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/steamwatchers.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"176\" height=\"360\" data-attachment-id=\"20369\" data-permalink=\"https:\/\/faidutti.com\/blog\/steamwatchers\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/steamwatchers.jpg\" data-orig-size=\"586,1200\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;,&quot;alt&quot;:&quot;&quot;}\" data-image-title=\"steamwatchers\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/steamwatchers-285x584.jpg\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/steamwatchers-176x360.jpg\" alt=\"\" class=\"wp-image-20369\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/steamwatchers-176x360.jpg 176w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/steamwatchers-285x584.jpg 285w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/steamwatchers-73x150.jpg 73w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/steamwatchers-147x300.jpg 147w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/steamwatchers.jpg 586w\" sizes=\"auto, (max-width: 176px) 100vw, 176px\" \/><\/a><\/figure>\n<\/div>\n\n\n<p class=\"has-text-color has-link-color wp-elements-8 wp-block-paragraph\" style=\"color:#710505\"><br>J&#8217;aime donc autant que possible \u00eatre avec l&#8217;auteur (au moins un temps, pour valider les bases, pour dialoguer, trouver ce qui fait fonctionner le jeu) : si je voulais rester seul, j&#8217;\u00e9crirais plus de romans dans mon coin ou je ferais des jeux en solo. Cela \u00e9tant dit,&nbsp;<em>Vale of Eternity<\/em>&nbsp;est un travail que j&#8217;ai men\u00e9 sans l&#8217;auteur du jeu de base, m\u00eame s&#8217;il a essay\u00e9 chacune des extensions une fois juste avant l&#8217;envoi en impression.&nbsp;<br>Il y a avec l&#8217;extension une fa\u00e7on diff\u00e9rente de raconter l&#8217;histoire ludique, et donc de la faire vivre ; je crois que je suis heureux d&#8217;\u00eatre un analyste minutieux des jeux pour lesquels je fais des extensions, et j&#8217;essaie de leur rendre hommage au mieux possible. En traduisant un jeu ou en cr\u00e9ant une extension, je passe tant de temps sur l&#8217;\u0153uvre que j&#8217;en viens \u00e0 voir des rouages, de la syst\u00e9mique, de la philosophie de design ; il y a des gens que \u00e7a rebute, et tant mieux pour eux. Moi, j&#8217;ai \u00e9t\u00e9 biberonn\u00e9 \u00e0 la litt\u00e9rature compar\u00e9e et \u00e0 l&#8217;analyse universitaire en sciences molles bien p\u00e9dantes, alors voir le fonctionnement interne, c&#8217;est une bo\u00eete \u00e0 musique qui suscite plein d&#8217;\u00e9merveillement.&nbsp;<\/p>\n\n\n\n<p class=\"has-text-color has-link-color wp-elements-9 wp-block-paragraph\" style=\"color:#265502\">\u2014 Est-ce que tu aimes \u00e7a ? Qu\u2019est-ce qui est plus ou moins int\u00e9ressant que de travailler sur un jeu bien \u00e0 toi ?&nbsp;<\/p>\n\n\n\n<p class=\"has-text-color has-link-color wp-elements-10 wp-block-paragraph\" style=\"color:#710505\">\u2014 Simplement&#8230; Oui, sinon, je ne le ferais pas. Il y a quelque chose de rassurant : le jeu fonctionne donc il n&#8217;est pas n\u00e9cessaire de tout refaire, il est un appui certain. Sur un jeu sans base et que je fais&nbsp;seul, il n&#8217;y a que moi qui peux trancher, et un cr\u00e9ateur s&#8217;embourbe vite dans une d\u00e9cision de design mauvaise, passe beaucoup (trop&nbsp;?) d&#8217;\u00e9nergie \u00e0 explorer. Raffiner\/\u00e9tendre me demande une capacit\u00e9 analytique que j&#8217;utilise moins seul, l\u00e0 o\u00f9 le travail plus&nbsp;exploratoire est souvent plus propice. Faire une extension, c&#8217;est un peu comme restaurer un meuble d\u00e9j\u00e0 existant : on conna\u00eet sa forme et sa fonction, on se sent gratifi\u00e9 de l&#8217;avoir fait et d&#8217;y avoir apport\u00e9 sa touche et ses am\u00e9liorations, plut\u00f4t que d&#8217;essayer de r\u00e9inventer la chaise.&nbsp;<br>J&#8217;appr\u00e9cie aussi la vision \u00e9ditoriale que cela exige de moi ; c&#8217;est quoi, une extension de &#8220;ce&#8221; jeu ? Comment estime-t-on que \u00e7a suffit ? Que c&#8217;est trop loin ou trop pr\u00e8s du concept initial ? Questionner permet souvent d&#8217;informer le design, et l&#8217;exploration du design lui-m\u00eame permet d&#8217;informer le travail \u00e9ditorial.&nbsp;&nbsp;<\/p>\n\n\n\n<p class=\"has-text-color has-link-color wp-elements-11 wp-block-paragraph\" style=\"color:#265502\">\u2014 Y a-t-il un jeu pour lequel tu r\u00eaverais de faire une extension ?&nbsp;<\/p>\n\n\n\n<p class=\"has-text-color has-link-color wp-elements-12 wp-block-paragraph\" style=\"color:#710505\">&nbsp;\u2014 S\u00fbrement ! Mais j&#8217;ai du mal \u00e0 me projeter sur &#8220;le&#8221; jeu sur lequel j&#8217;aimerais faire une extension ;&nbsp;je me suis pour l&#8217;instant beaucoup laiss\u00e9 porter par les opportunit\u00e9s,&nbsp;eu \u00e9gard \u00e0 mon temps restreint. Parfois, en jouant, j&#8217;ai des id\u00e9es, comme sur&nbsp;<em>Vale of Eternity<\/em>&nbsp;o\u00f9 pas mal de choses me sont venues naturellement (m\u00eame si, comme d&#8217;hab, 90% des id\u00e9es ont fini aux oubliettes). Parfois, des jeux me sont herm\u00e9tiques : je ne sais pas du tout comment j&#8217;aborderais une extension de, disons,&nbsp;<em>Take Time<\/em>,&nbsp;que pourtant j&#8217;adore d&#8217;amour. Pas forc\u00e9ment parce que je ne comprends pas comment fonctionne le jeu, mais plut\u00f4t parce que je ne vois pas quoi y ajouter tant il me parait complet. Je retournerais la question en disant que je trouve que certains jeux n&#8217;ont pas besoin d&#8217;extension, ind\u00e9pendamment de leur qualit\u00e9 :&nbsp;leur proposition me semble claire,&nbsp;nette et sans espace de flexibilit\u00e9 (allez, qui voudrait une extension pour&nbsp;<em>Abalone<\/em>&nbsp;?). Des jeux au design plus ouvert semblent beaucoup plus mall\u00e9ables et propices. Je crois que j&#8217;aimerais me frotter \u00e0 du design de jeu bac \u00e0 sable, fa\u00e7on&nbsp;<em>Western Legends<\/em>,&nbsp;mais la t\u00e2che semble insurmontable.&nbsp;&nbsp;<\/p>\n\n\n\n<p class=\"has-text-color has-link-color wp-elements-13 wp-block-paragraph\" style=\"color:#265502\">\u2014 Financi\u00e8rement, cela se passe comment ? Tu partages les royalties avec l\u2019auteur du jeu d\u2019origine ?&nbsp;<\/p>\n\n\n\n<p class=\"has-text-color has-link-color wp-elements-14 wp-block-paragraph\" style=\"color:#710505\">\u2014 Cela d\u00e9pend. Parfois, c&#8217;est une collaboration \u00e9quitable, horizontale. Parfois, l&#8217;auteur touche plus. Parfois, c&#8217;\u00e9tait une prestation de services. Je n&#8217;ai pas de quoi me plaindre : je crois que j&#8217;ai su n\u00e9gocier quand il le fallait par&nbsp;rapport \u00e0 ma situation d&#8217;alors. Avec l&#8217;exp\u00e9rience, je crois que je suis \u00e0 m\u00eame de proposer des choses plus fines, plus pertinentes. Globalement, je m&#8217;en tire avec des cycles de d\u00e9veloppement un peu plus courts qu&#8217;un vrai jeu complet, donc je me satisfais de ce que j&#8217;ai. Je ne pourrais certainement pas compter dessus pour vivre, du moins pour l&#8217;instant. \u00c9videmment, l&#8217;extension b\u00e9n\u00e9ficie beaucoup au jeu de base puisqu&#8217;elle contribue \u00e0 prolonger la visibilit\u00e9 du jeu. Je pense que c&#8217;est \u00e0 consid\u00e9rer lorsqu&#8217;une extension est n\u00e9goci\u00e9e (en termes de pourcentage de droits, surtout si l&#8217;auteur n&#8217;est pas interventionniste).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Outre le point de vue des auteurs, que j\u2019ai longuement d\u00e9velopp\u00e9 \u00e0 travers mon exemple et celui de Mathieu, il conviendrait sans doute de discuter de celui des \u00e9diteurs, et bien s\u00fbr de celui des joueurs. Je serai plus rapide.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Les \u00e9diteurs.<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Il s\u2019\u00e9coule habituellement quelques ann\u00e9es entre la sortie d\u2019un jeu et la possible parution d\u2019une extension, qui, sauf cas tr\u00e8s particuliers, n\u2019est pas m\u00eame \u00e9tudi\u00e9e avant la sortie du jeu. Ce sont les ventes initiales du jeu, leur \u00e9volution, et les demandes des joueurs qui peuvent pousser un \u00e9diteur \u00e0 envisager une extension.<\/p>\n\n\n\n<figure class=\"wp-block-video has-custom-css wp-custom-css-057d078d\"><video height=\"1920\" style=\"aspect-ratio: 1080 \/ 1920;\" width=\"1080\" controls src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/allplay-expansions.mp4\"><\/video><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Les ventes d\u2019une extension sont g\u00e9n\u00e9ralement entre le dixi\u00e8me et le tiers de celles du jeu de base, soit moins que ce que l\u2019on pourrait croire en regardant les nombres de propri\u00e9taires des boites sur le BGG \u2013 les joueurs occasionnels, qui ne fr\u00e9quentent pas ce genre de sites, sont aussi bien moins susceptibles d\u2019acheter des extensions.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Les co\u00fbts de d\u00e9veloppement et d\u2019illustration d\u2019une extension \u00e9tant par ailleurs inf\u00e9rieurs \u00e0 ceux du jeu de base, et certaines sont pr\u00e9s. &nbsp;Publier une extension d\u2019un jeu ayant connu un r\u00e9el succ\u00e8s est donc pour l\u2019\u00e9diteur une op\u00e9ration sans aucun risque, mais qui ne peut en elle-m\u00eame lui rapporter autant que la sortie d\u2019un jeu \u00e0 succ\u00e8s. Quelques \u00e9diteurs ont ainsi v\u00e9cu des ann\u00e9es, sans prendre de risques, sur les ventes r\u00e9guli\u00e8res des nouvelles bo\u00eetes des <em>Colons de Catan<\/em>, de <em>Cards Against Humanity<\/em>, des <em>Aventuriers du Rail<\/em>, de <em>Dominion<\/em>, de <em>Carcassonne<\/em> et de quelques autres. Le ph\u00e9nom\u00e8ne un peu bizarre des collectionneurs qui ach\u00e8tent toutes les \u00e9ditions, toutes les extensions, est cependant tr\u00e8s marginal dans le jeu de soci\u00e9t\u00e9, except\u00e9 dans le march\u00e9 tr\u00e8s particulier des CCGs et TTGs, dont je ne parle pas vraiment ici.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/catan-scaled.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"584\" height=\"120\" data-attachment-id=\"20372\" data-permalink=\"https:\/\/faidutti.com\/blog\/catan-4\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/catan-scaled.jpg\" data-orig-size=\"2560,528\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;,&quot;alt&quot;:&quot;&quot;}\" data-image-title=\"catan\" data-image-description=\"\" data-image-caption=\"&lt;p&gt;Et il y en a bien d&amp;#8217;autres&amp;#8230;..&lt;\/p&gt;\n\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/catan-584x120.jpg\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/catan-584x120.jpg\" alt=\"\" class=\"wp-image-20372\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/catan-584x120.jpg 584w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/catan-300x62.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/catan-150x31.jpg 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/catan-1536x317.jpg 1536w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/catan-2048x422.jpg 2048w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/catan-500x103.jpg 500w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><figcaption class=\"wp-element-caption\">Et il y en a bien d&#8217;autres&#8230;..<\/figcaption><\/figure>\n<\/div>\n\n<p><width: 40%><\/p>\n<p><\/width><\/p>\n\n\n<p class=\"wp-block-paragraph\">Il y a une autre raison de publier une extension. Cette sortie remet le jeu de base sur le devant de la sc\u00e8ne, parfois m\u00eame dans la Hotness de Boardgamegeek, et permet donc de relancer quelque peu des ventes qui commencent \u00e0 s\u2019essouffler. L\u2019effet est difficile \u00e0 mesurer, mais il est incontestable, et c\u2019est ce qui explique que, comme cela m\u2019est parfois arriv\u00e9 avec <em>Citadelles<\/em>, l\u2019\u00e9diteur demande soudain avec insistance une extension \u00e0 un auteur qui n\u2019en voit pas toujours l\u2019int\u00e9r\u00eat.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Reste le cas, de plus en plus fr\u00e9quent sur Kickstarter et Gamefound, des multiples extensions publi\u00e9es en m\u00eame temps que le jeu de base. Il me semble que l\u2019on est plus ici dans une situation comparable \u00e0 celle des multiples suppl\u00e9ments quand on ach\u00e8te un billet d\u2019avion \u2013 l\u2019objectif est moins de vendre plus que de faire payer le maximum de ce qu\u2019il est pr\u00eat \u00e0 payer \u00e0 chacun des acheteurs.&nbsp;Dans l\u2019avion, je paie toujours pour le hublot. Sur Kickstarter, je prends toujours l\u2019extension qui ajoute quelques joueurs. Beaucoup de ces extensions, cependant, ne sont souvent que du mat\u00e9riel un peu plus luxueux, mais pas toujours plus joli.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Les joueurs<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Certaines extensions, et g\u00e9n\u00e9ralement celles que je pr\u00e9f\u00e8re, sont du type \u00ab&nbsp;more of the same&nbsp;\u00bb &#8211; plus de cartes, des plateaux de jeux diff\u00e9rents, du mat\u00e9riel pour un ou deux joueurs suppl\u00e9mentaires, donnant au jeu plus de vari\u00e9t\u00e9 et de versatilit\u00e9 sans le rendre vraiment plus complexe. C\u2019est essentiellement le cas des extensions pour les TCGs et CCGs, des nouveaux decks de <em>Similo<\/em> ou dans un autre genre des nouveaux plateaux des <em>Aventuriers du Rail<\/em>, m\u00eame si chacun apporte g\u00e9n\u00e9ralement un petit m\u00e9canisme suppl\u00e9mentaire. C\u2019est le cas de la plupart, pas toutes, des extensions de <em>Rencontre Cosmique<\/em>, qui ne sont que des pouvoirs suppl\u00e9mentaires pour le m\u00eame jeu. La derni\u00e8re micro-extension que je viens d\u2019acheter, celle de <em>Ch\u00e2teau Combo<\/em>, tout comme la \u00ab&nbsp;deuxi\u00e8me saison&nbsp;\u00bb de l\u2019excellent <em>Fliptoons<\/em>, sont aussi de ce type.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-medium\"><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/fliptoons.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"123\" data-attachment-id=\"20377\" data-permalink=\"https:\/\/faidutti.com\/blog\/fliptoons\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/fliptoons.jpg\" data-orig-size=\"2200,900\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;,&quot;alt&quot;:&quot;&quot;}\" data-image-title=\"fliptoons\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/fliptoons-584x239.jpg\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/fliptoons-300x123.jpg\" alt=\"\" class=\"wp-image-20377\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/fliptoons-300x123.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/fliptoons-584x239.jpg 584w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/fliptoons-150x61.jpg 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/fliptoons-1536x628.jpg 1536w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/fliptoons-2048x838.jpg 2048w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/fliptoons-500x205.jpg 500w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">Les seules extensions que j\u2019ach\u00e8te presque syst\u00e9matiquement sont d\u2019ailleurs celles qui permettent seulement d\u2019int\u00e9grer des joueurs suppl\u00e9mentaires, permettant aux trop nombreux jeux pour 3 ou 4 joueurs de devenir ce qu\u2019ils \u00e9taient souvent pour l\u2019auteur, des jeux pour 3 \u00e0 6 joueurs.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">D\u2019autres extensions, \u00e0 l\u2019inverse, introduisent de nouveaux m\u00e9canismes, de nouvelles couches de r\u00e8gles, complexifiant et rallongeant fr\u00e9quemment le jeu \u2013 m\u00eame lorsque ces jeux, comme <em>Dune Imperium<\/em> ou <em>Terraforming Mars<\/em> \u2013 n\u2019avaient pas vraiment besoin d\u2019une heure de jeu et d\u2019un niveau de complexit\u00e9 suppl\u00e9mentaire \u2013 enfin, quelques joueurs semblent penser qu\u2019ils en avaient besoin.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/clank-scaled.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"584\" height=\"105\" data-attachment-id=\"20376\" data-permalink=\"https:\/\/faidutti.com\/blog\/clank-7\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/clank-scaled.jpg\" data-orig-size=\"2560,460\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;,&quot;alt&quot;:&quot;&quot;}\" data-image-title=\"clank\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/clank-584x105.jpg\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/clank-584x105.jpg\" alt=\"\" class=\"wp-image-20376\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/clank-584x105.jpg 584w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/clank-300x54.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/clank-150x27.jpg 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/clank-1536x276.jpg 1536w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/clank-2048x368.jpg 2048w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/clank-500x90.jpg 500w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">C\u2019est \u00e0 cette cat\u00e9gorie qu\u2019appartiennent, pour l\u2019essentiel, les d\u00e9veloppement de Mathieu pour <em>Vale of Eternity<\/em> et <em>Harmonies<\/em>. On peut bien s\u00fbr citer aussi ce qui est sans doute l\u2019extension la plus vendue, <em>Les marins de Catan<\/em>.&nbsp; Je connais moins ces extensions. J\u2019en ai achet\u00e9 pour quelques gros jeux que j\u2019adore, <em>Clank<\/em>, <em>Dune Imperium<\/em>, <em>Iki<\/em>, mais elles ne sont gu\u00e8re sorties de leur boite tant le jeu de base se suffit d\u00e9j\u00e0 \u00e0 lui-m\u00eame, et est d\u00e9j\u00e0 complexe \u00e0 mettre en place. M\u00eame mon extension des <em>Charlatans de Belcastel<\/em>, qui n\u2019est pourtant pas un jeu bien complexe, n\u2019n&#8217;a jamais \u00e9t\u00e9 jou\u00e9e tant je me satisfais du jeu de base. Et puis, si on m\u00e9lange tout, il faut tout trier \u00e0 nouveau apr\u00e8s la partie\u2026.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Bien s\u00fbr, de nombreuses extensions appartiennent \u00e0 toutes ces cat\u00e9gories \u00e0 la fois. <em>Night Parade of a Hundred Yokai<\/em>, de Luis Brueh, est l\u2019un des jeux dont j\u2019ai achet\u00e9 syst\u00e9matiquement toutes les extensions. Elles permettent de jouer \u00e0 5 ou 6 joueurs, ajoutent chacun un petit \u00e9l\u00e9ment de r\u00e8gle sans trop compliquer l\u2019ensemble, et donnent acc\u00e8s \u00e0 de nouveaux clans de cr\u00e9atures bizarres et exotiques.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/night-parade-scaled.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"584\" height=\"141\" data-attachment-id=\"20374\" data-permalink=\"https:\/\/faidutti.com\/blog\/night-parade-3\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/night-parade-scaled.jpg\" data-orig-size=\"2560,620\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;,&quot;alt&quot;:&quot;&quot;}\" data-image-title=\"night parade\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/night-parade-584x141.jpg\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/night-parade-584x141.jpg\" alt=\"\" class=\"wp-image-20374\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/night-parade-584x141.jpg 584w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/night-parade-300x73.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/night-parade-150x36.jpg 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/night-parade-1536x372.jpg 1536w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/night-parade-2048x496.jpg 2048w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/night-parade-500x121.jpg 500w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">Un cas particulier et assez populaire d\u2019extensions consiste \u00e0 attribuer \u00e0 chaque joueur un petit \u00ab&nbsp;pouvoir&nbsp;\u00bb, un avantage \u00e0 utiliser soit une fois, soit r\u00e9guli\u00e8rement tout au long de la partie. Dans les jeux enti\u00e8rement construits sur ce principe, comme <em>Rencontre Cosmique, Root<\/em> ou <em>Night Parade of a Hundred Yokai<\/em>, c\u2019est bien s\u00fbr le c\u0153ur du syst\u00e8me, et le meilleur moyen d\u2019ajouter encore de la vari\u00e9t\u00e9. Dans d\u2019autres jeux, cela peut pourtant tomber \u00e0 plat, souvent parce que cela fait double emploi avec d\u2019autres syst\u00e8mes de jeu. C\u2019est notamment le cas pour les deckbuilding \u2013 \u00e0 quoi bon commencer une partie de <em>Clank<\/em> avec un pouvoir individuel, quand le principe m\u00eame du deckbuilding est de construire son deck et donc son personnage.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Reste un autre cas particulier, de plus en plus fr\u00e9quent, les sets d\u2019extension \u00ab&nbsp;modulaires&nbsp;\u00bb. C\u2019est d\u00e9j\u00e0 un peu le cas de la toute petite extension de <em>Diamant<\/em>, qui comprend \u00e0 la fois les tuiles de personnalisation des mines et les cartes Trahison, qui ne sont pas con\u00e7ues pour \u00eatre syst\u00e9matiquement utilis\u00e9es ensemble \u2013 je pense m\u00eame qu\u2019utiliser les deux alourdit un peu le jeu. L\u2019extension <em>Harmonies Crescendo<\/em> dont Mathieu Rivero parle plus haut, qui arrive bient\u00f4t en boutique et dont j\u2019ai essay\u00e9 l\u2019un des modules \u00e0 Valmeinier, est aussi de ce type. Dans la petite bo\u00eete se trouvent trois \u00ab&nbsp;modules&nbsp;\u00bb diff\u00e9rents, qui vont du plateau diff\u00e9rent modifiant \u00e0 peine le jeu aux nouveaux types de cartes le rendant bien plus complexe. Je me souviens d\u2019extensions de <em>Carcassonne<\/em> dans lesquelles on pouvait aussi \u00ab&nbsp;piocher&nbsp;\u00bb pour prendre les \u00e9l\u00e9ments de son choix.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Il faudrait aussi parler ici des versions Legacy de jeux existants comme Les Vaneturiers de Rail, Pand\u00e9mi, Clank et quelques autres. Je n&#8217;y ai jamais jou\u00e9, n&#8217;ai jamais vraiment \u00e9t\u00e9 attir\u00e9 par l&#8217;id\u00e9e, et n&#8217;est donc pas vraiment d&#8217;opinion \u00e0 leur sujet, si ce n&#8217;est que la mode me semble en train de passer.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-medium\"><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/6-Sojourns.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"301\" data-attachment-id=\"20375\" data-permalink=\"https:\/\/faidutti.com\/blog\/6-sojourns\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/6-Sojourns.jpg\" data-orig-size=\"631,633\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;,&quot;alt&quot;:&quot;&quot;}\" data-image-title=\"6 Sojourns\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/6-Sojourns-582x584.jpg\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/6-Sojourns-300x301.jpg\" alt=\"\" class=\"wp-image-20375\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/6-Sojourns-300x301.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/6-Sojourns-582x584.jpg 582w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/6-Sojourns-150x150.jpg 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/6-Sojourns-299x300.jpg 299w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/6-Sojourns.jpg 631w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">Du coup, je ne peux pas ignorer l\u2019un des jeux auxquels j\u2019ai le plus jou\u00e9 ces derni\u00e8res semaines, <em>Six Sojourns<\/em>, de Ryan Laukat \u2013 habituellement pas l\u2019un de mes auteurs favoris \u2013 dont j\u2019ai la magnifique \u00e9dition \u00ab\u00a0de luxe\u00a0\u00bb qui int\u00e8gre une bonne dizaine de \u00ab\u00a0modules\u00a0\u00bb. On devine ais\u00e9ment comment ce jeu a \u00e9t\u00e9 con\u00e7u, sur la base de <em>Eight Minutes for an Empire<\/em>, paru en 2012. Ryan Laukat a eu plus de dix ans pour, \u00e0 partir d\u2019un jeu simplissime, imaginer une dizaine de nouveaux petits m\u00e9canismes, exploration, volcans, serpents de mer, temples\u2026 et dessiner pas moins de huit cartes diff\u00e9rentes. Le r\u00e9sultat est, un peu comme avec <em>Rencontre Cosmique<\/em>, un jeu r\u00e9ellement \u00ab\u00a0modulaire\u00a0\u00bb, o\u00f9 l\u2019on d\u00e9cide avant chaque partie quels \u00e9l\u00e9ments on va int\u00e9grer. Sans int\u00e9r\u00eat pour de longs jeux qui durent toute la soir\u00e9e, et auxquels on ne joue jamais suffisamment pour appr\u00e9cier la vari\u00e9t\u00e9, la formule est agr\u00e9able pour des jeux qui durent \u00e0 peine une heure, sans avoir la rigidit\u00e9 des Legacy games.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Du point de vue des joueurs, les extensions am\u00e9liorent-elles toujours un jeu&nbsp;?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">C\u2019est ce que l\u2019on pourrait na\u00efvement penser apr\u00e8s un tour sur Boardgamegeek, o\u00f9 elles sont syst\u00e9matiquement mieux not\u00e9es que le jeu de base (8 vs 7,6 pour <em>Vale of Eternity<\/em>, 8,2 vs 7,7 pour <em>Lords of the Waterdeep<\/em>, 7,9 vs 7,6 pour <em>Iki<\/em>, 8 vs 7,7 pour <em>Ch\u00e2teau Combo<\/em>, 7,1 vs 6,9 pour <em>Diamant<\/em>, et je pourrais continuer la liste car je n\u2019ai trouv\u00e9 aucun contre-exemple). L\u2019explication, bien s\u00fbr, est que ces moyennes sont biais\u00e9es, les joueurs qui n\u2019ont pas appr\u00e9ci\u00e9 un jeu et lui ont laiss\u00e9 une mauvaise note \u00e9tant peu susceptibles d\u2019acheter les extensions et d\u2019aller les noter sur le BGG.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Alors, auteurs et \u00e9diteurs, faut-il imaginer et publier encore plus des extensions&nbsp;? Oui, bien s\u00fbr, si vous en avez envie, si vous avez de bonnes id\u00e9es, et si vous pensez que cela ajoute quelque chose, si ce n\u2019est pas, ou pas seulement, un truc pour relancer un jeu dont les ventes commencent \u00e0 flancher.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Joueurs, faut-il les acheter&nbsp;? Oui, si vous pensez vraiment que vous aller jouer avec \u2013 j\u2019ai quelques extensions que je sors r\u00e9guli\u00e8rement, j\u2019en ai plusieurs autres que je n\u2019utiliserai sans doute jamais, surtout parmi celles qui complexifient un jeu en lui ajoutant de nouveaux m\u00e9canismes.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-medium\"><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/card9.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"274\" height=\"300\" data-attachment-id=\"653\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2012\/05\/01\/la-vallee-des-mammouths-valley-of-the-mammoths\/card9\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/card9.jpg\" data-orig-size=\"916,1000\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"Bruno Shaman\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/card9.jpg\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/card9-274x300.jpg\" alt=\"\" class=\"wp-image-653\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/card9-274x300.jpg 274w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/card9.jpg 916w\" sizes=\"auto, (max-width: 274px) 100vw, 274px\" \/><\/a><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"><strong><em>My experience<\/em><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>In the late eighties, one of the games which jumpstarted me into the world of boardgames, and then of boardgame design, was <\/em>Cosmic Encounter<em>. While playing it regularly, while spending lots of energy trying to get expansion sets which were available only in Paris, if not only in the US, Pierre Cl\u00e9quin and I started discussing our own ideas for alien powers, for moon effects and for other zany expansions \u2013 we were already using that word. <\/em><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/CE-expansion.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"584\" height=\"223\" data-attachment-id=\"20352\" data-permalink=\"https:\/\/faidutti.com\/blog\/ce-expansion\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/CE-expansion.jpg\" data-orig-size=\"1398,534\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;,&quot;alt&quot;:&quot;&quot;}\" data-image-title=\"CE expansion\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/CE-expansion-584x223.jpg\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/CE-expansion-584x223.jpg\" alt=\"\" class=\"wp-image-20352\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/CE-expansion-584x223.jpg 584w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/CE-expansion-300x115.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/CE-expansion-150x57.jpg 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/CE-expansion-500x191.jpg 500w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/CE-expansion.jpg 1398w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><em>This is how we first learned to design games, and one of our first creations, the unpublished <\/em>Conquest of the Egg<em>, was directly inspired by <\/em>Cosmic Encounter<em>. One of the first aliens I designed for Cosmic Encounter would, thirty years later, end up in an official expansion as the Magician.<\/em><\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-medium\"><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Cosmic-Magician.jpeg\"><img loading=\"lazy\" decoding=\"async\" width=\"240\" height=\"360\" data-attachment-id=\"20351\" data-permalink=\"https:\/\/faidutti.com\/blog\/cosmic-magician\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Cosmic-Magician.jpeg\" data-orig-size=\"467,700\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;,&quot;alt&quot;:&quot;&quot;}\" data-image-title=\"Cosmic Magician\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Cosmic-Magician-390x584.jpeg\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Cosmic-Magician-240x360.jpeg\" alt=\"\" class=\"wp-image-20351\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Cosmic-Magician-240x360.jpeg 240w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Cosmic-Magician-390x584.jpeg 390w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Cosmic-Magician-100x150.jpeg 100w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Cosmic-Magician-200x300.jpeg 200w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Cosmic-Magician.jpeg 467w\" sizes=\"auto, (max-width: 240px) 100vw, 240px\" \/><\/a><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"><em>Since then, I occasionally design small expansions for boardgames I like. In the nineties, while I was, with Pierre Rosenthal, in the small team in charge of translating the first <\/em>Magic the Gathering<em> sets into French, I imagined a hundred cards set about alchemy \u2013 this was the time I was in love with an alchemist \u2013 which we showed to WOTC. They liked it enough to pay us for the right to use some of them in future expansions, and we recognized a few ones \u2013 don\u2019t ask me which ones, I don\u2019t remember \u2013 in the sets published in the late nineties.<\/em><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/magic.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"584\" height=\"307\" data-attachment-id=\"20353\" data-permalink=\"https:\/\/faidutti.com\/blog\/magic\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/magic.jpg\" data-orig-size=\"2000,1053\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;LiDE 300&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1788863414&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;,&quot;alt&quot;:&quot;&quot;}\" data-image-title=\"magic\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/magic-584x307.jpg\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/magic-584x307.jpg\" alt=\"\" class=\"wp-image-20353\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/magic-584x307.jpg 584w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/magic-300x158.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/magic-150x79.jpg 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/magic-1536x809.jpg 1536w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/magic-500x263.jpg 500w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/magic.jpg 2000w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><em>I also designed expansions for the games I was most regularly playing then, like <\/em>Settlers of Catan<em> or <\/em>Elfenroads<em> \/ <\/em>Elfenland<em>, but I have no idea what became of them. More recently, I\u2019ve imagined a few extra cards for <\/em>Vale of Eternity<em>, which became irrelevant when the official expansions arrived \u2013 more about them later. I\u2019m tempted to do the same with <\/em>Fliptoons<em>, another game for which designing cards is fun and easy.<\/em><\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-medium\"><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Baston.jpeg\"><img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"215\" data-attachment-id=\"20354\" data-permalink=\"https:\/\/faidutti.com\/blog\/baston-2\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Baston.jpeg\" data-orig-size=\"1900,1361\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;,&quot;alt&quot;:&quot;&quot;}\" data-image-title=\"Baston\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Baston-584x418.jpeg\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Baston-300x215.jpeg\" alt=\"\" class=\"wp-image-20354\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Baston-300x215.jpeg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Baston-584x418.jpeg 584w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Baston-150x107.jpeg 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Baston-1536x1100.jpeg 1536w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Baston-419x300.jpeg 419w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Baston.jpeg 1900w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"><em>What about expansions for my own designs? The publisher asked Pierre Cl\u00e9quin and me to design an expansion for <\/em>Baston<em>, our first published game. It was called <\/em>The Street<em>, and saw the original bar brawl move to the neighboring street. The first small <\/em>Citadels<em> Expansion, The Dark City, was also requested by the publisher, and a flaw very common in expansions designed by the original designer shortly after a successful game is published, it was in part made from card ideas which were dismissed during the base game development. I made a better job of the <\/em>Mascarade<em> expansion, where most of the characters are new ideas, including the most fun character card in the game, the Puppet Master.<\/em><\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Dark-City.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"240\" height=\"360\" data-attachment-id=\"20356\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2026\/09\/08\/les-extensionsexpansions\/dark-city\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Dark-City.jpg\" data-orig-size=\"240,360\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;,&quot;alt&quot;:&quot;&quot;}\" data-image-title=\"Dark City\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Dark-City.jpg\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Dark-City.jpg\" alt=\"\" class=\"wp-image-20356\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Dark-City.jpg 240w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Dark-City-100x150.jpg 100w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Dark-City-200x300.jpg 200w\" sizes=\"auto, (max-width: 240px) 100vw, 240px\" \/><\/a><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"><em>Having learned to be wary from the <\/em>Dark City<em> experience, I long turned a deaf ear whenever the publishers of <\/em>Citadels<em> asked me for an expansion\u2014though I always reminded them that I was perfectly open to the idea of \u200b\u200bone designed either in-house by them or by fans of the game.<\/em><br><em>As soon as <\/em>Citadels<em> was released, I started receiving proposals for expansions designed by players, and I still get them regularly. I always look at them, but in most cases the card effects are more complex and therefore less exciting than the original ones. This is unavoidable, the simplest, obvious and direct effects having been used in the base game. One day however, after looking at one of these proposals, sent by a fan player, Robin Corr\u00e8ze, I noticed the US publisher that there might be matter there for an interesting expansion. After a long development phase, Asmodee finally published a new version of the game, a big box with new characters developed in house, many of them based on Robin\u2019s ideas, and new buildings, many of them my own ideas. I don\u2019t play <\/em>Citadels<em> that often now, but when I do it is always with the original small box. The big box, however, can bring some variety and is enjoyed by people who play the game regularly. A similar story has led to the new <\/em>Citadels Duel<em>, but it\u2019s not really an expansion \u2013 <a href=\"https:\/\/faidutti.com\/blog\/blog\/2026\/03\/19\/citadelles-duelcitadels-duel\/\" data-type=\"category\" data-id=\"556\">more details here. <\/a><\/em><\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Citadels-1.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"584\" height=\"335\" data-attachment-id=\"20359\" data-permalink=\"https:\/\/faidutti.com\/blog\/citadels-8\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Citadels-1.jpg\" data-orig-size=\"1044,598\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;,&quot;alt&quot;:&quot;&quot;}\" data-image-title=\"Citadels\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Citadels-1-584x335.jpg\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Citadels-1-584x335.jpg\" alt=\"\" class=\"wp-image-20359\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Citadels-1-584x335.jpg 584w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Citadels-1-300x172.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Citadels-1-150x86.jpg 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Citadels-1-500x286.jpg 500w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Citadels-1.jpg 1044w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"><em>A small <\/em>Diamant \/ Incan Gold<em> expansion has recently been published. It is included in the new copies of the Gryphon Games editions, but sold separately in Europe by Iello. I\u2019ve always thought that <\/em>Diamant<em>\u2019s success owed mostly to its directness and simplicity, and neither Alan Moon nor I really considered designing an expansion. The core idea for the expansion, a small new rule for every cave, was suggested by the European publisher, Iello. When I first heard it, my reaction was \u201cOf course! Why didn\u2019t I think of it before?\u201d. I then submitted two or three cave rules and, if I remember well, suggested the Treason cards, based on a variant I had sometimes tried without added components.<\/em><\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-medium\"><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Diamant-expension-Grande.jpeg\"><img loading=\"lazy\" decoding=\"async\" width=\"272\" height=\"360\" data-attachment-id=\"20345\" data-permalink=\"https:\/\/faidutti.com\/blog\/diamant-expension-grande\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Diamant-expension-Grande.jpeg\" data-orig-size=\"967,1280\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;,&quot;alt&quot;:&quot;&quot;}\" data-image-title=\"Diamant expension &amp;#8211; Grande\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Diamant-expension-Grande-441x584.jpeg\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Diamant-expension-Grande-272x360.jpeg\" alt=\"\" class=\"wp-image-20345\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Diamant-expension-Grande-272x360.jpeg 272w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Diamant-expension-Grande-441x584.jpeg 441w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Diamant-expension-Grande-113x150.jpeg 113w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Diamant-expension-Grande-227x300.jpeg 227w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Diamant-expension-Grande.jpeg 967w\" sizes=\"auto, (max-width: 272px) 100vw, 272px\" \/><\/a><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"><em>There is also a different kind of expansion, small blisters of six or twelve cards given, often for free, to the Kickstarter subscribers, or to the first buyers, or to the attendees at some game event. I\u2019ve experienced this with <\/em>Citadels, Mystery of the Abbey, Treasure of the Dwarves, Dragon\u2019s Gold<em> and probably a few other ones I don&#8217;t remember. These extra cards are always less interesting than the basic game ones, for one of two reasons. Sometimes, they are just the cards which were dismissed from the core game during development, in order to have in the base box a multiple of 54 cards, the printers\u2019 magic number. If not, they are a last minute addition requested from the designer by the publisher on a whim, one or two weeks before files are sent to the printer, and barely playtested. I nevertheless really like the <\/em>Citadels<em> micro-expansion, <\/em>Scenic Road<em>, which was designed in-house by the publisher.&nbsp;&nbsp;<\/em><\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-medium\"><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Citadels-scenic-route.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"232\" height=\"360\" data-attachment-id=\"20360\" data-permalink=\"https:\/\/faidutti.com\/blog\/citadels-scenic-route\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Citadels-scenic-route.jpg\" data-orig-size=\"932,1444\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;,&quot;alt&quot;:&quot;&quot;}\" data-image-title=\"Citadels scenic route\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Citadels-scenic-route-377x584.jpg\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Citadels-scenic-route-232x360.jpg\" alt=\"\" class=\"wp-image-20360\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Citadels-scenic-route-232x360.jpg 232w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Citadels-scenic-route-377x584.jpg 377w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Citadels-scenic-route-97x150.jpg 97w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Citadels-scenic-route-194x300.jpg 194w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Citadels-scenic-route.jpg 932w\" sizes=\"auto, (max-width: 232px) 100vw, 232px\" \/><\/a><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"><strong><em>Ask the specialist<\/em><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Last summer at the \u201cBoardgame Summit\u201d in Valmeinier, a summer alpine meeting of French boardgame designers and publishers, I discussed this topic with Mathieu Rivero, a young boardgame designer who seems to specialize in designing expansions, for his only published game, <\/em>Duel for Cardia<em>, codesigned with Faouzi Boughida, but more interestingly for other successful games, Eric Hong\u2019s <\/em>Vale of Eternity<em> and Johan Benvenuto\u2019s <\/em>Harmonies<em>. Back in Paris, since I didn\u2019t remember all our discussions, I emailed him a few questions, and here are his answers.<\/em><\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Vale-1.jpeg\"><img loading=\"lazy\" decoding=\"async\" width=\"584\" height=\"270\" data-attachment-id=\"20368\" data-permalink=\"https:\/\/faidutti.com\/blog\/vale-1\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Vale-1.jpeg\" data-orig-size=\"1824,844\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;,&quot;alt&quot;:&quot;&quot;}\" data-image-title=\"Vale 1+\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Vale-1-584x270.jpeg\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Vale-1-584x270.jpeg\" alt=\"\" class=\"wp-image-20368\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Vale-1-584x270.jpeg 584w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Vale-1-300x139.jpeg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Vale-1-150x69.jpeg 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Vale-1-1536x711.jpeg 1536w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Vale-1-500x231.jpeg 500w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Vale-1.jpeg 1824w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/figure>\n<\/div>\n\n\n<p class=\"has-text-color has-link-color wp-elements-15 wp-block-paragraph\" style=\"color:#265502\">\u2014 <em>How did you end up working on the <\/em>Vale of Eternity<em>\u2019s expansions? On the <\/em>Harmonies<em> ones? And may be other ones I don\u2019t know about. Have you been asked to work on other games since?<\/em><\/p>\n\n\n\n<p class=\"has-text-color has-link-color wp-elements-16 wp-block-paragraph\" style=\"color:#710505\">\u2014 <em>It started even before. I worked on <\/em>Steamwatchers<em>, a game from the now-defunct Mythic Games, alongside its designer, Marc Lagroy, and an other developer, Jean-Baptiste Gaillet. We designed three expansions, one of which was largely based on Marc&#8217;s ideas. For <\/em>Steamwatchers<em>, I worked as a contractor for Mythic Games, and the process unfolded naturally.<\/em><br>Vale of Eternity<em> is a different story: I was demoing the game at Essen for Instaplay, a B2B agency, and was introduced to the Mandoo team at the end of the day. I\u2019d been playing <\/em>Vale<em> since the Vichy trade show and absolutely loved it. I congratulated them on the game and asked what they planned to add in future expansions &#8211; and that\u2019s when I realized I\u2019d put my foot in it. Kevin, the head of Mandoo, told me point-blank: &#8220;We don&#8217;t have any expansion ready, and we don&#8217;t have a plan. The original designer tried a few things but didn&#8217;t come up with anything convincing. He doesn&#8217;t want to work on the game anymore. Would you like to give it a try?&#8221; My (ever-present) imposter syndrome started rearing its ugly head, but I said yes\u2014because I knew it was something I\u2019d really love to do, and I\u2019d already thoroughly enjoyed my first experience with <\/em>Steamwatchers<em>.<\/em><br><em>With <\/em>Harmonies<em>, Johan and I just happen to live nearby, and we have long thought of working on some game idea together. One evening, while chatting at a boardgame designer meetup, he suggested we work on <\/em>Harmonies<em> together. I had the same internal reaction as for Vale of Eternity, and gave the same answer.<\/em><br><em>I got other similar offers since, but didn\u2019t accept due to lack of time. I sleep, I live, I work as a translator, I work for Ludovox (a French boardgaming website) so game design time is kinda scarce.<\/em><\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Mathieu-Harmonies-Etourvy.jpeg\"><img loading=\"lazy\" decoding=\"async\" width=\"438\" height=\"584\" data-attachment-id=\"20343\" data-permalink=\"https:\/\/faidutti.com\/blog\/mathieu-harmonies-etourvy\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Mathieu-Harmonies-Etourvy.jpeg\" data-orig-size=\"1500,2000\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;1.64&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;iPhone 17e&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1778770060&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;4.2&quot;,&quot;iso&quot;:&quot;400&quot;,&quot;shutter_speed&quot;:&quot;0.03030303030303&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;,&quot;alt&quot;:&quot;&quot;}\" data-image-title=\"Mathieu Harmonies Etourvy\" data-image-description=\"\" data-image-caption=\"&lt;p&gt;Mathieu testant les extensions de Harmonies \u00e0 Etourvy.&lt;\/p&gt;\n\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Mathieu-Harmonies-Etourvy-438x584.jpeg\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Mathieu-Harmonies-Etourvy-438x584.jpeg\" alt=\"\" class=\"wp-image-20343\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Mathieu-Harmonies-Etourvy-438x584.jpeg 438w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Mathieu-Harmonies-Etourvy-270x360.jpeg 270w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Mathieu-Harmonies-Etourvy-113x150.jpeg 113w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Mathieu-Harmonies-Etourvy-1152x1536.jpeg 1152w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Mathieu-Harmonies-Etourvy-225x300.jpeg 225w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Mathieu-Harmonies-Etourvy.jpeg 1500w\" sizes=\"auto, (max-width: 438px) 100vw, 438px\" \/><\/a><figcaption class=\"wp-element-caption\">Mathieu playtesting the Harmonies expansions in Etourvy.<\/figcaption><\/figure>\n<\/div>\n\n\n<p class=\"has-text-color has-link-color wp-elements-17 wp-block-paragraph\" style=\"color:#265502\">\u2014 <em>One \u2013 or may be two ? \u2013 new sets of cards for <\/em>Duel for Cardia<em> will soon hit the shelves. I\u2019ve seen them being played both in Etourvy and Valmeinier. Did you work on these in the same way you work on expansions for other designers\u2019 games ?<\/em><\/p>\n\n\n\n<p class=\"has-text-color has-link-color wp-elements-18 wp-block-paragraph\" style=\"color:#710505\">\u2014 <em>My codesigner Faouzi Boughida and I still have other ideas for this game, but everything will depend on the publisher, and of course on the sales. And, yes, it\u2019s more or less the same work \u2013 exploring. Giving a game a follow-up always start with an analysis \u2013 What is this game doing? How can we make it more tense? more tricky? more generous? What are the well-founded criticisms we can deal with?<br><\/em>Cardia \u2013 Tide and Storm<em>, for example, has two different factions, each with its own deck. There was little difference between the decks in the basic Cardia game. In <\/em>Tide and Storm<em>, the Archipelago plays a tug-of-war game, while the Expedition builds delayed combos you can then activate. The differences are more obvious, easier to grasp. In a way, it fixes something we missed with the first box. It is the same with <\/em>Vale of Eternity<em> \u2013 one of the most frequent player\u2019s complaint was that the game needed a few more cards so that the discard was not reshuffled too often. The first expansion, <\/em>Artifacts<em>, adds a few independent cards to deal with this issue, but also adds a separate module with extra rules. <\/em>Curse<em>, published one year later, aims at shaking up the existing game.<\/em><\/p>\n\n\n\n<p class=\"has-text-color has-link-color wp-elements-19 wp-block-paragraph\" style=\"color:#710505\"><\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-medium\"><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/cardia3.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"282\" height=\"360\" data-attachment-id=\"20366\" data-permalink=\"https:\/\/faidutti.com\/blog\/screenshot-33\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/cardia3.jpg\" data-orig-size=\"783,1000\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;Screenshot&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;Screenshot&quot;,&quot;orientation&quot;:&quot;1&quot;,&quot;alt&quot;:&quot;&quot;}\" data-image-title=\"Screenshot\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/cardia3-457x584.jpg\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/cardia3-282x360.jpg\" alt=\"\" class=\"wp-image-20366\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/cardia3-282x360.jpg 282w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/cardia3-457x584.jpg 457w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/cardia3-117x150.jpg 117w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/cardia3-235x300.jpg 235w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/cardia3.jpg 783w\" sizes=\"auto, (max-width: 282px) 100vw, 282px\" \/><\/a><\/figure>\n<\/div>\n\n\n<p class=\"has-text-color has-link-color wp-elements-20 wp-block-paragraph\" style=\"color:#710505\"><em>There is, however, a key difference \u2013 <\/em>Cardia<em> is our baby. We turned it upside down, we playtested tons of stuff, we still have ideas, but it\u2019s still through our lens. It\u2019s It\u2019s like a kaleidoscope that gets shaken up, yet contains a limited set of colors. If we were to invite an author to create an expansion, they would bring their own color palette. Perhaps one day we\u2019ll run out of colors and need hues from the outside. We simply need to be clear-eyed about what we, and the game, require, and avoid clinging to our game like limpets \u2013 Bruno\u2019s note : I just learned a\u00a0new English word, limpet.<\/em><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Mathie-Cardia-Etourvy.jpeg\"><img loading=\"lazy\" decoding=\"async\" width=\"584\" height=\"438\" data-attachment-id=\"20344\" data-permalink=\"https:\/\/faidutti.com\/blog\/mathie-cardia-etourvy\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Mathie-Cardia-Etourvy.jpeg\" data-orig-size=\"2000,1500\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;1.64&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;iPhone 17e&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1778712823&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;4.2&quot;,&quot;iso&quot;:&quot;500&quot;,&quot;shutter_speed&quot;:&quot;0.04&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;,&quot;alt&quot;:&quot;&quot;}\" data-image-title=\"Mathie Cardia Etourvy\" data-image-description=\"\" data-image-caption=\"&lt;p&gt;Mathieu pr\u00e9sentant le nouveau deck de Cardia.&lt;\/p&gt;\n\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Mathie-Cardia-Etourvy-584x438.jpeg\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Mathie-Cardia-Etourvy-584x438.jpeg\" alt=\"\" class=\"wp-image-20344\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Mathie-Cardia-Etourvy-584x438.jpeg 584w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Mathie-Cardia-Etourvy-300x225.jpeg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Mathie-Cardia-Etourvy-150x113.jpeg 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Mathie-Cardia-Etourvy-1536x1152.jpeg 1536w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Mathie-Cardia-Etourvy-400x300.jpeg 400w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/Mathie-Cardia-Etourvy.jpeg 2000w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><figcaption class=\"wp-element-caption\">Mathieu demoing the new cardia deck.<\/figcaption><\/figure>\n\n\n\n<p class=\"has-text-color has-link-color wp-elements-21 wp-block-paragraph\" style=\"color:#265502\"><em>\u2014 How do you feel about working on expansions for games you didn\u2019t originally design? Do you work alone, or in collaboration with the original designer?<\/em><\/p>\n\n\n\n<p class=\"has-text-color has-link-color wp-elements-22 wp-block-paragraph\" style=\"color:#710505\"><em>\u2014 It is essential to me to be true to the author\u2019s vision. If I have the original designer on hand, I try to dissect his work with him, to understand it. An expansion must expand the original game, it must go in the same direction, or it will feel disconnected, dissonant. I will always repeat, both in public and in private, that I feel honored to work on games like <\/em>Vale of Eternity, Harmonies<em> or <\/em>Steamwatchers<em>. These are great games, complete games. For <\/em>Steamwatchers<em>, I was in the process from the beginning, while for <\/em>Harmonies<em> and <\/em>Vale of Eternity<em> I joined later. All these games however were rich enough to have a few spots were they could be prolonged, expanded.<\/em><\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-medium\"><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/steamwatchers.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"176\" height=\"360\" data-attachment-id=\"20369\" data-permalink=\"https:\/\/faidutti.com\/blog\/steamwatchers\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/steamwatchers.jpg\" data-orig-size=\"586,1200\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;,&quot;alt&quot;:&quot;&quot;}\" data-image-title=\"steamwatchers\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/steamwatchers-285x584.jpg\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/steamwatchers-176x360.jpg\" alt=\"\" class=\"wp-image-20369\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/steamwatchers-176x360.jpg 176w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/steamwatchers-285x584.jpg 285w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/steamwatchers-73x150.jpg 73w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/steamwatchers-147x300.jpg 147w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/steamwatchers.jpg 586w\" sizes=\"auto, (max-width: 176px) 100vw, 176px\" \/><\/a><\/figure>\n<\/div>\n\n\n<p class=\"has-text-color has-link-color wp-elements-23 wp-block-paragraph\" style=\"color:#710505\"><em>I prefer, when it\u2019s possible, to work with the designer, at least in the first phases, to discuss, to understand the game\u2019s logic. If I wanted to work alone, I would write novels, or design my own games. This being said, I designed the <\/em>Vale of Eternity<em> expansions just by myself, even Eric Hong playtested them once, before they went to the printer.<br>Expansions provide a different way to understand the history of a game, and to make it live. I really enjoy the meticulous analyzing of the games for which I design expansions, and I try be true to them and honor them as well as I can.&nbsp; When translating a game, when designing an expansion, I spend so much time on the game that I start to feel the engine at work, its machinery, its systems, its design philosophy. Some people are deterred by this, good for them, I happen to like it. Having studied comparative literature and such pedantic soft sciences, seeing the inner workings of a game is for me like looking at the apparatus of a music box, it fills me with wonder!<\/em><\/p>\n\n\n\n<p class=\"has-text-color has-link-color wp-elements-24 wp-block-paragraph\" style=\"color:#265502\"><em>\u2014 Do you like it? Do you find it more or less interesting than working on a game of your own?<\/em><\/p>\n\n\n\n<p class=\"has-text-color has-link-color wp-elements-25 wp-block-paragraph\" style=\"color:#710505\">\u2014 <em>Well, I would not do it if I didn\u2019t like it. There is something reassuring in it \u2013 the game works, I don\u2019t have to start it all over again, I can just build on the existing stuff. When working by myslef on a standalone game, I have to do the final call, and a designer can easily get bogged down in a poor design decision or spend a great deal of energy \u2013 perhaps too much \u2013 on exploring wild ideas. Refining or expanding a game requires an analytical mindset that I rely on less when working solo, a context where exploratory work tends to be more natural. Designing an expansion is a bit like restoring an old piece of furniture: you already know its form and function, and there is a sense of satisfaction in the work\u2014in adding your own personal touch and improvements\u2014rather than trying to reinvent the chair.<br>I also appreciate the editorial vision this requires : what exactly would be an expansion of *that* game? How do I know when it\u2019s enough? Or whether it strays too far from\u2014or stays too close to\u2014the original concept? Asking these questions often informs the design, while exploring the design itself helps shape the editorial direction.<\/em><\/p>\n\n\n\n<p class=\"has-text-color has-link-color wp-elements-26 wp-block-paragraph\" style=\"color:#265502\"><em>\u2014 Is there a game for which you would dream of designing an expansion?<\/em><\/p>\n\n\n\n<p class=\"has-text-color has-link-color wp-elements-27 wp-block-paragraph\" style=\"color:#710505\">\u2014 <em>Of course! However, I struggle to envision exactly which game I\u2019d like to create an expansion. Given my limited time, I\u2019ve mostly so far seized opportunities. Sometimes, ideas come spontaneously while playing, like it happened with <\/em>Vale of Eternity<em> \u2013 even though, in most cases, 90% of those ideas ended up in the trash. At other times, certain games feel mysterious to me: I have no idea how I\u2019d approach an expansion for, say, <\/em>Take Time<em>\u2014a game I absolutely adore. It\u2019s not necessarily that I don\u2019t understand the mechanics, but rather that I can\u2019t see what could possibly be added to it, as it feels so complete. I could flip the question around: I think that some games, no matter their quality, simply don\u2019t need expansions. Their design proposition feels clear, concise, and leaves no room for flexibility (who would want an expansion for <\/em>Abalone<em>?). Other games, with more open designs, are far more malleable and almost call for expansions. I think I\u2019d like to try my hand at sandbox game design &#8211; something along the lines of Western Legends &#8211; but the task seems daunting.<\/em><\/p>\n\n\n\n<p class=\"has-text-color has-link-color wp-elements-28 wp-block-paragraph\" style=\"color:#265502\">\u2014 <em>How does-it work financially? Do you usually share the royalties with the original designer?<\/em><\/p>\n\n\n\n<p class=\"has-text-color has-link-color wp-elements-29 wp-block-paragraph\" style=\"color:#710505\">\u2014 <em>It depends. Sometimes, royalties are evenly shared. Sometimes, the original designer gets more. Sometimes I get paid a fixed amount. I have no complaints, and I think I got fair deals given my position at the time. With the experience I now have, I think I can propose more relevant, more refined ideas. Overall, an expansions requires slightly shorter development cycles than a full game, so I&#8217;m satisfied with what I have. I certainly couldn&#8217;t rely on it to make a living, at least not for now. Obviously, en expansion greatly benefits the base game, since it helps extend its visibility. This is something to consider when negotiating the percentage of royalties, especially if the author isn&#8217;t much involved.<\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>I\u2019ve used my experience, and that of Mathieu, to present the designer\u2019s point of view about expansions. Let\u2019s now discuss, in fewer words, that of publishers and, of course, players.<\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><em>Publishers<\/em><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>A few years usually pass between the base game\u2019s release and the potential release of an expansion, which, in most cases, isn\u2019t even considered before the game\u2019s hits the market. The sales figures, their evolution, and the players demands are what might prompt a publisher to consider an expansion.<\/em><\/p>\n\n\n\n<figure class=\"wp-block-video has-custom-css wp-custom-css-057d078d\"><video height=\"1920\" style=\"aspect-ratio: 1080 \/ 1920;\" width=\"1080\" controls src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/allplay-expansions.mp4\"><\/video><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Expansions\u2019 sale figures are usually between one tenth and one third of that of the base game, much less than one could think with just looking at the owners stats on the Boardgamegeek. Casual players, who are much less likely than dedicated ones to buy the expansions also don\u2019t register their games on the BGG.<\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>The development, art and prepress work for an expansion is usually much lower than for the base game, and some expansions are sold in paper pouches which are much cheaper than cardboard boxes. With a low cost and guaranteed sales, the release of an expansion for a bestselling game is for the publisher a riskless operation, though also a modestly profitable one.&nbsp; A few publishers have lived for years, without taking any risk, with regularly publishing expansions for <\/em>Settlers of Catan, Cards Agains Humanity, Ticket to Ride, Dominion, Carcassonne<em> and a few other ones.&nbsp; The bizarre phenomenon of collectors, who buy all editions and all expansions, is however marginal in the boardgaming world, except in a very specific market, that of CGGs and TCGs, which I am not really discussing here.<\/em><\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/catan-scaled.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"584\" height=\"120\" data-attachment-id=\"20372\" data-permalink=\"https:\/\/faidutti.com\/blog\/catan-4\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/catan-scaled.jpg\" data-orig-size=\"2560,528\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;,&quot;alt&quot;:&quot;&quot;}\" data-image-title=\"catan\" data-image-description=\"\" data-image-caption=\"&lt;p&gt;Et il y en a bien d&amp;#8217;autres&amp;#8230;..&lt;\/p&gt;\n\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/catan-584x120.jpg\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/catan-584x120.jpg\" alt=\"\" class=\"wp-image-20372\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/catan-584x120.jpg 584w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/catan-300x62.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/catan-150x31.jpg 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/catan-1536x317.jpg 1536w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/catan-2048x422.jpg 2048w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/catan-500x103.jpg 500w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><figcaption class=\"wp-element-caption\">And there are many more<\/figcaption><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"><em>There is, of course, a second major reason to release an expansion. It brings the base game back under the spotlight, sometimes even in the Boardgamegeek hotness chart, and thus helps revive sales which were starting to falter. Though difficult to measure, the effect is undeniable, and this explains why, as has happened to me with <\/em>Citadels<em>, a publisher can suddenly and insistently request an expansion from an author who doesn&#8217;t always see the point.<\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>We are now, mostly on Kickstarter and Gamefound, seeing multiple expansions announced and released together with the original game. This seems to me a bit similar with the many options one can purchase when buying a long-haul flight seat \u2013 the goal is not to sell more copies of the game, but to have every buyer pay as much as they are ready to pay. In the plane, I always pay to have a window seat; on Kickstarter, I always buy the \u201cmore players\u201d expansion. Many of these so-called expansions, however, are in fact only more luxury, though not always nicer \u2013 components.<\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><em>Gamers<\/em><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>My favorite expansions are of the \u00ab&nbsp;more of the same&nbsp;\u00bb type \u2013 more cards, new maps, extra pieces for extra players, bringing dynamism and variability to the game without adding to its complexity. Such are most of the CCGs and TCGs expansions, the <\/em>Similo<em> extra decks, as well as, in a different style, the various <\/em>Ticket to Ride<em> maps, even when each one of them also adds a minor game variation. Such are also most, though not all, of the <\/em>Cosmic Encounter<em> expansions, just extra alien powers for the same basic game. The last expansion I got, the <\/em>Castle Combo<em> extra cards, or the Season 2 of <\/em>Fliptoons<em>, are also of this kind.<br>The only expansions I almost systematically buy are the one changing the too many 3-4 player games into what they often were originally for the designer, 5-6 player games.<\/em><\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-medium\"><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/fliptoons.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"123\" data-attachment-id=\"20377\" data-permalink=\"https:\/\/faidutti.com\/blog\/fliptoons\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/fliptoons.jpg\" data-orig-size=\"2200,900\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;,&quot;alt&quot;:&quot;&quot;}\" data-image-title=\"fliptoons\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/fliptoons-584x239.jpg\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/fliptoons-300x123.jpg\" alt=\"\" class=\"wp-image-20377\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/fliptoons-300x123.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/fliptoons-584x239.jpg 584w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/fliptoons-150x61.jpg 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/fliptoons-1536x628.jpg 1536w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/fliptoons-2048x838.jpg 2048w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/fliptoons-500x205.jpg 500w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"><em>Conversely, other expansions add new mechanisms, new systems, new layers of rules, even to games which, like <\/em>Dune Imperium<em> or <\/em>Terraforming Mars<em>, didn\u2019t really need an extra hour of gameplay and an extra level of complexity. Well, it looks some players think they did\u2026<\/em><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/clank-scaled.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"584\" height=\"105\" data-attachment-id=\"20376\" data-permalink=\"https:\/\/faidutti.com\/blog\/clank-7\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/clank-scaled.jpg\" data-orig-size=\"2560,460\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;,&quot;alt&quot;:&quot;&quot;}\" data-image-title=\"clank\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/clank-584x105.jpg\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/clank-584x105.jpg\" alt=\"\" class=\"wp-image-20376\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/clank-584x105.jpg 584w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/clank-300x54.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/clank-150x27.jpg 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/clank-1536x276.jpg 1536w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/clank-2048x368.jpg 2048w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/clank-500x90.jpg 500w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Most of the expansions designed by Mathieu for <\/em>Vale of Eternity<em> and <\/em>Harmonies<em> belong to this category, as well as what is probably the best-selling expansion ever, <\/em>Seafarers of Catan<em>. I\u2019m less familiar with these expansions. I bought many of them, for heavier games I really like <\/em>Clank<em>, <\/em>Dune Imperium<em> or <\/em>Iki<em>, but they rarely get out of their box, since the base game is already self-sufficient and complex enough to bring to the table. Even my <\/em>Quacks<em> expansions have never been played \u2013 the game is not that complex, but it is already perfectly satisfying as it is. And, of course, if you mix all the components for a game, you need to sort them afterwards\u2026<\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Of course, most expansions belong more or less to all these categories. Luis Brueh\u2019s <\/em>Night Parade of a Hundred Yokais<em> is one of the few games of which I have systematically bought all expansions. They allow to play with more players, each one of them adds an extra simple rule, and they bring new wacky and exotic creatures to the islands.&nbsp;<\/em><\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/night-parade-scaled.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"584\" height=\"141\" data-attachment-id=\"20374\" data-permalink=\"https:\/\/faidutti.com\/blog\/night-parade-3\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/night-parade-scaled.jpg\" data-orig-size=\"2560,620\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;,&quot;alt&quot;:&quot;&quot;}\" data-image-title=\"night parade\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/night-parade-584x141.jpg\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/night-parade-584x141.jpg\" alt=\"\" class=\"wp-image-20374\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/night-parade-584x141.jpg 584w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/night-parade-300x73.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/night-parade-150x36.jpg 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/night-parade-1536x372.jpg 1536w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/night-parade-2048x496.jpg 2048w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/night-parade-500x121.jpg 500w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/a><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"><em>Many games have \u201cindividual player\u2019s power\u201d expansions, giving each player a different advantage or ability to use during the game. With games largely built on this core system, like <\/em>Cosmic Encounter<em> or <\/em>Night Parade of a Hundred Yokai<em>, adding new \u201cpowers\u201d or \u201ccharacters\u201d is obviously the best way to bring more variety into the game. In many games, thought, it falls flat because it doubles on other game mechanism. This is especially the case with most deckbuilding games \u2013 why start a game of <\/em>Clank<em> with a slightly different character when the whole point of deckbuilding is to make your character slightly different<\/em>?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>A more recent trend is that of \u201cmodular\u201d expansion sets. Though small and&nbsp; cheap, the <\/em>Diamant<em> expansion has two different modules, the mine tiles and the Treason cards, which don\u2019t have to be played together \u2013 I even think using them together makes the game a bit too heavy. The <\/em>Harmonies Crescendo<em> expansion, discussed above by Mathieu, and which should soon arrive in shops, is made of three different modules, of which I played only one in Valmeinier, ranging from a differently shaped board which doesn\u2019t change the game that much to new types of cards which make choices much more complex. I also remember <\/em>Carcassonne<em> expansions made of small sets of pieces and tiles from which players could take what they wanted.<\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>In a similar vein, I should discuss a bit the Legacy versions of existing games like Ticket to Ride, Clank, Pandemic&#8230; Unfortunately, I&#8217;ve never played them, never been really interested in them, and therefore have no real opinion. Anyway, I think this trend is fading.<\/em><\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-medium\"><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/6-Sojourns.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"301\" data-attachment-id=\"20375\" data-permalink=\"https:\/\/faidutti.com\/blog\/6-sojourns\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/6-Sojourns.jpg\" data-orig-size=\"631,633\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;,&quot;alt&quot;:&quot;&quot;}\" data-image-title=\"6 Sojourns\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/6-Sojourns-582x584.jpg\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/6-Sojourns-300x301.jpg\" alt=\"\" class=\"wp-image-20375\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/6-Sojourns-300x301.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/6-Sojourns-582x584.jpg 582w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/6-Sojourns-150x150.jpg 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/6-Sojourns-299x300.jpg 299w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/6-Sojourns.jpg 631w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"><em>I cannot ignore one of the games I\u2019ve played the most these last weeks, <\/em>Six Sojourns<em>, by Ryan Laukat \u2013 usually not my favorite designer. I own the big box deluxe edition of this hame, which has no less than eight maps and dozen small expansions. This game is based on Ryan\u2019s older hit, <\/em>Eight Minutes for an Empire<em>, published in 2012. Starting from a clever but a bit simplistic game, he had ten years to add small optional mechanisms, temples, sea serpents, lava, exploration, trade, and draw no less than 8 different game maps, each one with a very specific feel. Like with <\/em>Cosmic Encounter<em>, the result is a completely modular game, but not a legacy game. Before every game, players can discuss and decide what modules to add to the basic structure. The formula makes no sense for long and heavy games, which one can never play enough to appreciate the variety, but it is perfect for a lighter one, lasting about one hour.<\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>According to players, do expansions always make a game better?<br>That\u2019s what one could think after browsing the boardgamegeek, where expansions always have a higher average rating than the basic game. 8 vs 7,6 for <\/em>Vale of Eternity<em>, 8,2 vs 7,7 for <\/em>Lords of the Waterdeep,<em> 7,9 vs 7,6 for <\/em>Iki<em>, 8 vs 7,7 for <\/em>Ch\u00e2teau Combo<em>, 7,1 vs 6,9 for <\/em>Diamant<em>, and I could go on and on since I didn\u2019t find a single exception. Of course, these results are biased, since players who didn\u2019t enjoy a game and gave it a bad rating are very unlikely to buy the expansion and go rate it on the BGG.<\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>So, should designers and publishers create and release more expansions? Yes, of course, if you have ideas, if you think they add something to the game, if it\u2019s not, or not only, a trick to boost the sales after two or three years.<\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Gamers, should you buy them? Yes, of course, if you plan to play them. I have a few expansions I regularly play with, but I have also many I will probably never play, especially those who make a game longer and more complex.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Mon exp\u00e9rience Parmi les jeux qui, au d\u00e9but des ann\u00e9es quatre-vingt, m\u2019ont donn\u00e9 go\u00fbt d\u2019abord aux jeux de soci\u00e9t\u00e9, puis \u00e0 la cr\u00e9ation ludique, le plus notable est Rencontre Cosmique, qui n\u2019existait alors qu\u2019en anglais sous le nom de Cosmic &hellip; <a href=\"https:\/\/faidutti.com\/blog\/blog\/2026\/09\/08\/les-extensionsexpansions\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":20352,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[123,27],"tags":[],"class_list":["post-20347","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-creation-ludique-game-design","category-le-monde-du-jeu-game-trends-and-styles"],"jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p2HNOP-5ib","jetpack_featured_media_url":"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2026\/09\/CE-expansion.jpg","_links":{"self":[{"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/posts\/20347","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/comments?post=20347"}],"version-history":[{"count":4,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/posts\/20347\/revisions"}],"predecessor-version":[{"id":20378,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/posts\/20347\/revisions\/20378"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/media\/20352"}],"wp:attachment":[{"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/media?parent=20347"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/categories?post=20347"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/tags?post=20347"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}