{"id":11285,"date":"2019-10-28T14:30:49","date_gmt":"2019-10-28T14:30:49","guid":{"rendered":"https:\/\/faidutti.com\/blog\/?p=11285"},"modified":"2019-10-29T07:46:28","modified_gmt":"2019-10-29T07:46:28","slug":"indiecade-europe-jeux-video-et-jeux-de-societeindiecade-europe-video-games-and-boardgames","status":"publish","type":"post","link":"https:\/\/faidutti.com\/blog\/blog\/2019\/10\/28\/indiecade-europe-jeux-video-et-jeux-de-societeindiecade-europe-video-games-and-boardgames\/","title":{"rendered":"Indiecade-Europe, jeux video et jeux de soci\u00e9t\u00e9<br><i>Indiecade-Europe, video games and boardgames<\/i>"},"content":{"rendered":"<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/IndieCade-Europe.png\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"11286\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2019\/10\/28\/indiecade-europe-jeux-video-et-jeux-de-societeindiecade-europe-video-games-and-boardgames\/indiecade-europe\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/IndieCade-Europe.png\" data-orig-size=\"556,260\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"IndieCade-Europe\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/IndieCade-Europe.png\" class=\"alignnone size-medium wp-image-11286\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/IndieCade-Europe-300x140.png\" alt=\"\" width=\"300\" height=\"140\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/IndieCade-Europe-300x140.png 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/IndieCade-Europe-150x70.png 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/IndieCade-Europe-500x234.png 500w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/IndieCade-Europe.png 556w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>Comme la moiti\u00e9 du monde ludique, je rentre du salon d\u2019Essen, en Allemagne. La semaine a \u00e9t\u00e9 longue et fatigante. Comme j\u2019ai plein d\u2019autres trucs \u00e0 faire pour mes deux boulots et ma famille, je ne vais sans doute pas faire dede compte-rendu sur mon blog, ou en tout cas pas tout de suite. De toute fa\u00e7on, il y en aura bient\u00f4t plein sur le web, et, tout au long du salon, j\u2019ai post\u00e9 des photos et des commentaires idiots sur Facebook. Par contre, je vais vous servir un petit r\u00e9cit du salon <a href=\"https:\/\/indiecade-europe.eu\/\" target=\"_blank\" rel=\"noopener noreferrer\">Indiecade Europe<\/a>, qui se tenait \u00e0 Paris le week-end pr\u00e9c\u00e9dent, commentaire que j\u2019ai r\u00e9dig\u00e9 dans le train qui m\u2019emmenait dans la Ruhr.<\/p>\n<p>Mon rapport aux jeux videos (avec ou sans s, il para\u00eet qu\u2019il y a d\u00e9bat) est paradoxal. Je consid\u00e8re que l\u2019on a tort d\u2019opposer jeux sur table et jeux sur \u00e9cran, qui sont de proches cousins, et ne cesse de le r\u00e9p\u00e9ter, comme par exemple<a href=\"https:\/\/faidutti.com\/blog\/?p=10216\"> ici<\/a>. C\u2019est cependant un point de vue tr\u00e8s th\u00e9orique, car suis aussi l\u2019un des auteurs de jeux de soci\u00e9t\u00e9 qui pratique le moins le jeu sur \u00e9cran. Pas par m\u00e9fiance ou hostilit\u00e9, juste parce que les jeux videos se pratiquent encore le plus souvent en solitaire, m\u00eame si cela change un peu, et que, seul, je pr\u00e9f\u00e8re ouvrir un livre. Je ne suis donc l\u2019actualit\u00e9 du jeu sur ordinateur ou sur mobile que tr\u00e8s vaguement et avec une certaine distance. Mais bon, je commence \u00e0 \u00eatre connu, je ne suis pas hostile, et je viens m\u00eame avec mon ami Herv\u00e9 Marly de signer la d\u00e9clinaison en jeu de cartes de <em>Reigns<\/em>, un jeu sur t\u00e9l\u00e9phone tr\u00e8s rigolo. Du coup, j\u2019ai \u00e9t\u00e9 invit\u00e9 mi octobre \u00e0 Indiecade Europe, salon de jeu vid\u00e9o ind\u00e9pendant (c\u2019est \u00e0 dire loin des gros \u00e9diteurs) modeste mais assez branch\u00e9, voire un peu bobo.<\/p>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/07\/Reigns-box.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"10926\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2023\/11\/15\/reigns-the-council\/reigns-box\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/07\/Reigns-box.jpg\" data-orig-size=\"800,800\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}\" data-image-title=\"Reigns box\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/07\/Reigns-box-584x584.jpg\" class=\"alignnone wp-image-10926\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/07\/Reigns-box-300x300.jpg\" alt=\"\" width=\"235\" height=\"235\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/07\/Reigns-box-300x300.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/07\/Reigns-box-150x150.jpg 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/07\/Reigns-box-584x584.jpg 584w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/07\/Reigns-box.jpg 800w\" sizes=\"auto, (max-width: 235px) 100vw, 235px\" \/><\/a><\/p>\n<p>J\u2019y donn\u00e9 une tr\u00e8s br\u00e8ve conf\u00e9rence lors de laquelle, fort de ma r\u00e9cente exp\u00e9rience avec Reigns, j\u2019ai discut\u00e9 des adaptations de jeux videos en jeux de soci\u00e9t\u00e9, et vice versa.<br \/>\nCela se passait \u00e0 la Bnf, mais c\u2019\u00e9tait tr\u00e8s am\u00e9ricain dans l\u2019esprit et dans la forme. La premi\u00e8re question, typiquement am\u00e9ricaine, que l\u2019on m\u2019a pos\u00e9 avant que je ne monte sur sc\u00e8ne a d\u2019ailleurs port\u00e9 sur la mani\u00e8re correcte de prononcer mon nom. Ma r\u00e9ponse habituelle \u00e0 cette question est \u00ab\u00a0pensez-vous que je sois assez pu\u00e9ril pour y attacher de l\u2019importance?\u00a0\u00bb. Je r\u00e9agis un peu violemment, car cette question sous-entend que l\u2019identit\u00e9 de chacun d\u00e9pendrait avant tout de ses origines, m\u00eame lointaines, sans toujours bien r\u00e9aliser qu\u2019outre-Atlantique, c\u2019est presque devenu une formule de politesse incontournable.<\/p>\n<p>J\u2019avais vingt minutes pour parler, format un peu court et, l\u00e0 aussi, tr\u00e8s am\u00e9ricain. Tout se faisait en anglais. Cela me handicape un peu car jeu suis plus \u00e0 l\u2019aise en fran\u00e7ais, surtout \u00e0 l\u2019oral. Cela me r\u00e9jouit n\u00e9anmoins, tant je suis convaincu que les multiples langues nationales, qui ne servent plus \u00e0 grand chose, doivent \u00eatre abord\u00e9es comme un jeu intellectuel amusant et non comme une part fondamentale de chacun d\u2019entre nous. Et puis, il y a quelque chose de d\u00e9licieusement pervers \u00e0 causer en anglais dans un temple de la \u00ab\u00a0culture fran\u00e7aise\u00a0\u00bb.<\/p>\n<p>Mes quelques amis dans le monde du jeu video travaillant plut\u00f4t dans les gros studios, Blizzard ou Ubisoft, je connais assez mal le monde des \u00e9diteurs et auteurs ind\u00e9pendants. Les quelques jeux, souvent assez exp\u00e9rimentaux, que j\u2019ai pu observer ou auxquels j\u2019ai tr\u00e8s rapidement jou\u00e9 \u00e0 Indiecade m\u2019ont surtout impressionn\u00e9 par leur c\u00f4t\u00e9 tr\u00e8s po\u00e9tique, voire parfois litt\u00e9raire, sans pour autant qu\u2019ils en deviennent trop pr\u00e9tentieux. J\u2019ai jou\u00e9 \u00e0 quelques trucs, un peu au hasard, mais vous aurez un bien meilleur aper\u00e7u des meilleurs jeux pr\u00e9sent\u00e9s en lisant <a href=\"https:\/\/www.lemonde.fr\/pixels\/article\/2019\/10\/23\/a-l-indiecade-europe-le-jeu-video-a-continue-de-se-reinventer_6016650_4408996.html\" target=\"_blank\" rel=\"noopener noreferrer\">cet article du Monde<\/a>, ou sur le site d\u2019<a href=\"https:\/\/indiecade-europe.eu\/\" target=\"_blank\" rel=\"noopener noreferrer\">Indiecade<\/a>.<\/p>\n<p>En observant les cr\u00e9ateurs qui pr\u00e9sentaient leurs jeux, et le public des visiteurs, j\u2019ai remarqu\u00e9 quelque chose d\u2019assez curieux. Dans le monde du jeu de soci\u00e9t\u00e9, le public des joueurs s\u2019est tr\u00e8s largement f\u00e9minis\u00e9 ces derni\u00e8res ann\u00e9es, mais les cr\u00e9ateurs sont encore majoritairement des hommes, m\u00eame si cela a commenc\u00e9 \u00e0 changer. Il m\u2019a sembl\u00e9 que c\u2019\u00e9tait l\u2019inverse dans le jeu video, avec des femmes proportionnellement bien plus nombreuses parmi les auteurs que parmi les joueurs. Il y a s\u00fbrement une explication, mais je ne la connais pas. On m\u2019a assur\u00e9 que cela \u00e9tait en partie d\u00fb au fait que les participants \u00e0 Indiecade \u00e9taient de petits \u00e9diteurs ind\u00e9pendants et que les grands studios \u00e9taient plus masculins, mais dans le monde du jeu de soci\u00e9t\u00e9 , m\u00eame les jeunes auteurs et les petits \u00e9diteurs restent tr\u00e8s majoritairement des hommes.<\/p>\n<p>Ma causerie portait sur les adaptations de jeux vid\u00e9os en jeux de soci\u00e9t\u00e9, et de jeux de soci\u00e9t\u00e9 en jeux vid\u00e9os. J\u2019y constatais que les adaptations de jeux de soci\u00e9t\u00e9 sur ordinateur ou tablette sont g\u00e9n\u00e9ralement de simples impl\u00e9mentations, des portages de jeux de soci\u00e9t\u00e9 \u00e0 succ\u00e8s, ajoutant tout au plus la possibilit\u00e9 de jouer contre la machine. En revanche, les jeux \u00ab\u00a0sur table\u00a0\u00bb inspir\u00e9s de jeux videos sont eux, le plus souvent, tr\u00e8s diff\u00e9rents des jeux sur support informatique qui les ont inspir\u00e9s.<\/p>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/ticket-to-ride-1.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"11289\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2019\/10\/28\/indiecade-europe-jeux-video-et-jeux-de-societeindiecade-europe-video-games-and-boardgames\/ticket-to-ride-4\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/ticket-to-ride-1.jpg\" data-orig-size=\"600,450\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}\" data-image-title=\"ticket to ride\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/ticket-to-ride-1-584x438.jpg\" class=\"alignnone size-medium wp-image-11289\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/ticket-to-ride-1-300x225.jpg\" alt=\"\" width=\"300\" height=\"225\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/ticket-to-ride-1-300x225.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/ticket-to-ride-1-150x113.jpg 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/ticket-to-ride-1-584x438.jpg 584w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/ticket-to-ride-1-400x300.jpg 400w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/ticket-to-ride-1.jpg 600w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><br \/>\n<em>Ticket to Ride sur iPad<\/em><\/p>\n<p>La raison principale est simplement technique. Les jeux de soci\u00e9t\u00e9 modernes, qu\u2019il s\u2019agisse des jeux de combat ou d\u2019exploration \u00ab\u00a0\u00e0 l\u2019am\u00e9ricaine\u00a0\u00bb ou des jeux de gestion \u00ab\u00a0\u00e0 l\u2019allemande\u00a0\u00bb ont des \u00e9l\u00e9ments assez simples, en nombre limit\u00e9, qu\u2019il est ais\u00e9 de repr\u00e9senter sur un \u00e9cran. On joue donc toujours au m\u00eame jeu, m\u00eame si un mat\u00e9riel diff\u00e9rent peut g\u00e9n\u00e9rer des ambiances diff\u00e9rentes. Certains jeux videos semblent m\u00eame parfois des adaptations de jeux de soci\u00e9t\u00e9, et notamment de jeux de cartes, qui n\u2019ont jamais exist\u00e9 physiquement &#8211; avec parfois quand m\u00eame, comme dans <em>Hearthstone<\/em>, des petits trucs rigolos en plus qu\u2019on ne peut pas faire avec du carton &#8211; c\u2019est d\u2019ailleurs ce qui fait la sup\u00e9riorit\u00e9 de <em>Hearthstone<\/em> sur l\u2019adaptation informatique brute de <em>Magic the Gathering.<\/em><\/p>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/hearthstone.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"11290\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2019\/10\/28\/indiecade-europe-jeux-video-et-jeux-de-societeindiecade-europe-video-games-and-boardgames\/hearthstone\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/hearthstone.jpg\" data-orig-size=\"1660,990\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"hearthstone\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/hearthstone-584x348.jpg\" class=\"alignnone size-medium wp-image-11290\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/hearthstone-300x179.jpg\" alt=\"\" width=\"300\" height=\"179\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/hearthstone-300x179.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/hearthstone-150x89.jpg 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/hearthstone-584x348.jpg 584w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/hearthstone-500x298.jpg 500w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/hearthstone.jpg 1660w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>Les jeux de soci\u00e9t\u00e9 dans lesquels tout ne se joue pas \u00e0 coup de cartes, de d\u00e9s et de pions, ceux o\u00f9 psychologie, interaction, bluff ou dext\u00e9rit\u00e9 prennent le dessus, ne sont tout simplement pas adapt\u00e9s sur \u00e9cran, o\u00f9 ils perdraient beaucoup de leur int\u00e9r\u00eat. Du coup, on n\u2019essaie m\u00eame pas de les y adapter &#8211; imaginez jouer \u00e0 <em>Jenga<\/em> contre un ordinateur. C\u2019est le cas de la plupart de mes cr\u00e9ations, et notamment des plus connues comme <em>Citadelles<\/em> ou <em>Mascarade<\/em>, qui perdent beaucoup si on ne peut pas regarder ses adversaires dans les yeux.<\/p>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/mechs-and-minions-1.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"11292\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2019\/10\/28\/indiecade-europe-jeux-video-et-jeux-de-societeindiecade-europe-video-games-and-boardgames\/mechs-and-minions-2\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/mechs-and-minions-1.jpg\" data-orig-size=\"1000,495\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"mechs and minions\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/mechs-and-minions-1-584x289.jpg\" class=\"alignnone size-medium wp-image-11292\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/mechs-and-minions-1-300x149.jpg\" alt=\"\" width=\"300\" height=\"149\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/mechs-and-minions-1-300x149.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/mechs-and-minions-1-150x74.jpg 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/mechs-and-minions-1-584x289.jpg 584w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/mechs-and-minions-1-500x248.jpg 500w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/mechs-and-minions-1.jpg 1000w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><br \/>\n<span style=\"font-size: 8pt;\"><em>Mechs &amp; Minions, le jeu de plateau officiel de League of Legends.<\/em><\/span><\/p>\n<p>\u00c0 l\u2019inverse, il est presque toujours impossible de transposer un jeu video \u00e0 l\u2019identique pour y jouer sur une table, avec des cartes, des d\u00e9s et des pions, et ce tout simplement parce que les cr\u00e9ateurs du jeu original n\u2019ont aucunement pris en compte les limitations du monde physique, ou m\u00eame les ont d\u00e9lib\u00e9r\u00e9ment ignor\u00e9es, voire moqu\u00e9es. La machine g\u00e8re sans probl\u00e8me des arborescences d\u2019une complexit\u00e9 infinie, des caract\u00e9ristiques et variations innombrables et parfois cach\u00e9es aux joueurs, et des centaines de milliers de joueurs &#8211; ou un seul, ce qui est possible autour d\u2019une table mais pas tr\u00e8s dr\u00f4le. Faute de pouvoir transposer cela \u00e0 l\u2019identique dans un jeu de cartes, ou de plateau, on n\u2019a gu\u00e8re le choix qu\u2019entre simplifier \u00e0 l\u2019extr\u00eame, au risque de d\u00e9cevoir les habitu\u00e9s du jeu informatique, et s\u2019en inspirer tr\u00e8s librement pour concevoir quelque chose de diff\u00e9rent, un \u00ab petit \u00bb jeu qui soit plus fid\u00e8le \u00e0 l\u2019esprit et \u00e0 l\u2019esth\u00e9tique de l\u2019original qu\u2019\u00e0 sa lettre. C\u2019est ce que Herv\u00e9 et moi avons fait avec <em>Reigns<\/em>. C\u2019est aussi le choix de l\u2019auteur du jeu de soci\u00e9t\u00e9 <em>Minecraft<\/em>, qui \u00e9tait, la semaine suivante, tr\u00e8s jou\u00e9 au salon d\u2019Essen.<\/p>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/minecraft.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"11293\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2019\/10\/28\/indiecade-europe-jeux-video-et-jeux-de-societeindiecade-europe-video-games-and-boardgames\/minecraft\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/minecraft.jpg\" data-orig-size=\"974,900\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"minecraft\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/minecraft-584x540.jpg\" class=\"alignnone wp-image-11293\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/minecraft-300x277.jpg\" alt=\"\" width=\"247\" height=\"229\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/minecraft-300x277.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/minecraft-150x139.jpg 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/minecraft-584x540.jpg 584w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/minecraft-325x300.jpg 325w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/minecraft.jpg 974w\" sizes=\"auto, (max-width: 247px) 100vw, 247px\" \/><\/a>\u00a0 <a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/angry-birds.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"11294\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2019\/10\/28\/indiecade-europe-jeux-video-et-jeux-de-societeindiecade-europe-video-games-and-boardgames\/angry-birds\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/angry-birds.jpg\" data-orig-size=\"1200,900\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"angry birds\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/angry-birds-584x438.jpg\" class=\"alignnone wp-image-11294\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/angry-birds-300x225.jpg\" alt=\"\" width=\"275\" height=\"209\" \/><\/a><br \/>\n<em><span style=\"font-size: 8pt;\">Minecraft &amp; Angry Birds en jeu de soci\u00e9t\u00e9<\/span><\/em><\/p>\n<p>Outre les tr\u00e8s nombreux jeux videos, quelques jeux de soci\u00e9t\u00e9 aux composants plus classiques \u00e9taient \u00e9galement pr\u00e9sent\u00e9s sur ce petit salon, des jeux de soci\u00e9t\u00e9 con\u00e7us par des personnes issues du jeu video et donc de cette culture ludique l\u00e9g\u00e8rement diff\u00e9rente de celle que j\u2019ai l\u2019habitude de c\u00f4toyer. Des jeux, l\u00e0 encore, assez po\u00e9tiques. J\u2019avais vu des photos de <a href=\"https:\/\/indiecade-europe.eu\/programme\/jeux\/shasn\" target=\"_blank\" rel=\"noopener noreferrer\"><em>Shasn<\/em><\/a> et m\u2019inqui\u00e9tais un peu que ce jeu ne ressemble un peu trop \u00e0 l\u2019un de mes prototypes; je suis rassur\u00e9, il n\u2019en est vraiment rien. J\u2019ai beaucoup aim\u00e9 <a href=\"https:\/\/indiecade-europe.eu\/programme\/jeux\/kroma\" target=\"_blank\" rel=\"noopener noreferrer\"><em>Kroma<\/em><\/a>, du moins dans sa version \u00e0 deux joueurs, et <a href=\"https:\/\/indiecade-europe.eu\/programme\/jeux\/inhuman-conditions\" target=\"_blank\" rel=\"noopener noreferrer\"><em>Inhuman Condition<\/em><\/a>, un jeu inspir\u00e9 de <em>Blade Runner<\/em> dans lequel un joueur doit d\u00e9terminer, en lui posant des questions, si l\u2019autre est un robot.<\/p>\n<p>On m\u2019avait demand\u00e9 de donner, durant la c\u00e9r\u00e9monie finale, le prix attribu\u00e9 \u00e0 l\u2019un de ces jeux \u00ab analogiques \u00bb &#8211; analogique est ici un n\u00e9ologisme signifiant non informatique. Je ne sais pas s\u2019il est habituel de faire d\u00e9cerner un prix par quelqu\u2019un qui n\u2019\u00e9tait pas dans le jury, mais c\u2019est un peu bizarre. En lisant le th\u00e8me et la description du jeu, la cr\u00e9ation et la mort d\u2019un langage, j\u2019\u00e9tais m\u00eame un peu r\u00e9ticent, car je ne crois pas \u00e0 l\u2019invention du langage, et tient pour dangereusement r\u00e9actionnaire la th\u00e8se \u00e0 la mode (sauf chez les linguistes, tr\u00e8s divis\u00e9s) qui voudrait que les structures et le vocabulaire de notre langue d\u00e9terminent notre mani\u00e8re de penser (j\u2019ai d\u00e9j\u00e0 un peu abord\u00e9 cette question <a href=\"https:\/\/faidutti.com\/blog\/?p=8142\">ici<\/a>). Je n&#8217;ai m\u00eame rien contre la mort des langages, et suis convaincu que le monde se porterait mieux si nous parlions tous en anglais. Un d\u00e9but de partie, et une br\u00e8ve discussion avec l\u2019un des auteurs du jeu m\u2019ont heureusement rassur\u00e9. <a href=\"https:\/\/indiecade-europe.eu\/programme\/jeux\/dialect-a-game-about-language-and-how-it-dies\" target=\"_blank\" rel=\"noopener noreferrer\"><em>Dialect<\/em><\/a> est un jeu de r\u00f4le, plus qu\u2019un jeu de cartes, qui d\u00e9crit un langage souple qui \u00e9volue au fil des interventions des joueurs.<\/p>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/dialect.png\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"11288\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2019\/10\/28\/indiecade-europe-jeux-video-et-jeux-de-societeindiecade-europe-video-games-and-boardgames\/dialect\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/dialect.png\" data-orig-size=\"680,759\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"dialect\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/dialect-523x584.png\" class=\"alignnone size-medium wp-image-11288\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/dialect-300x335.png\" alt=\"\" width=\"300\" height=\"335\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/dialect-300x335.png 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/dialect-134x150.png 134w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/dialect-523x584.png 523w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/dialect-269x300.png 269w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/dialect.png 680w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>Ceci dit, j\u2019aurais bien s\u00fbr donn\u00e9 le prix m\u00eame si le jeu avait \u00e9t\u00e9 bas\u00e9 sur des th\u00e8ses auxquelles je suis hostile, car on peut construire de tr\u00e8s bons jeux, tout comme on peut \u00e9crire de tr\u00e8s bons livres, sur de tr\u00e8s mauvaises id\u00e9es. Et puis, je pense aussi qu\u2019il ne faut pas trop croire aux impacts sociaux et intellectuels du jeu, mais sur ce dernier point, je me demande si le monde du jeu video ne se fait pas encore plus d\u2019illusions que celui du jeu de soci\u00e9t\u00e9.<\/p>\n<p>La fin de la journ\u00e9e \u00e9tait aussi am\u00e9ricaine que son d\u00e9but &#8211; we are awesome.<\/p>\n<p>La semaine suivante, c\u2019\u00e9tait le traditionnel et tr\u00e8s gros salon du bon vieux jeu de soci\u00e9t\u00e9 d\u2019Essen. Au milieu des innombrables nouveaut\u00e9s &#8211; 1200, para\u00eet-il &#8211; il y avait, comme chaque ann\u00e9e, deux ou trois stands qui pr\u00e9sentaient en ayant l\u2019air d\u2019y croire l\u2019innovation g\u00e9niale, la console de jeu de soci\u00e9t\u00e9, la table interactive, le bidule r\u00e9volutionnaire qui va enfin nous donner le meilleur des deux mondes, nous permettre de joueur \u00e0 un jeu video sur une table ou \u00e0 un jeu de soci\u00e9t\u00e9 avec toutes les animations en trois dimensions possibles et imaginables. Mes deux boissons pr\u00e9f\u00e9r\u00e9es sont sans doute le whisky et le jus de pomme, mais ils m\u2019apportent des plaisirs diff\u00e9rents et je n\u2019ai pas non plus envie de les m\u00e9langer.<\/p>\n<hr \/>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/IndieCade-Europe.png\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"11286\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2019\/10\/28\/indiecade-europe-jeux-video-et-jeux-de-societeindiecade-europe-video-games-and-boardgames\/indiecade-europe\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/IndieCade-Europe.png\" data-orig-size=\"556,260\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"IndieCade-Europe\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/IndieCade-Europe.png\" class=\"alignnone size-medium wp-image-11286\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/IndieCade-Europe-300x140.png\" alt=\"\" width=\"300\" height=\"140\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/IndieCade-Europe-300x140.png 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/IndieCade-Europe-150x70.png 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/IndieCade-Europe-500x234.png 500w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/IndieCade-Europe.png 556w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p><em>Like half of the gaming world, I\u2019m back from the Essen game fair, in Germany. It was a long and tiring week. I\u2019ll be very busy in the coming days with my two jobs and my family, and I\u2019ll probably not write an Essen report, or not at once. Anyway, there will soon be many other reports on the web, and I\u2019ve posted several random notes and ramblings on Facebook. I am only posting here a short report of the <a href=\"https:\/\/indiecade-europe.eu\/\" target=\"_blank\" rel=\"noopener noreferrer\">Indiecade-Europe<\/a> video game convention, which took place in Paris a few days before Essen, a report I mostly wrote in the train between Paris and Essen.<\/em><\/p>\n<p><em>I have a paradoxical relation with video games. I always say that opposing boardgames and video-games is wrong, that they are close cousins and there\u2019s little difference between playing on a screen and on a table &#8211; in<a href=\"https:\/\/faidutti.com\/blog\/?p=10216\"> this older post<\/a>, for example. This is, however, a very theoretical position, because I\u2019m probably one of the boardgame designers who plays video-games the least. Not because of wariness or hostility, but simply because video games are still often played alone, even when it\u2019s starting to change, and when I\u2019m alone I usually prefer to open a book. I only follow very vaguely, and with only an intellectual interest, what\u2019s happening in the computer and mobile phone gaming world. Anyway, I\u2019m now a well known boardgame designer, I\u2019m not hostile to video games, and I\u2019ve even just designed, with my friend Herv\u00e9 Marly, the card game declination of <\/em>Reigns<em>, a light and fun mobile phone game. This is the reason why I was invited to appear at Indiecade-Europe, a modest but slightly highbrow, or at least hipster, indie video-game convention &#8211; indie meaning independent from the big publishers.<\/em><\/p>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/07\/Reigns-box.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"10926\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2023\/11\/15\/reigns-the-council\/reigns-box\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/07\/Reigns-box.jpg\" data-orig-size=\"800,800\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}\" data-image-title=\"Reigns box\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/07\/Reigns-box-584x584.jpg\" class=\"alignnone wp-image-10926\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/07\/Reigns-box-300x300.jpg\" alt=\"\" width=\"235\" height=\"235\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/07\/Reigns-box-300x300.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/07\/Reigns-box-150x150.jpg 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/07\/Reigns-box-584x584.jpg 584w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/07\/Reigns-box.jpg 800w\" sizes=\"auto, (max-width: 235px) 100vw, 235px\" \/><\/a><\/p>\n<p><em>In the light of my recent experience with Reigns, I gave a short talk about the way video games are adapted into boardgames, and boardgames into video-games.<\/em><br \/>\n<em>Though it took place in the French national library, Indiecade felt extremely American. The first question I was asked was typically American &#8211; how my family name is supposed to be pronounced. My usual answer is \u00ab\u00a0do you think I\u2019m childish enough to care?\u00a0\u00bb. It might sound a bit harsh, but I really hate this question which hints that one\u2019s identity depends first and foremost one one\u2019s origins, and sometimes very distant origins, and I tend to forget that for Americans, it has become a kind of formal salutation.<\/em><\/p>\n<p><em>I had only twenty minutes to talk, which i also a very American format, and of course in English. I\u2019m much more at ease in French, especially orally, but I actually like speaking in English, even though, or may be because, I can\u2019t be as subtle and accurate as in French. And anyway, I\u2019m convinced that our many national languages are of little practical use, and should also be considered a fun intellectual game, and not a core part of our deep identity. For this reason, there was something deliciously perverse in talking in English in the French National Library, usually a temple of \u00ab\u00a0French culture and language\u00a0\u00bb.<\/em><\/p>\n<p><em>I have a few friends working in video games, but mostly with big companies, Blizzard or Ubisoft, and I don\u2019t know much about indie games designers and publishers. The few and often quite experimental games I\u2019ve seen at Indiecade were very poetic, if not literary, but not &#8211; ire not too much &#8211; pretentious. I played a few ones, more or less at random, but you\u2019ll get a more comprehensive report in <a href=\"https:\/\/www.lemonde.fr\/pixels\/article\/2019\/10\/23\/a-l-indiecade-europe-le-jeu-video-a-continue-de-se-reinventer_6016650_4408996.html\" target=\"_blank\" rel=\"noopener noreferrer\">this article<\/a> (in French) in the french newspaper <\/em>Le Monde<em>, or at the Indiecade website (in English).<\/em><\/p>\n<p><em>Observing the crowd, both visitors and game designers, I noticed something strange. In the boardgaming world, the proportion of women players has largely increased these last years, but most designers are still men, even though it has started to change. It seems to be the reverse with video-games. Most visitors were men, but the proportion of women among designers was much higher than for boardgames. I could not think of an explanation. I\u2019ve been told this was partly due to the fact that the exhibitors at Indiecade were young independent designers, and that the people working in big studios were mostly male, but in the boardgaming world, even small publishers and young designers are still mostly males.<\/em><\/p>\n<p><em>My talk dealt with adapting video games into boardgames and boardgames into video-games. I was observing, and trying to explain, that boardgames adaptations on computers or mobile devices are usually straightforward implementations of successful boardgames with no real change in the game systems, the main additional feature being the possibility to play against the machine. Conversely, table games based on video games are usually very different from the original.<\/em><\/p>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/ticket-to-ride-1.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"11289\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2019\/10\/28\/indiecade-europe-jeux-video-et-jeux-de-societeindiecade-europe-video-games-and-boardgames\/ticket-to-ride-4\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/ticket-to-ride-1.jpg\" data-orig-size=\"600,450\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}\" data-image-title=\"ticket to ride\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/ticket-to-ride-1-584x438.jpg\" class=\"alignnone size-medium wp-image-11289\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/ticket-to-ride-1-300x225.jpg\" alt=\"\" width=\"300\" height=\"225\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/ticket-to-ride-1-300x225.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/ticket-to-ride-1-150x113.jpg 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/ticket-to-ride-1-584x438.jpg 584w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/ticket-to-ride-1-400x300.jpg 400w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/ticket-to-ride-1.jpg 600w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><br \/>\n<span style=\"font-size: 8pt;\">Ticket to Ride on an iPad<\/span><\/p>\n<p><em>Of course, the main reason is plain technical. Most modern boardgames, be they American style conquest or exploration games or euro style management games, have a limited number of elements, like dice, cards and tokens, which are very easily represented on a screen. We still play the same game, even when the computer can sometimes make it feel different, and often faster. Some video games even feel like computer implementations of boardgames that never existed, sometimes with the small fun extra features which one could not have with cards. That\u2019s why <\/em>Hearthstone<em> is a better game than the brute computer version of <\/em>Magic the Gathering<em>.<\/em><\/p>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/hearthstone.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"11290\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2019\/10\/28\/indiecade-europe-jeux-video-et-jeux-de-societeindiecade-europe-video-games-and-boardgames\/hearthstone\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/hearthstone.jpg\" data-orig-size=\"1660,990\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"hearthstone\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/hearthstone-584x348.jpg\" class=\"alignnone size-medium wp-image-11290\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/hearthstone-300x179.jpg\" alt=\"\" width=\"300\" height=\"179\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/hearthstone-300x179.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/hearthstone-150x89.jpg 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/hearthstone-584x348.jpg 584w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/hearthstone-500x298.jpg 500w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/hearthstone.jpg 1660w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><br \/>\n<em>Of course, there are table games which are played more with psychology, bluff, dexterity or interaction, but these are simply not brought to the computer world, where they would probably lose most of their fun and interest. There\u2019s no point in playing Jenga against a computer. It\u2019s the same with most of my own designs &#8211; <\/em>Citadels<em> or <\/em>Mascarade<em> lose most of their interest if one cannot look straight into the eyes of their opponent.<\/em><\/p>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/mechs-and-minions-1.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"11292\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2019\/10\/28\/indiecade-europe-jeux-video-et-jeux-de-societeindiecade-europe-video-games-and-boardgames\/mechs-and-minions-2\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/mechs-and-minions-1.jpg\" data-orig-size=\"1000,495\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"mechs and minions\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/mechs-and-minions-1-584x289.jpg\" class=\"alignnone size-medium wp-image-11292\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/mechs-and-minions-1-300x149.jpg\" alt=\"\" width=\"300\" height=\"149\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/mechs-and-minions-1-300x149.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/mechs-and-minions-1-150x74.jpg 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/mechs-and-minions-1-584x289.jpg 584w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/mechs-and-minions-1-500x248.jpg 500w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/mechs-and-minions-1.jpg 1000w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><br \/>\n<em><span style=\"font-size: 8pt;\">Mechs &amp; Minions, the official League of legends boardgame<\/span><br \/>\n<\/em><\/p>\n<p><em>Conversely, most computer games cannot be simply brought to the table, with just board, cards, dice and pawns, because the original designers ignored, or sometimes even mocked, the physical world limitations. A computer can deal with near-infinite tree structures, innumerable characteristics and information, game elements hidden from the players, and even sometimes hundreds of thousand gamers &#8211; or only one, which is sometimes possible around a table but not really fun. The choice is then between simplifying to the extreme, which can make the table disappointing for computer game players, or designing something different, freely inspired by the video game but more true to its theme and feel than to its systems. The latter is what Herv\u00e9 and I did with <\/em>Reigns<em>. It\u2019s also what was made in the just published adaptation of <\/em>Minecraft<em>, which was, the next week, one of the hits of the Essen boardgame fair.<\/em><\/p>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/minecraft.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"11293\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2019\/10\/28\/indiecade-europe-jeux-video-et-jeux-de-societeindiecade-europe-video-games-and-boardgames\/minecraft\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/minecraft.jpg\" data-orig-size=\"974,900\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"minecraft\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/minecraft-584x540.jpg\" class=\"alignnone wp-image-11293\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/minecraft-300x277.jpg\" alt=\"\" width=\"259\" height=\"240\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/minecraft-300x277.jpg 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/minecraft-150x139.jpg 150w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/minecraft-584x540.jpg 584w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/minecraft-325x300.jpg 325w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/minecraft.jpg 974w\" sizes=\"auto, (max-width: 259px) 100vw, 259px\" \/><\/a>\u00a0 <a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/angry-birds.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"11294\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2019\/10\/28\/indiecade-europe-jeux-video-et-jeux-de-societeindiecade-europe-video-games-and-boardgames\/angry-birds\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/angry-birds.jpg\" data-orig-size=\"1200,900\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"angry birds\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/angry-birds-584x438.jpg\" class=\"alignnone wp-image-11294\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/angry-birds-300x225.jpg\" alt=\"\" width=\"270\" height=\"205\" \/><\/a><br \/>\n<em><span style=\"font-size: 8pt;\">Minecraft &amp; Angry Birds as boardgames<\/span><br \/>\n<\/em><\/p>\n<p><em>Aside from the many video games, there were also a few boardgames presented at this convention, boardgames designed by people coming from the video game world and therefore from a gaming culture very slightly different from the one I am used to. Some of these games also feel a bit poetic, more about the experience than about the game system themselves. I had seen pictures of <\/em>Shasn<em>\u00a0and was a bit concerned it would be similar to one of my prototypes, but they actually have absolutely nothing in common. I really liked <\/em>Kroma<em>, or at least its two player version, and <\/em>Inhuman Condition<em>, a game inspired by the <\/em>Blade Runner<em> movie, in which a player must find out, through questions, if the other one is a robot.<\/em><\/p>\n<p><em>I had been asked if I could, during the final ceremony, give the analog game award to the winner. Analog is a neologism for \u00ab non computer \u00bb. I don\u2019t know if having an award given by someone who was not in the jury is something usual, but it certainly feels a bit weird. I was even a bit reluctant at first, after the game had been described to me as dealing with the invention and death of a language &#8211; I dont believe in the invention of language but in its evolution. I think the fashionable idea, which seems to be shared by everyone except many linguists, that language is a given and that its structures, rules and vocabulary determine the way we think is not only wrong but also dangerously reactionary (I\u2019ve already discussed this a bit <a href=\"https:\/\/faidutti.com\/blog\/?p=8142\">here<\/a>). I&#8217;ve even nothing against the death of languages, and am convinced the game would be a better place if we all swithched to English. After having seen the game played, and having discussed with designers, I was reassured &#8211; they were Chomskyan enough for me. More than a card game, <\/em><a href=\"https:\/\/indiecade-europe.eu\/programme\/jeux\/dialect-a-game-about-language-and-how-it-dies\" target=\"_blank\" rel=\"noopener noreferrer\">Dialect<\/a><em> is a kind of role playing game about a flexible language which evolves with the players\u2019 interactions.<\/em><\/p>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/dialect.png\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"11288\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2019\/10\/28\/indiecade-europe-jeux-video-et-jeux-de-societeindiecade-europe-video-games-and-boardgames\/dialect\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/dialect.png\" data-orig-size=\"680,759\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"dialect\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/dialect-523x584.png\" class=\"alignnone size-medium wp-image-11288\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/dialect-300x335.png\" alt=\"\" width=\"300\" height=\"335\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/dialect-300x335.png 300w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/dialect-134x150.png 134w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/dialect-523x584.png 523w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/dialect-269x300.png 269w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2019\/10\/dialect.png 680w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p><em>I would probably have given the award even if the game had been about theories I dislike, because one can build great games, like one can write great books, using the worse ideas. And anyway, I also think one should not overestimate the social and intellectual impact of games. I\u2019m afraid that, on this last point, the video game world seems to be even more delusional than the boardgame industry.<\/em><\/p>\n<p><em>The day ended like it had started, the american way &#8211; we are all awesome.<\/em><\/p>\n<p><em>The following week, It was the good old Essen boardgame fair. There were numerous new games shown, around 1200, and there was also, like every year, two or three booths showing the genius innovation, the boardgame console, the interactive table, the magic gizmo which will inevitable bring the best of both world and allow us to play a video game on a table or a table game with all the possible 3D animations. I still don\u2019t believe in it. My favorite drinks are apple juice and whisky, I don\u2019t necessarily want to mix them.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Comme la moiti\u00e9 du monde ludique, je rentre du salon d\u2019Essen, en Allemagne. La semaine a \u00e9t\u00e9 longue et fatigante. Comme j\u2019ai plein d\u2019autres trucs \u00e0 faire pour mes deux boulots et ma famille, je ne vais sans doute pas &hellip; <a href=\"https:\/\/faidutti.com\/blog\/blog\/2019\/10\/28\/indiecade-europe-jeux-video-et-jeux-de-societeindiecade-europe-video-games-and-boardgames\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[123,27,3],"tags":[126,465],"class_list":["post-11285","post","type-post","status-publish","format-standard","hentry","category-creation-ludique-game-design","category-le-monde-du-jeu-game-trends-and-styles","category-events","tag-intello-theory","tag-reigns"],"jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p2HNOP-2W1","jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/posts\/11285","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/comments?post=11285"}],"version-history":[{"count":7,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/posts\/11285\/revisions"}],"predecessor-version":[{"id":11304,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/posts\/11285\/revisions\/11304"}],"wp:attachment":[{"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/media?parent=11285"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/categories?post=11285"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/tags?post=11285"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}