{"id":1066,"date":"2011-06-05T19:02:38","date_gmt":"2011-06-05T19:02:38","guid":{"rendered":"https:\/\/faidutti.com\/blog\/?p=1066"},"modified":"2017-01-24T21:28:51","modified_gmt":"2017-01-24T21:28:51","slug":"extensions-expansions","status":"publish","type":"post","link":"https:\/\/faidutti.com\/blog\/blog\/2011\/06\/05\/extensions-expansions\/","title":{"rendered":"Extensions  <br><i> Expansions<\/i>"},"content":{"rendered":"<p>Il arrive parfois qu\u2019un \u00e9diteur me demande de r\u00e9fl\u00e9chir \u00e0 une extension pour un de mes jeux. Je devrais appr\u00e9cier, car cela signifie soit que le jeu se vend vraiment bien, soit que l\u2019\u00e9diteur est d\u00e9cid\u00e9 \u00e0 le relancer quelque peu. Pourtant, j\u2019ai souvent tendance \u00e0 ren\u00e2cler, \u00e0 pr\u00e9texter que j\u2019ai d\u00e9j\u00e0 de nouveaux jeux en chantier, car, en fait, je n\u2019aime pas travailler \u00e0 des extensions de mes jeux \u2013 et pense souvent que je m\u2019amuserai plus \u00e0 imaginer des extensions pour d\u2019autres jeux que j\u2019appr\u00e9cie. J\u2019ai d\u2019ailleurs toujours signal\u00e9 \u00e0 mes \u00e9diteurs que je ne voyais aucun inconv\u00e9nient \u00e0 ce que d\u2019autres auteurs con\u00e7oivent des extensions pour mes jeux, \u00e0 condition d\u2019avoir un droit de regard sur le r\u00e9sultat pour m\u2019assurer qu\u2019il est conforme \u00e0 ce que je pense \u00eatre l\u2019esprit original de ma cr\u00e9ation. Cons\u00e9quence de tout cela, bien peu des mes jeux ont connu des extensions. Il y eut La Rue, pour Baston, dont je n\u2019ai m\u00eame plus un exemplaire, Temp\u00eate sur l\u2019\u00e9chiquier n\u00b02, l\u2019extension de Citadelles, en partie issue d\u2019un concours de cr\u00e9ation de personnages, et l\u2019extension de La Vall\u00e9e des Mammouths, enti\u00e8rement con\u00e7ue par Greg Stafford.<\/p>\n<p>Heureusement, je ne joue pas qu\u2019\u00e0 mes jeux. J\u2019y joue m\u00eame finalement assez peu, surtout apr\u00e8s qu\u2019ils ont \u00e9t\u00e9 publi\u00e9s. Et parmi mes jeux pr\u00e9f\u00e9r\u00e9s, il en est beaucoup qui ont connu quelques extensions, ou parfois quelques dizaines comme Cosmic Encounter, Les Colons de Catan ou Carcassonne. J\u2019ai donc quelques id\u00e9es sur les extensions, celles que j\u2019appr\u00e9cie, celles que je m\u00e9prise, et celles, les plus nombreuses, qui me semblent juste superflues.<\/p>\n<p>Il y a plusieurs mani\u00e8res de concevoir une extension.<\/p>\n<p>Une extension peut avoir pour but de corriger quelques petits d\u00e9fauts du jeu original. On l\u2019a beaucoup dit, par exemple, des nouvelles cartes strat\u00e9giques de la premi\u00e8re extension du monstrueux mais excellent Twilight Imperium III, bien plus \u00e9quilibr\u00e9es que celles du jeu original. Reste que c\u2019est une grosse extension qui apporte aussi de nombreuses cartes, quelques races nouvelles pour la vari\u00e9t\u00e9 du jeu, et des pions pour deux joueurs suppl\u00e9mentaires. On peut certes critiquer l\u2019\u00e9diteur qui n\u2019a pas livr\u00e9 d\u00e8s l\u2019origine le jeu optimal, mais on peut aussi se r\u00e9jouir de voir arriver une am\u00e9lioration au jeu de base.<\/p>\n<p>Beaucoup d\u2019extensions de jeux \u00e0 succ\u00e8s cherchent \u00e0 rendre le jeu praticable par des joueurs plus nombreux. Les Colons de Catan, Ys, Les Piliers de la Terre, Himalaya, A Game of Thrones me viennent \u00e0 l\u2019esprit, mais il y en a beaucoup d\u2019autres. L\u2019extension d\u2019Age of Empires III se limite \u00e0 \u2026 un sachet plastique avec les pions pour un sixi\u00e8me joueur, sans une ligne de r\u00e8gle.<\/p>\n<p>Les inconditionnels d\u2019un jeu seront bien s\u00fbr heureux de pouvoir y jouer plus nombreux, mais si le jeu original avait \u00e9t\u00e9 publi\u00e9 pour un nombre de joueurs plus r\u00e9duit, c\u2019est le plus souvent parce qu\u2019il \u00e9tait meilleur ainsi. Il serait dommage de ne pas pouvoir jouer aux Colons de Catan Catan \u00e0 5 ou 6 joueurs, mais le jeu n\u2019en est pas moins bien meilleur \u00e0 3 ou 4. Quant \u00e0 essayer Twilight Imperium \u00e0 8, je ne m\u2019y risquerai pas !!! Bref, les extensions visant essentiellement \u00e0 permettre d\u2019ajouter un ou deux joueurs doivent \u00eatre r\u00e9serv\u00e9es aux inconditionnels d\u2019un jeu.<\/p>\n<p>Depuis deux ou trois ans, la mode est aux mini-extensions, parfois appel\u00e9es bonus, souvent donn\u00e9es avec le jeu de base aux joueurs qui passent une pr\u00e9commande ou ach\u00e8tent le jeu sur un salon. Quelques cartes, deux ou trois pions, une ou deux tuiles, ces extensions sont symboliques et n\u2019affectent g\u00e9n\u00e9ralement gu\u00e8re le jeu. Je me suis livr\u00e9 \u00e0 l\u2019exercice pour un de mes jeux \u00e0 para\u00eetre cet automne, Le Temple Perdu, dont les premiers acheteurs auront droit \u00e0 une mini-mini extension compos\u00e9e d\u2019une seule et unique carte. C\u2019est pour les \u00e9diteurs une mani\u00e8re sympathique et amusante de r\u00e9compenser les\u00a0 passionn\u00e9s qui suivent l\u2019actualit\u00e9 ludique et prennent la peine de soutenir un jeu en l\u2019achetant d\u00e8s sa publication, voire avant. C\u2019est un peu dommage pour les autres, surtout lorsque, comme les artisans suppl\u00e9mentaires de Norenberc, cette mini extension ajoute r\u00e9ellement au jeu.<\/p>\n<p>Les mini-extensions sont aussi un moyen de rappeler \u00e0 peu de frais l\u2019existence d\u2019un jeu. Michael Schacht s\u2019est fait une sp\u00e9cialit\u00e9 de ces mini-extensions, et je ne compte plus les nouvelles tuiles de Zooloretto et autres cartes postales animali\u00e8res qui ont \u00e9t\u00e9 ainsi distribu\u00e9es sur des salons ou envoy\u00e9es \u00e0 ses amis, certaines int\u00e9ressantes, d\u2019autres seulement amusantes.<\/p>\n<p>Restent les deux cat\u00e9gories principales dans lesquelles peuvent se ranger la plupart des extensions. Celles qui visent surtout \u00e0 apporter \u00e0 un jeu plus de vari\u00e9t\u00e9 sont g\u00e9n\u00e9ralement bienvenues. Celles qui cherchent \u00e0 lui apporter plus de complexit\u00e9 et de profondeur sont g\u00e9n\u00e9ralement dispensables.<\/p>\n<p>Les Aventuriers du Rail et SmallWorld ont tous deux connu de nombreuses extensions, et m\u00eame des \u00e9ditions de \u00ab variantes \u00bb comme Les Aventuriers du Rail Europe ou Scandinavie, ou SmallWorld Underground, que l\u2019on peut assimiler \u00e0 des extensions. Les Aventuriers du Rail et SmallWorld sont de vrais succ\u00e8s commerciaux, et mes amis de Days of Wonder ont voulu profiter de ce succ\u00e8s. Presque toutes les extensions et variantes de ces jeux visent avant tout \u00e0 apporter de la vari\u00e9t\u00e9 avec un nouveau plateau de jeu, de nouveaux objectifs, de\u00a0 nouveaux peuples, que les joueurs ne connaissent pas. Cela permet de renouveler le jeu sans ajouter \u00e0 sa complexit\u00e9. Sans allonger les parties, sans nouvelles r\u00e8gles, l\u2019extension apporte un peu de fra\u00eecheur sur la table de jeu. L\u2019excellente extension de Kingsburg,l es moins tarabiscot\u00e9es des cartes d\u2019Age of Steam, ou m\u00eame l\u2019extension orientale de Hansa Teutonica, bien qu\u2019elle introduise quelques nouveaux \u00e9l\u00e9ments, sont de ce type. Elles rafra\u00eechissent un jeu sans l\u2019alourdir.<\/p>\n<p>\u00c0 l\u2019inverse, les extensions de beaucoup de jeux de coop\u00e9ration, comme Le Seigneur des Anneaux ou Battlestar Galactica, conservent tous les \u00e9l\u00e9ments du jeu de base et s\u2019y ajoutent pour le rendre plus profond, plus riche, plus strat\u00e9gique. C\u2019est aussi le cas des grosses extensions Zooloretto ou de Ghost Stories, des leaders de 7 Wonders, et de la tr\u00e8s grande majorit\u00e9 des extensions de Carcassonne. Cas extr\u00eame, et particuli\u00e8rement malheureux, l\u2019extension Cit\u00e9s et Chevaliers qui transforme les Colons de Catan en un jeu tr\u00e8s diff\u00e9rent, plus long, plus complexe, mais pas vraiment plus int\u00e9ressant ou amusant. De telles extensions compliquant inutilement un jeu qui n\u2019e a nul besoin ne sont pas r\u00e9serv\u00e9es aux gros jeux de strat\u00e9gie \u2013 des jeux d\u2019une d\u00e9licieuse l\u00e9g\u00e8ret\u00e9, comme Elixir ou les Loups Garous de Thiercelieux en ont aussi \u00e9t\u00e9 victimes.<\/p>\n<p>Certaines de ces extensions \u00ab verticales \u00bb apportent effectivement de la richesse et de la vari\u00e9t\u00e9 au jeu de base sans trop le complexifier, et l\u2019exemple type est ici l\u2019extension maritime des Colons de Catan, ou certaines des extensions du d\u00e9lirant Cosmic Encounter. Pourtant, la plupart du temps, elles d\u00e9\u00e7oivent les joueurs et sont vite oubli\u00e9es, alors m\u00eame que le jeu de base continue \u00e0 \u00eatre jou\u00e9. La raison en est simple \u2013 si le jeu a plu, s\u2019il a eu du succ\u00e8s, c\u2019est parce qu\u2019il avait le niveau de profondeur et de complexit\u00e9 qui convenait aux joueurs. En renouvelant le jeu sans pr\u00e9tendre l\u2019approfondir, on apporte aux joueurs un peu plus de ce qu\u2019ils aiment. En rajoutant une couche de r\u00e8gles, de strat\u00e9gie, de complexit\u00e9, on explique aux joueurs que le jeu de base qu\u2019ils aimaient tant \u00e9tait pour les imb\u00e9ciles, et que l\u2019on va maintenant leur montrer le vrai jeu compliqu\u00e9 pour les gens intelligents. Ils n\u2019appr\u00e9cient g\u00e9n\u00e9ralement pas, et ils ont bien raison.<\/p>\n<p>Comme toute typologie, celle que j\u2019ai livr\u00e9 ici est simplificatrice. Beaucoup d\u2019extensions font un peu tout cela, comme celles de Cosmic Encounter qui ajoutent un ou deux joueurs, une vingtaine de pouvoirs et souvent un ou deux m\u00e9canismes. Quand il y en a pour tous les go\u00fbts, c\u2019est aux joueurs de faire leur cuisine. Il reste que j\u2019ai de nombreux jeux pour lesquels j\u2019aimerai juste un plateau en plus, un peu diff\u00e9rent, ou une autre r\u00e9partition des cartes, histoire de renouveler le plaisir, et ne trouve que des r\u00e8gles en plus.<\/p>\n<hr \/>\n<p><em>I am occasionally asked by publishers to design expansions for my games. This ought to be exciting, since it means either that the game sells really well, either that the publisher wants to promote it and give it a new chance. Despite this, I\u2019m often reluctant, and explains that I have other new games in the works, when the real point is that I don\u2019t like to work on expansions for my games. I would probably have more fun designing expansions for other designers\u2019 games that I like. That\u2019s why I also always tell that I have no problems with other authors designing expansions for my games, as long as I can check the result before it goes to the printer to make sure it is true to the general idea of my game. As a result, very few of my games have had expansions. The was the street expansion for Baston, of which I even don\u2019t have a copy left, Knightmare Chess 2, the Citadels Dark City expansion, now included in the basic box, and the Valley of the Mammoths expansion, entirely designed by Greg Stafford of Runequest fame.<\/em><\/p>\n<p><em>Luckily, I don\u2019t play only my own games, I even rarely play them once they are published. And among my favorite other games, there are many with some expansions, sometimes a bunch of them like with Cosmic Encounter, Settles of Catan or Carcassonne. As a result, I have some ideas about expansions \u2013 I like some, I despise some, and most of them I find just superfluous.<\/em><\/p>\n<p><em>There are a few different ways of designing a boardgame expansion.<\/em><\/p>\n<p><em>Some publishers have used expansions to correct minor flaws from the original game. The usual example is the Shattered Empire expansion for Twilight Imperium III, with its new strategy cards, better balanced than the basic ones. But it is also a big expansion, with lots of new cards and races, and components for two additional players. Of course, the publisher has been criticized for not publishing the optimally balanced game at once, but one could also thank him for an improvement on the basic game which could have been dismissed.<\/em><\/p>\n<p><em>Expansions of well selling games are sometimes just made to accodmodate a few more players. Settlers of Catan, Ys, Pillars of the Earth, Himalaya, A Game of Thrones are the ones which jump to mind at the moment, but there are many others. The Age of Empires III expansion is just a plastic bag with pawns in a sixth color, without a single line of rules.<\/em><\/p>\n<p><em>Of course, the fans are always happy if they can play their game with a few more friends. On the other hand, if the game was originally published with components for less players, it is usually because it doesn\u2019t play as well with more. It would be a shame not to be able to play Settlers of Catan with 5 or 6, but the game is nevertheless much better with 3 or 4. As for 8 players Twilight Imperium, well, I don\u2019t think I will ever dare to try. This means expansions which only add one or two players are only for real fans of a game.<\/em><\/p>\n<p><em>These two or three last years, there has been many mini-expansions, sometimes modestly called bonus-expansions, often given for free to those who preorder the game, or who buy it at the fair where it is first presented. Five or six cards, two or three tiles, one or two pawns, a few line of rules, these are symbolic add-ons which don\u2019t really change the basic game. I designed one for one my games to be published next autumn, The Lost Temple. First buyers will have a minimal bonus expansion made of just one extra character card. This is a nice and fun way for publishers to encourage and thank the dedicated gamers who follow the gaming world news and support new games with buying them immediately when published, or even before. It\u2019s a shame for other gamers, especially when, like the dozen extra workmen tiles for Norenberc, the expansion really adds some fun and variety to the game.<\/em><\/p>\n<p><em>Small bonus expansions can also to remind gamers of an existing game. Michael Schacht regularly designs mini-expansions for his games, which are sent to his friends or given at fairs, and can be downloaded for free from his website. I\u2019ve received a dozen of Zooloretto postcards and tiles, some interesting, some just small jokes.<\/em><\/p>\n<p><em>Most expansions, however, belong to two other main categories. Some just want to bring some change to the game board or cards, and these are usually welcome. Some try to develop the basic game and make it richer and deeper, and these are usually dispensable.<\/em><\/p>\n<p><em>Ticket to Ride and\u00a0 Smallworld both have numerous expansions, or even variants and follow-up versions, like Smallworld Underground or Ticket to Ride Northern Countries, which can be treated like expansions. Both games have been real hit, and my friends at Days of Wonder deservedly wanted to make the best use of this success. The expansions and variants were designed to bring some variety to the game, new maps, new goal cards, new races that players did not know so far. This make the game feel fresh and new, without adding anything in depth, length or complexity. The great Kingsburg exmpansion, the simplest ones of the Age of Steam maps, the eastern expansion for Hansa Teutonica, even when they bring one or two minor additional rule, are of this kind. They don\u2019t even try to improve the game, they simply renew it.<\/em><\/p>\n<p><em>Expansions for cooperative games like Lord of the Rings or Battlestar Galactica have a different aime. They keep all the elements from the basic game and add more to make the game deeper, richer, more strategic, and usually also longer. That\u2019s also the case with the big expansions for Zooloretto or Ghost Stories, 7 Wonders leaders, and most of the Carcassonne expansions. The extreme case is the City and Knights expansion for Settlers of Catan, which changes a simple family game into something completely different, heavier, more complex, but not really more interesting. Even delightfully light games, such as Elixir or Werewolves of Miller\u2019s Hollow, are sometimes burdened by unnecessarily complex and convoluted expansions.<\/em><\/p>\n<p><em>Sometimes, an expansion manages to develop the game without making it too complex, like the Seefarers expansion for Settlers of Catan, or most of the Cosmic Encounter ones. Most times, however, these hardcore expansions miss their point and are soon dismissed and forgotten, even when the basic game is still played. No wonder. If the basic game is popular, it means that gamers like it as it is, that it has the right level of depth and complexity. Adding one or two layers of rules and mechanisms might add to the strategic challenge, but it usually changes the game into something longer and more involved that they might not like as much as they liked the original. And some gamers might resent being explained that they were wrong in liking the basic childish game and that they will now be shown the real, deep and challenging hardcore version.<\/em><\/p>\n<p><em>Like any typology, this one is overly simplistic and can be misleading. Many expansions are a bit of everything, like the Cosmic Encounter ones, which add one or two players, a dozen new aliens and usually one or two new optional mechanisms. In such a catalog, there\u2019s something for every one and each gaming group can make his own optimal version of the game. Nevertheless, the fact is that there are many games for which I would like to have just a new slightly different map, or a different set of cards, when all I can find is an overly complex set of additional rules.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Il arrive parfois qu\u2019un \u00e9diteur me demande de r\u00e9fl\u00e9chir \u00e0 une extension pour un de mes jeux. Je devrais appr\u00e9cier, car cela signifie soit que le jeu se vend vraiment bien, soit que l\u2019\u00e9diteur est d\u00e9cid\u00e9 \u00e0 le relancer quelque &hellip; <a href=\"https:\/\/faidutti.com\/blog\/blog\/2011\/06\/05\/extensions-expansions\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":true,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[123,27],"tags":[],"class_list":["post-1066","post","type-post","status-publish","format-standard","hentry","category-creation-ludique-game-design","category-le-monde-du-jeu-game-trends-and-styles"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p2HNOP-hc","_links":{"self":[{"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/posts\/1066","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/comments?post=1066"}],"version-history":[{"count":4,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/posts\/1066\/revisions"}],"predecessor-version":[{"id":6853,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/posts\/1066\/revisions\/6853"}],"wp:attachment":[{"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/media?parent=1066"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/categories?post=1066"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/tags?post=1066"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}