{"id":10216,"date":"2019-01-13T16:41:55","date_gmt":"2019-01-13T16:41:55","guid":{"rendered":"https:\/\/faidutti.com\/blog\/?p=10216"},"modified":"2019-02-23T21:21:52","modified_gmt":"2019-02-23T21:21:52","slug":"journalistes-jeux-de-societe-et-jeux-video-journalists-boardgames-and-video-games","status":"publish","type":"post","link":"https:\/\/faidutti.com\/blog\/blog\/2019\/01\/13\/journalistes-jeux-de-societe-et-jeux-video-journalists-boardgames-and-video-games\/","title":{"rendered":"Journalistes, jeux de soci\u00e9t\u00e9 et jeux video <br><i>Journalists, boardgames and video games.<\/i>"},"content":{"rendered":"<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/card7.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"651\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2012\/05\/01\/la-vallee-des-mammouths-valley-of-the-mammoths\/card7\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/card7.jpg\" data-orig-size=\"941,1000\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"Bruno Shaman\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/card7.jpg\" class=\"alignnone wp-image-651\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/card7.jpg\" alt=\"\" width=\"480\" height=\"510\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/card7.jpg 941w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/card7-282x300.jpg 282w\" sizes=\"auto, (max-width: 480px) 100vw, 480px\" \/><\/a><\/p>\n<p>Avec la p\u00e9riode des f\u00eates, articles de presse et reportages t\u00e9l\u00e9vis\u00e9s sur les jeux de soci\u00e9t\u00e9 se sont comme chaque ann\u00e9e multipli\u00e9s, et je m\u2019en r\u00e9jouis. La probl\u00e9matique ses journalistes, et dont on ne parvient jamais \u00e0 les faire d\u00e9mordre, est cependant toujours la m\u00eame, les jeux de soci\u00e9t\u00e9 \u00ab\u00a0r\u00e9sisteraient\u00a0\u00bb aux jeux video (avec ou sans s, comme vous pr\u00e9f\u00e9rez, ce n\u2019est pas bien important), voire m\u00eame conna\u00eetraient un \u00ab\u00a0retour\u00a0\u00bb apr\u00e8s la grande vague de ces derniers. J\u2019ai essay\u00e9 \u00e0 bien des reprises de les faire se d\u00e9partir de ce truisme, mais les rares fois o\u00f9 j\u2019ai cru y parvenir, je l\u2019ai n\u00e9anmoins retrouv\u00e9 dans l\u2019article ou le reportage final. Et quand, comme dans <a href=\"https:\/\/www.lepoint.fr\/economie\/pourquoi-les-jeux-de-societe-resistent-face-aux-consoles-25-12-2018-2281762_28.php\" target=\"_blank\" rel=\"noopener\">cette r\u00e9cente interview de Nadine Seul<\/a> dans Le Point, le journaliste a fini par comprendre qu\u2019il \u00e9tait un peu idiot de pr\u00e9senter le jeu de soci\u00e9t\u00e9 comme un rival du jeu vid\u00e9o, c\u2019est sa r\u00e9daction qui r\u00e9introduit cette probl\u00e9matique paresseuse dans un titre sans lien avec le contenu de l\u2019article.<\/p>\n<p>Opposer le jeu de soci\u00e9t\u00e9 au jeu video a autant de sens qu\u2019opposer le cin\u00e9ma \u00e0 la litt\u00e9rature, ou la chanson \u00e0 la musique. Les auteurs et les \u00e9diteurs de jeux de soci\u00e9t\u00e9 ne sont pas hostiles aux jeux video, et ne voient pas en ce dernier un f\u00e9roce concurrent mais plut\u00f4t un sympathique cousin qui a bien r\u00e9ussi. La plupart d\u2019entre eux pratiquent assidument les jeux video, et beaucoup travaillent m\u00eame \u00e9galement dans ce domaine. Les passerelles sont en effet nombreuses entre les deux univers. Les auteurs passent volontiers de l\u2019un \u00e0 l\u2019autre, comme mon ami Manuel Rozoy. Il n\u2019est pas rare non plus que les \u00e9diteurs de jeux en pixels s\u2019essaient aux jeux en carton, ou l\u2019inverse, et je travaille en ce moment avec Ankama. Les premi\u00e8res \u00e9bauches de jeux video sont d\u2019ailleurs parfois r\u00e9alis\u00e9es sous forme de jeux \u00ab\u00a0physiques\u00a0\u00bb, m\u00eame si l\u2019on passe ensuite rapidement \u00e0 l\u2019\u00e9tape suivante. Inversement, certains jeux de soci\u00e9t\u00e9 s\u2019inspirent, avec plus ou moins de succ\u00e8s, de techniques venues du jeu video. Certes, je ne suis pas le mieux plac\u00e9 pour r\u00e9diger cet argumentaire, pratiquant moi-m\u00eame tr\u00e8s peu le jeu vid\u00e9o et ne m\u2019y \u00e9tant essay\u00e9 comme auteur que de fa\u00e7on tr\u00e8s marginale, avec Fearz!, pass\u00e9 largement inaper\u00e7u. Je suis cependant plut\u00f4t une exception, et mon peu d\u2019enthousiasme pour les jeux vid\u00e9os, et notamment pour ceux qui flirtent avec la r\u00e9alit\u00e9 virtuelle, vient plus d\u2019une relative indiff\u00e9rence \u00e0 l\u2019image, la m\u00eame qui fait que je suis moins int\u00e9ress\u00e9 par le cin\u00e9ma que par la litt\u00e9rature, que d\u2019un rejet ou d\u2019un refus r\u00e9actionnaire de la technologie et de la modernit\u00e9.<\/p>\n<p>Pr\u00e9senter le succ\u00e8s actuel du jeu de soci\u00e9t\u00e9 comme une r\u00e9sistance ou un retour face aux m\u00e9chants jeux videos (allez, je vais mettre un s cette fois-ci, histoire de d\u00e9clencher une guerre civile) a d\u2019autant moins de sens qu\u2019il ne s\u2019est jamais vendu autant de jeux de soci\u00e9t\u00e9. Le jeu de soci\u00e9t\u00e9 ne r\u00e9siste pas, il se d\u00e9veloppe plus que jamais; il ne revient pas, puisqu\u2019il n\u2019est jamais parti et n\u2019a jamais \u00e9t\u00e9 aussi loin. Il est peut-\u00eatre dans une bulle, mais c\u2019est une autre question.<br \/>\nTout au contraire, le succ\u00e8s actuel des jeux de soci\u00e9t\u00e9 doit beaucoup au jeu video, et dans une moindre mesure au jeu de r\u00f4le et au poker, qui, depuis une trentaine d\u2019ann\u00e9es, ont enfin fait accepter l\u2019id\u00e9e que les adultes pouvaient jouer sans en avoir honte, que le jeu, quelle qu\u2019en soit la forme, n\u2019\u00e9tait pas une activit\u00e9 r\u00e9serv\u00e9e aux enfants. N\u00e9 dans les ann\u00e9es soixante, joueur depuis les ann\u00e9es quatre-vingt, j\u2019ai \u00e9t\u00e9 t\u00e9moin de cette \u00e9volution, du passage d\u2019un monde ou l\u2019adulte joueur \u00e9tait vu comme un enfant refusant de grandir et de prendre le monde au s\u00e9rieux \u00e0 un monde o\u00f9 le jeu est un loisir comme un autre, et m\u00eame un loisir plut\u00f4t valoris\u00e9. Ce sont aussi jeu video et jeu de r\u00f4les qui ont fait accepter une certaine complexit\u00e9 dans les jeux de soci\u00e9t\u00e9. Les jeux de soci\u00e9t\u00e9 strat\u00e9giques, exigeants et relativement longs, comme Terraforming Mars ou Scythe, et m\u00eame des jeux de complexit\u00e9 interm\u00e9diaire comme Catan ou Les Aventuriers du rail, n\u2019auraient sans doute jamais vu le jour, ou en tout cas jamais rencontr\u00e9 de succ\u00e8s commercial, si les jeux vid\u00e9os n\u2019avaient habitu\u00e9 les joueurs \u00e0 une certaine sophistication.<br \/>\nLa vraie nouveaut\u00e9 est sans doute l\u00e0, dans le fait qu\u2019il y a aujourd\u2019hui un grand nombre de joueurs de jeux de soci\u00e9t\u00e9 adultes, qui pour la plupart pratiquent \u00e9galement le jeu video, et une offre de jeux infiniment plus riche que pour les g\u00e9n\u00e9rations pr\u00e9c\u00e9dentes, qui n\u2019avaient gu\u00e8re le choix qu\u2019entre le Scrabble, le rami et la belote (ou le tarot, ou le bridge, selon les r\u00e9gions et les milieux sociaux). Certes, il y avait depuis les ann\u00e9es soixante Diplomacy ou Civilization, mais c\u2019\u00e9tait des jeux de niche, deux en cinquante ans, pour un public restreint et \u00e9litiste, dont les successeurs sont presque devenus grand public.<br \/>\nJ\u2019attends donc, un jour, que la presse \u00e9crite ou la t\u00e9l\u00e9vision change de sc\u00e9nario, raconte la v\u00e9ritable histoire, explique comment le jeu de r\u00f4le et le jeu video ont enclench\u00e9 un v\u00e9ritable renouveau du jeu de soci\u00e9t\u00e9, et reconnaisse que tous ces jeux sont cousins, et plus compl\u00e9mentaires que concurrents.<\/p>\n<p>Je commence \u00e0 conna\u00eetre les journalistes qui viennent m\u2019interroger sur le succ\u00e8s actuel des jeux de soci\u00e9t\u00e9. Ils arrivent avec des \u00e0 priori tr\u00e8s positifs sur le jeu de soci\u00e9t\u00e9, mais je sais ce qu\u2019ils voudraient me faire dire, que le jeu de soci\u00e9t\u00e9 est une activit\u00e9 sociale, familiale, interactive, rassurante, tout ce que le jeu video, solitaire, violent, pathologique et angoissant, ne serait pas.<br \/>\nLa plupart d\u2019entre eux travaillant pour la presse \u00e9crite ou la t\u00e9l\u00e9vision, concurrenc\u00e9s aujourd\u2019hui par les nouveaux m\u00e9dias disponibles sur internet, ils ont sans doute tendance \u00e0 plaquer sur le monde du jeu un paradigme qui ne s\u2019y applique pas vraiment.<br \/>\nCertes, on pratique plus souvent le jeu video avec seul devant son \u00e9cran en buvant un caf\u00e9, mais on peut parfois, et de plus en plus, \u00eatre \u00e0 plusieurs devant un m\u00eame \u00e9cran, et sans aller jusque l\u00e0 , on joue souvent en r\u00e9seau, ce qui est certes plus solitaire que le jeu en groupe, mais moins que la lecture. Certes, on pratique le jeu de soci\u00e9t\u00e9 autour d\u2019une table avec des amis et des bi\u00e8res, mais les jeux en solitaire (qui personnellement m\u2019ennuient) se d\u00e9veloppent, et jouer autour d\u2019une table est parfois un moyen de passer un bon moment avec des gens avec qui l\u2019on n\u2019a pas n\u00e9cessairement tr\u00e8s envie de discuter et de refaire le monde. Bref, ce sont des formes de jeu diff\u00e9rentes, avec des caract\u00e9ristiques diff\u00e9rentes, mais il est idiot de vouloir syst\u00e9matiquement opposer des jeux sur table \u00ab\u00a0sociaux\u00a0\u00bb et des jeux sur \u00e9cran \u00ab\u00a0antisociaux\u00a0\u00bb. Les joueurs le savent bien, tout comme les \u00e9diteurs qui ont sous les yeux bien des \u00e9tudes de march\u00e9 montrant que joueurs de jeux video et de jeux de soci\u00e9t\u00e9 sont le plus souvent les m\u00eames personnes.<\/p>\n<p>Il reste que le jeu de soci\u00e9t\u00e9, comme les livres en papier, peut en effet avoir un caract\u00e8re rassurant dans une soci\u00e9t\u00e9 o\u00f9 l\u2019on se sent un peu parfois d\u00e9pass\u00e9 par une technologie que l\u2019on ma\u00eetrise mal. Cela peut expliquer que l\u2019on joue en \u00ab\u00a0r\u00e9el\u00a0\u00bb \u00e0 des jeux pour lesquels le support informatique serait techniquement plus adapt\u00e9, que ce soit des objets monstrueux comme Gloomhaven ou le 7\u00e8me Continent, ou des jeux de d\u00e9duction comme Sherlock Holmes D\u00e9tective Conseil, deux genres qui d\u2019ailleurs ne m\u2019attirent pas vraiment. Cela peut expliquer aussi pourquoi, malgr\u00e9 quelques exceptions comme Unlock, les jeux \u00ab\u00a0hybrides\u00a0\u00bb ont jusqu\u2019ici eu bien du mal \u00e0 s\u2019imposer. Celui qui se \u00ab\u00a0replie\u00a0\u00bb un temps sur le papier n\u2019a pas n\u00e9cessairement envie d\u2019\u00eatre aussit\u00f4t renvoy\u00e9 \u00e0 la machine, mais cela ne fait pas pour autant de lui un luddite d\u00e9sireux de la briser, et ne l\u2019emp\u00eachera m\u00eame pas de se rasseoir devant le lendemain avec un certain plaisir.<\/p>\n<hr \/>\n<p><a href=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/card9.jpg\"><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"653\" data-permalink=\"https:\/\/faidutti.com\/blog\/blog\/2012\/05\/01\/la-vallee-des-mammouths-valley-of-the-mammoths\/card9\/\" data-orig-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/card9.jpg\" data-orig-size=\"916,1000\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"Bruno Shaman\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/card9.jpg\" class=\"alignnone wp-image-653\" src=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/card9.jpg\" alt=\"\" width=\"480\" height=\"524\" srcset=\"https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/card9.jpg 916w, https:\/\/faidutti.com\/blog\/wp-content\/uploads\/2012\/05\/card9-274x300.jpg 274w\" sizes=\"auto, (max-width: 480px) 100vw, 480px\" \/><\/a><\/p>\n<p><em>It\u2019s Christmas time, and, like every year, there is a sudden increase in newspaper articles and TV reports about boardgames, which is basically a good thing. Unfortunately, journalists always stubbornly use the same narrative : boardgames are \u00ab\u00a0resisting\u00a0\u00bb the video game invasion, or even are making a \u00ab\u00a0comeback\u00a0\u00bb. At least it\u2019s what French journalists are saying, I suspect it might be a bit less systematic but probably still dominant in the US and the rest of the world. I often tried to make them deviate from this truism, usually with little success. I sometimes thought I had been clear and convincing, but regularly still found it in the final report or article. Sometimes, like in a<a href=\"https:\/\/www.lepoint.fr\/economie\/pourquoi-les-jeux-de-societe-resistent-face-aux-consoles-25-12-2018-2281762_28.php\" target=\"_blank\" rel=\"noopener\"> recent article in the French magazine Le Point<\/a>, the journalist finally understood that it was wrong and stupid to present boardgames and video games as rivals\u2026 but his board reintroduced this lazy idea in the article\u2019s title, which bore little relations with the article\u2019s content.<\/em><\/p>\n<p><em>Opposing video games and board games makes as much sens as opposing movies and literature, or music and songs. Boardgames designers and publishers are not hostile to video games. They don\u2019t see them the video game business as a rival, a competitor, but rather as a nice and successful cousin. Most of them are avid video game players, and many also work in the video game business, since there are many relations, and regular coming and goings, between the two worlds. Some designers regularly move from one to the other, like my friend Manuel Rozoy. Pixel games publishers very often have a try at cardboard ones, and I\u2019m now working with Ankama. The very first drafts of many video games are often cardboard or paper and pen prototypes. Conversely, more and more boardgames borrow ideas and systems first imagined for video games. I might not be the best person to tell about it, since I almost never play video games, and my only attempt at designing one, Fearz!, went largely unnoticed. I am, however, an exception. The reason I\u2019m not very interested in video games, and especially in the ones which flirt with virtual reality, is due to a general indifference with pictures, which also makes me more interested in books than in movies, and not to a reactionary rejection of technology and modernity.<\/em><\/p>\n<p><em>\u00ab\u00a0Good old board games resisting bad video games\u00a0\u00bb is an absurd narrative. There has never been that many boardgames sold. Boardgames are not \u00ab\u00a0resisting\u00a0\u00bb, they are developing more than ever. They are not coming back, since they have never receded and have never been that far. There might be a bubble, but that\u2019s a completely different question.<\/em><br \/>\n<em>It\u2019s the opposite. The recent success of boardgames is largely due to video games, and to a lesser extent role playing games and poker, which have finally made adult gaming something normal and socially acceptable. I was born in the early sixties, I play since the eighties, and I\u2019ve witnessed the transition from a world in which gaming was a children thing, and adult gamers were seen as old kids refusing to take the world seriously and to live the reality, into a world in which gaming is a perfectly acceptable leisure activity, and sometimes even a rewarding and well appreciated one. We owe this, in a large part, to video games.<\/em><br \/>\n<em>Furthermore, role playing games and video games have also made relatively complex board and card games more acceptable. Strategic and demanding games such as Terraforming Mars or Scythe, may be even middle weight games such as Settlers of Catan and Ticket to Ride, would not have been designed and published, or at least would not have been very successful if video games had not first made gamers accustomed to some sophistication. <\/em><br \/>\n<em>The real novelty is that there are now scores of adult boardgamers, most of which also play video games, and an overwhelming choice of games for everyone. Oolder generations could only chose between scrabble, hearts, poker or bridge, most of which were even only acceptable in some limited social circles. Yes, I know, there was Diplomacy and Civilization, but these were exceptions, two games in fifty years for a niche and elitist marker; there are dozens of more complex games now published every year, and some of them are almost mainstream.<\/em><\/p>\n<p><em>I\u2019m still waiting for the day when magazines and TVs will change their narrative, and will tell the true story of how role playing games and video games have triggered the revival of boardgames, and that all these games are related, but not really in competition.<\/em><\/p>\n<p><em>I\u2019m starting to know the journalists who visit me to discuss the popularity of boardgames. They come with a positive bu relatively obsolete idea of boardgames, and I know what they want me to tell &#8211; that boardgames are a social, casual, interactive, reassuring family leisure, while video games are the exact opposite a solitary, violent, pathological nerve racking activity. Most of these journalists work for newspapers, for magazines or for TV channels. These medias resent being weakened by new online competitors, and tend to copy-paste this paradigm into other activities where it is not always relevant (OK, this might be less true in the US, I&#8217;m writing mostly about French journalists)<\/em><br \/>\n<em>It\u2019s true that video games are often played solitary, in front of one\u2019s screen and with a cup of coffee, but there can sometimes be more than one player in front of a screen. Also, while online network gaming might be less social than multiplayer gaming around a table, it\u2019s still far more social than good old book reading.<\/em><br \/>\n<em>It\u2019s true that boardgames are mostly played with friends, around a table, with beer or wine, but there are more and more solitary boardgames (in which I\u2019m not really interested). Furthermore, playing boardgames is often a way to have some good time with people with whom one doesn\u2019t really want to discuss personal or political matters.<\/em><br \/>\n<em>In short, these are indeed different ways of gaming, but it makes no sense to systematically oppose \u00ab\u00a0social\u00a0\u00bb boardgames and asocial video games. Players know this, as do publishers who have ordered and read market surveys which regularly show that video gamers and board gamers are mostly the same persons.\u2028<\/em><\/p>\n<p><em>Cardboard boardgames can nevertheless, like paper books, feel reassuring, because we understand how their crude technology works. This might be the reason why gamers can enjoy playing analog versions of games for which computers are obviously a more efficient media, be they monster heavy stuff like Gloomhaven or the 7th Continent or deduction games like Sherlock Holmes Private Detective. This might also explain why, except for a few very specific objects such as Unlock, hybrid games have not so far been very successful. Gamers withdrawing for a while into the cardboard world probably don\u2019t want to be sent back at once to the computer one, but this doesn\u2019t mean they have become luddites wanting to break the machines. They just want some rest, and will sit with renewed pleasure in front of their computer the next day.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Avec la p\u00e9riode des f\u00eates, articles de presse et reportages t\u00e9l\u00e9vis\u00e9s sur les jeux de soci\u00e9t\u00e9 se sont comme chaque ann\u00e9e multipli\u00e9s, et je m\u2019en r\u00e9jouis. La probl\u00e9matique ses journalistes, et dont on ne parvient jamais \u00e0 les faire d\u00e9mordre, &hellip; <a href=\"https:\/\/faidutti.com\/blog\/blog\/2019\/01\/13\/journalistes-jeux-de-societe-et-jeux-video-journalists-boardgames-and-video-games\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[27],"tags":[456],"class_list":["post-10216","post","type-post","status-publish","format-standard","hentry","category-le-monde-du-jeu-game-trends-and-styles","tag-jeux-video"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p2HNOP-2EM","_links":{"self":[{"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/posts\/10216","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/comments?post=10216"}],"version-history":[{"count":6,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/posts\/10216\/revisions"}],"predecessor-version":[{"id":10318,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/posts\/10216\/revisions\/10318"}],"wp:attachment":[{"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/media?parent=10216"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/categories?post=10216"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/faidutti.com\/blog\/wp-json\/wp\/v2\/tags?post=10216"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}