Who What Why game design podcast

A few weeks ago, I gave a long interview to the Who What Why podcast. We first come back to the polemic about the use of test or review, and the polemic about the cultural nature of game design, and discuss several designs, such as Isla Dorada, Raptor, Mission: Red Planet, Warehouse 51, Argo, a Vampire game I’m working on, game settings, The Grizzled, etc…



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